How to allocate an intermission?

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Enjay
 
 
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How to allocate an intermission?

Post by Enjay »

I know that this is probably very simple, but I just can't find how to do it.

How do I tell GZDoom to use an intermission that I have defined behind the title screen? I have searched the the MAPINFO files, and any other files that I thought would be relevant, in GZDoom.pk3 and searched through the Wiki too - but I just cant find it.

For starters, just be way of a simple case, how could I tell GZDoom to use my defined intermission instead of INTERPIC in Doom2?

And where is the information that tells Doom2 to use INTERPIC in the first place?
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Darkcrafter
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Re: How to allocate an intermission?

Post by Darkcrafter »

Did you read this? https://zdoom.org/wiki/MAPINFO/Intermission_definition

I think intermission must be defined in mapinfo per level, e.g for every level there must be its own intermission definition?

Sorry, I didn't make custom intermissions yet, though I did place custom text based storys and that one needs clusters to be defined.

Upd: maybe this can server as a lookup? https://www.doomworld.com/idgames/level ... s/doomtrib
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Enjay
 
 
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Re: How to allocate an intermission?

Post by Enjay »

Yup, I read that page. It helped me make an intermission, but I don't see anything that tells me how to set that intermission to be the background between maps.

I looked through the various MAPINFO files in gzdoom.pk3 and I can't spot anything that specifically references any of the Doom intermission names or even the INTERPIC graphic. The only thing that I found was some Hexen files referencing INTERPIC but I think that was as a background to enter/exittext.
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Graf Zahl
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Re: How to allocate an intermission?

Post by Graf Zahl »

Right now you can't. The title loop is currently not moddable.
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Re: How to allocate an intermission?

Post by Enjay »

Well that explains why my attempts failed. :lol:
Thanks for the answer.
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