Nash wrote:And yeah I realize this won't be too friendly with dinosaur hardware, but GZDoom is already loaded with modern-only graphics enhancements... this would be just another one added to the modern feature-set...
Surprisingly enough, GZDoom still has its OpenGL 2.0 render path. Obviously, such things will not be supported on it, as there's no way we can backport a feature like this to it.
My big thing is - this has the potential to also allow us to push sprites into the floor to a reasonable depth. Maybe not the rocket explosions, per se, but at least having humanoid actors' feet not being pushed up out of the floor would be nice.