Search found 9 matches

by kvh
Sat Oct 14, 2006 9:13 am
Forum: General
Topic: Macs and Doom
Replies: 105
Views: 10555

Impressive ppc minimac

Very nice job, zdoom works on my PPC minimac (w/o sound of course). If you need help testing let me know.
by kvh
Thu Nov 03, 2005 12:34 am
Forum: ZDoom (and related) News
Topic: ZDoom 2.0.98 Bugfixing bugfix release
Replies: 110
Views: 34394

Linux gcc version?

Here's my patch. Make sure you're using the cbuild script (chmod +x cbuild.c and run it, or manually compile it). What version of gcc are you using Chris? I get this error with gcc (GCC) 3.3.6 (Gentoo 3.3.6, ssp-3.3.6-1.0, pie-8.7.8) cc1plus: error: invalid option `tune=athlon-xp' I just removed ...
by kvh
Wed Feb 16, 2005 11:53 pm
Forum: General
Topic: Yet another 96 GCC patch
Replies: 43
Views: 7757

still crashing on Cchest2 lvl 27

Loading a saved game on lvl 27 crashes zdoom.
I used your new patches and compiled it on Linux a) make and then tried b) make OPTLEVEL="2".

using -warp 27 works.
by kvh
Sun Jan 16, 2005 7:20 pm
Forum: General
Topic: Cchest2 seg. fault on map 27 (Linux)
Replies: 24
Views: 1329

Cchest2 seg. fault on map 27 (Linux)

The Linux version of zdoom 96 seg. faults at the very beginning of map 27. Has anyone else had any problems there?

Code: Select all

+Gethsemane

game saved.
Segmentation fault
by kvh
Fri Dec 31, 2004 4:12 pm
Forum: General
Topic: Trying to build .96 on Linux
Replies: 9
Views: 557

Another problem, fullscreen tries to above-sync my monitor What do you mean by "above sync"? You mean use too high of a refresh rate? I'm not really sure how to fix that, since SDL handles the mode setting. You can try making sure your X config has the right refresh settings for your monitor (if ...
by kvh
Wed Dec 29, 2004 12:05 pm
Forum: General
Topic: Trying to build .96 on Linux
Replies: 9
Views: 557

What if you try setting +snd_output oss on the command line? That seems to fix the sound. :D Another problem, fullscreen tries to above-sync my monitor :cry: fullscreen works O.K. in prboom-2.3.1. I'm currently using a windowed 1024 x 768. The display is so dark...sign...maybe that's the wad or ...
by kvh
Sun Dec 26, 2004 11:47 am
Forum: General
Topic: Trying to build .96 on Linux
Replies: 9
Views: 557

Hmm.. yes, I noticed this sometimes, too. I wasn't sure if it was just me, though. Run make clean, then build it again with 'OPTLEVEL=2 make". That worked great. It actually works using -nosound -nomusic. It locks up when using ./zdoom; something not correct with the sound.... (/usr/src/zdoom-0 ...
by kvh
Sat Dec 25, 2004 10:59 pm
Forum: General
Topic: Trying to build .96 on Linux
Replies: 9
Views: 557

Thanks! It compiled O.K. However, doesn't run. usr/src/zdoom-0.96src)> ./zdoom -nomusic -nosound Please select a game wad: 1. DOOM 2: Hell on Earth (doom2.wad) 2. DOOM Shareware (doom1.wad) Which one? 1 adding zdoom.wad (134 lumps) adding /mnt/part5/usr/share/games/doom/doom2.wad (2919 lumps) CPU ...
by kvh
Sat Dec 25, 2004 8:34 pm
Forum: General
Topic: Trying to build .96 on Linux
Replies: 9
Views: 557

Trying to build .96 on Linux

It doesn't work, but it gets as far as the linking... 1. mkdir zdoom-0.96src 2. cd zdoom-0.96src 3. unrar x ~/96src.rar 4. mkdir config 5. # Find config.sub and config.guess somewhere on your system. cp /usr/share/automake-1.8/config.sub config/ cp /usr/share/automake-1.8/config.guess config/ 6. sh ...

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