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by Overwatch-C-17
Sat Nov 26, 2016 7:48 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590819

Re: GZDoom Builder 2.3

Hello MaxED.
I think this is a little bug that need to be fixed.

https://app.box.com/s/w0jhop9sxhg3dw60bw29a4fu1k4wibul
by Overwatch-C-17
Mon Sep 05, 2016 7:07 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590819

Re: GZDoom Builder 2.3

Hello, found little probs. This is located inside Strife game configs.
Typo of "Phosphorus Grenade" things. It writes "Phosorus Grenade"

147 - SR ForceField Remove Around Sec Tag

In game I saw the switch work only once not repeatable.
by Overwatch-C-17
Sun Apr 10, 2016 6:29 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590819

Re: GZDoom Builder 2.3

Another little probs.
[Floor Generic Change] dialog. When gonna change the flags, i know flags 1, 2, & 3 can only be checkmark per flags itself (i mean flags 2 can't be combined with flags 3). But now I can checkmark flags 1 & 2 that should not happen. Yep, flags 1 n 2 must be separated right?
by Overwatch-C-17
Fri Apr 08, 2016 4:49 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590819

Re: GZDoom Builder 2.3

Hi max
One very little problem.. I choose a script from a dropdown in a ([80: Script Execute] Dialog) then a label (Script Number) at the left side of the dropdown script chooser appearing a colon. If I write 0 at the dropdown the colon disappear.
by Overwatch-C-17
Wed Mar 23, 2016 7:07 pm
Forum: General
Topic: About custom music
Replies: 10
Views: 1128

Re: About custom music

k then, thanks guys this information really useful.
by Overwatch-C-17
Mon Mar 21, 2016 10:58 am
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590819

Re: GZDoom Builder 2.3

Hi Max
Ceiling Generic (Via line action not ACS) flags dropdown have 2 Highest Neighbor choices
by Overwatch-C-17
Thu Feb 18, 2016 5:07 pm
Forum: General
Topic: About custom music
Replies: 10
Views: 1128

Re: About custom music

Any program that can set tags for MP3/OGG/FLAC can do it, just like editing Artist, Title, Track, Album, etc. Most audio editors, most music library managers, some media players, etc. Mp3tag is one such program which also works for OGG and FLAC. The way I understand it, you will need to define ...
by Overwatch-C-17
Wed Feb 17, 2016 3:59 pm
Forum: General
Topic: About custom music
Replies: 10
Views: 1128

Re: About custom music

[wiki]Audio_loop[/wiki] may be helpful. Looks like it's only for OGG Vorbis and FLAC, both of which are acceptable alternatives to .wav. 8-) Ah yes, I see some of my custom mus. is .ogg vorbis mus. They need to be set a LOOP_START and LOOP_END tag command in the file. Could you give me an example ...
by Overwatch-C-17
Wed Feb 17, 2016 10:04 am
Forum: General
Topic: About custom music
Replies: 10
Views: 1128

About custom music

Hello guys. Is zdoom nor gzdoom support a cue that embedded in a .wav file?
Cuz I have a music that want to be looped from a specified time.
by Overwatch-C-17
Wed Feb 17, 2016 10:01 am
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590819

Re: GZDoom Builder 2.3

Hi Max I found what makes the Show Editable Vertices in Visual Mode button glitch. You said before that the button didn't have any problem on your side. Why? Because you are in UDMF Map Conf. When in Doom (Hexen Format) Map Conf. you will see the button there, but if the button clicked then the ...
by Overwatch-C-17
Wed Jan 27, 2016 8:10 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590819

Re: GZDoom Builder 2.3

ZZYZX wrote: http://imgur.com/a/yPDzC
And remember kids, rghost is bad.
Thanks for the advice
MaxED wrote:Fixed.
Nice bro :)
Numnzel wrote:Hello all, got an Insta-Crash right now after some hours working (I saved before doing that so doesnt matter) trying to open scripts window in R2488.
Yea, me too.
by Overwatch-C-17
Wed Jan 27, 2016 4:17 am
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590819

Re: GZDoom Builder 2.3

You should try to click Show Editable Vertices in Visual Mode button. It'll disappear. It doesn't on my end... I've got another problem, some syntax in script editor aren't highlighted. Can you be less specific? Oww another one is i'm try to select script from the drop down list in script editor ...
by Overwatch-C-17
Tue Jan 26, 2016 9:26 am
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590819

Re: GZDoom Builder 2.3

Every time I want to enabling nor disabling "Show Editable Vertices in Visual Mode" button, the button disappear. To make it appear again I must change the Editing Mode. Ex: Lines Mode, Sector Mode, etc. Cannot reproduce... Transparent texture on a solid 1-sided wall. Will not look like that in ...
by Overwatch-C-17
Mon Jan 25, 2016 7:30 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590819

Re: GZDoom Builder 2.3

Hello..
- Every time I want to enabling nor disabling "Show Editable Vertices in Visual Mode" button, the button disappear. To make it appear again I must change the Editing Mode. Ex: Lines Mode, Sector Mode, etc.
by Overwatch-C-17
Fri Nov 06, 2015 6:43 am
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590819

Re: GZDoom Builder 2.3

Hello MaxED ^^ I have a question: i'm in a Linedefs Mode. While I'm click and drag to highlight some lines, then I can see "Things" highlighted too. Is that normal? EDIT: This can happen too when I'm in a Sector Mode then select a "Sector" with a "Thing" inside that sector.

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