I know that this is probably very simple, but I just can't find how to do it.
How do I tell GZDoom to use an intermission that I have defined behind the title screen? I have searched the the MAPINFO files, and any other files that I thought would be relevant, in GZDoom.pk3 and searched through the Wiki too - but I just cant find it.
For starters, just be way of a simple case, how could I tell GZDoom to use my defined intermission instead of INTERPIC in Doom2?
And where is the information that tells Doom2 to use INTERPIC in the first place?
How to allocate an intermission?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- Darkcrafter
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Re: How to allocate an intermission?
Did you read this? https://zdoom.org/wiki/MAPINFO/Intermission_definition
I think intermission must be defined in mapinfo per level, e.g for every level there must be its own intermission definition?
Sorry, I didn't make custom intermissions yet, though I did place custom text based storys and that one needs clusters to be defined.
Upd: maybe this can server as a lookup? https://www.doomworld.com/idgames/level ... s/doomtrib
I think intermission must be defined in mapinfo per level, e.g for every level there must be its own intermission definition?
Sorry, I didn't make custom intermissions yet, though I did place custom text based storys and that one needs clusters to be defined.
Upd: maybe this can server as a lookup? https://www.doomworld.com/idgames/level ... s/doomtrib
Re: How to allocate an intermission?
Yup, I read that page. It helped me make an intermission, but I don't see anything that tells me how to set that intermission to be the background between maps.
I looked through the various MAPINFO files in gzdoom.pk3 and I can't spot anything that specifically references any of the Doom intermission names or even the INTERPIC graphic. The only thing that I found was some Hexen files referencing INTERPIC but I think that was as a background to enter/exittext.
I looked through the various MAPINFO files in gzdoom.pk3 and I can't spot anything that specifically references any of the Doom intermission names or even the INTERPIC graphic. The only thing that I found was some Hexen files referencing INTERPIC but I think that was as a background to enter/exittext.
- Graf Zahl
- Lead GZDoom+Raze Developer

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Re: How to allocate an intermission?
Right now you can't. The title loop is currently not moddable.
Re: How to allocate an intermission?
Well that explains why my attempts failed.
Thanks for the answer.
Thanks for the answer.