Search found 27 matches: DOOM Eternal: Icon Of Sin

Searched query: +DOOM +Eternal +Icon +Sin

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by Miru
Mon May 17, 2021 7:05 pm
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 419755

Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)

... to have less than a specific number of maps but still have 30 maps (that just aren't replaced/are Doom 2 vanilla), so i always thought the mod would ... the Abandoned Mines and of course Icon of Sin would mean suffering. Then again, i picked UV plus, i asked for it, didn't it? I also thought Quad Damage ...
by whatup876
Mon May 17, 2021 3:22 pm
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 419755

Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)

... to have less than a specific number of maps but still have 30 maps (that just aren't replaced/are Doom 2 vanilla), so i always thought the mod would ... the Abandoned Mines and of course Icon of Sin would mean suffering. Then again, i picked UV plus, i asked for it, didn't it? I also thought Quad Damage ...
by TheSkyBug
Wed Feb 17, 2021 3:59 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
Replies: 25
Views: 9930

[Multiplayer]Inhuman Monstrosity - class-based Teamgame

... better not to launch it with (G)ZDoom, because it's not only useless, but ... team-based PvP mod, created to profile my deep, dark fantasies about my o ... to heavily-tactical assassin. However, there are some differences ... too. Using it’s godlike power, Icon of Sin tears the fabric of creation, ...
by Craneo
Mon Oct 05, 2020 4:50 pm
Forum: Resources
Topic: [WIP] Doom 2016/Eternal Monsters (2016 BRUISERS ADDED)
Replies: 39
Views: 33284

[WIP] Doom 2016/Eternal Monsters (2016 BRUISERS ADDED)

... to recreate the monsters from Doom Eternal in Doom style (which is ... can't run it either), after a while of thinking, I've decided to make a ... people waiting, instead of releasing all in 1 pack, all the sprites are ... EternalCybermancubus.pk3?dl=0 Icon of Sin: https://www.dropbox.com/s ...
by Kinsie
Sun Sep 13, 2020 3:15 pm
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 419755

Re: MetaDoom v666 "Titan" (Dev Blog! p118)

Yeah, only some of Icon of Sin's parts should be altered for the MetaDoom experience. My current thinking is to add some polish and improved actor spawn handling to the Boss Cubes. Another idea I had would be to have Crucible ammo spawn on BossTargets, but that would require me to find a good way to add ...
by Miru
Sat Sep 12, 2020 5:21 pm
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 419755

Re: MetaDoom v666 "Titan" (Dev Blog! p118)

Yeah, only some of Icon of Sin's parts should be altered for the MetaDoom experience. As for Eternal IOS or better yet, VIOS from RPG2, that boss should be a separate entity completely from the basic Icon. Maybe find a way to add the forehead laser attack from Eternal? I wonder why IOS and the Wolfenstein ...
by edypagaza
Sun May 24, 2020 8:14 am
Forum: Gameplay Mods
Topic: [WIP] Doom: Eternal Slayer (v07 UPDATE) 12/24/2021!!
Replies: 51
Views: 31646

Re: Doom: Eternal Slayer[OUT NOW]

As i expected, it's one hell of a heck and slash doom mod. Never thought using the Crucible in vanilla doom was this so good! And also here are some feedback of mine: - So there's the Devil May Cry style combo system. What happens ... of features like boss fights and icon of sin fight like in eternal. by ...
by edypagaza
Sat May 23, 2020 12:08 am
Forum: Gameplay Mods
Topic: [WIP] Doom: Eternal Slayer (v07 UPDATE) 12/24/2021!!
Replies: 51
Views: 31646

[WIP] Doom: Eternal Slayer (v07 UPDATE) 12/24/2021!!

... as well. +Fixed some movements of the player that resets to idle state ... gameplay never seen in the classic Doom. Completly 3D player model with ... boss fight with the marauder and icon of sin. But will take some time to release it. https://imgur.com/vMWhXWi Attack: Normal Attacks Alt Attack ...
by whatup876
Mon Apr 06, 2020 1:30 pm
Forum: Requests
Topic: [Request] Icon of Sin Body Complete (only sprite)
Replies: 124
Views: 36298

Re: [Request] Icon of Sin Body Complete (only sprite)

I'm technically bumping a dead thread, but Doom Eternal came out some weeks ago and i figured it'd make this thread somewhat relevant.
by Officer D
Thu Oct 31, 2019 4:14 am
Forum: Gameplay Mods
Topic: Doom Exp
Replies: 145
Views: 60971

Doom Exp

... i.imgur.com/hCR8vYI.png What is Doom Exp? Doom Exp has tons of adjustable settings to customize the gameplay to your personal preference. The ... dramatically resurrect again, causing a radial explosion to clear the ... bright backgrounds for the ability icons and power node icon. - Hud icons ...
by whatup876
Thu Jul 18, 2019 10:58 am
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 419755

Re: MetaDoom v5.666 "Klave EX" (Status Report p109)

... another issue is the gameplay role of the new bosses. (specially because Doom 3 didn't offer much in terms of enemy gameplay, even with the creative ... we know, we may not only face an icon of sin again, but one who is an actual boss and not a wall. That and considering if players would like to see ...
by Shadow Hog
Wed Jun 26, 2019 9:17 pm
Forum: Levels
Topic: Fork in the Road - a UMAPINFO project (Upd. Jul 3: Alpha 3)
Replies: 2
Views: 1922

Fork in the Road - a UMAPINFO project (Upd. Jul 3: Alpha 3)

... over in the Source Ports forum on DoomWorld, guess it's time to strike while the iron's hot, and show off what I've been toying with since the lump was initially proposed: https://abload.de/img/forkintheroadlogo_fulh2jeu.png ... appear on Tier 5 and above. The Icon of Sin is planned as the boss of ...
by crazyflyingdonut
Thu May 30, 2019 9:37 am
Forum: General
Topic: The Grezzo 2 Plagiarism Compendium (unofficial updated ver.)
Replies: 4
Views: 9638

The Grezzo 2 Plagiarism Compendium (unofficial updated ver.)

This is the unofficial updated version of "The Grezzo 2 Plagiarism Compendium ... S. Graham and Joseph Otey) CORSE - Doom: World Carnage League - Concept ... Unknown. PAPA1 - The Ultimate Icon of Sin MAP01 (by Sgt_Mark_IV) DROGA2 - Doom PSX MAP59 DROGA3 - Unknown. PORCAMD - Unknown. CREDITS - Unknown ...
by Miru
Thu Mar 21, 2019 11:42 am
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 419755

Re: MetaDoom v5.1 "Klave" (Artipatch! p98)

Come to think of it, MetaDoom's concept sort of expanded on multiple areas: weapons, enemies, items, effects and even on playable characters/Doomguy's ... general had a variety of material since Doom 1/2, so i guess the material ... hoping Doom Eternal brings back the Icon of Sin. Good ideas for a level pack ...
by Xim
Mon Feb 11, 2019 2:25 pm
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 121760

Xim's Star Wars Doom - Updated (MAY/4/2024)

... a lot, but attempts to keep some of the balance of Doom. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and ... won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. You can play as Kyle Katarn or ...

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