Fair enough. ThanksGraf Zahl wrote:1.6 is ancient. I'm sorry but we cannot provide any support for something this old anymore.
The problem may simply be that hardware gamma correction does not work anymore with some more recent drivers. There's a reason why recent versions use software-based gamma correction.
Search found 15 matches
- Mon Aug 02, 2021 5:54 am
- Forum: Technical Issues
- Topic: gamma button (f11) not doing anything
- Replies: 2
- Views: 1136
Re: gamma button (f11) not doing anything
- Mon Aug 02, 2021 3:48 am
- Forum: Technical Issues
- Topic: gamma button (f11) not doing anything
- Replies: 2
- Views: 1136
gamma button (f11) not doing anything
So just did a fresh install on my PC and copied my GZdoom folder over. It seems like gamma correction isn't working anymore? I try to press F11 to raise it by 4 increments and while it says it does it im not noticing anything different in the game like i normally do. This is on Gzdoom 1.6. I do have ...
- Fri Aug 07, 2020 8:51 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 85805
Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
Glad i wasnt the only one who had the issue at least
Was worried something was wrong with my rig.

- Fri Aug 07, 2020 5:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 85805
Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
Is the version required still 4.3.3? Wont launch getting unable to load shader parallax. No, sorry, I forgot to update it. In any case it's always best to use the most recent version. Yup ended up figuring that out :) Played the new demo on stream new level looks amazing although i was getting big ...
- Fri Aug 07, 2020 4:14 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 85805
Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
Is the version required still 4.3.3? Wont launch getting unable to load shader parallax.
- Fri Jul 31, 2020 5:49 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 85805
Re: Doom: The Golden Souls 3 - Demo 2 Coming Out Next Week!
Oh boy i cannot wait 

- Thu Feb 13, 2020 12:09 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 85805
Re: Doom: The Golden Souls 3 - Demo 1 OUT!
I really really cannot wait for this after just beating the golden souls 2 on Soaring comet. I really loved the demo and the 2nd fire mode ability for the pistol.Although for the demo i found crouch jump a bit finicky. Although i guess i never let the crouch finish before pressing the jump button ...
- Tue Dec 04, 2018 12:35 am
- Forum: Technical Issues
- Topic: Steam libraries and doom Wads
- Replies: 8
- Views: 1680
Re: Steam libraries and doom Wads
I think it should be noted that GZDoom cannot detect Doom installs in external libraries. I don't know if that's intentional or not or just a shortcoming of how the feature was implemented, but Doom must be installed to Steam's internal library in order for GZDoom to detect it. Just booted up my ...
- Mon Dec 03, 2018 11:14 am
- Forum: Technical Issues
- Topic: Steam libraries and doom Wads
- Replies: 8
- Views: 1680
Re: Steam libraries and doom Wads
Yes, in that case GZDoom loses the information where to find it. For that Steam needs to be reinstalled with the new folder. I didn't copy/paste steam i gave it a fresh install on the SSD and just copied over the games from the steamapps folder to my HDD library folder instead how is that losing ...
- Mon Dec 03, 2018 10:50 am
- Forum: Technical Issues
- Topic: Steam libraries and doom Wads
- Replies: 8
- Views: 1680
Re: Steam libraries and doom Wads
Yes, in that case GZDoom loses the information where to find it. For that Steam needs to be reinstalled with the new folder. I didn't copy/paste steam i gave it a fresh install on the SSD and just copied over the games from the steamapps folder to my HDD library folder instead how is that losing ...
- Mon Dec 03, 2018 2:52 am
- Forum: Technical Issues
- Topic: Steam libraries and doom Wads
- Replies: 8
- Views: 1680
Re: Steam libraries and doom Wads
GZDoom needs to know where Steam stores its data. By moving it around you have apparently severed the tie between this data and the information pointing to it. Did you move the files from within Steam or by using Explorer? When i was moving to the new PC i first installed steam on the SSD which had ...
- Sun Dec 02, 2018 11:42 pm
- Forum: Technical Issues
- Topic: Steam libraries and doom Wads
- Replies: 8
- Views: 1680
Steam libraries and doom Wads
Hi guys so the DOOM wads were found fine on my old PC however when i moved gzdoom to my new PC it's having an issue finding them. My default directory for steam is my C:\ SSD drive but my games library are on a steam library in my F:\ drive. When i moved the games back to the SSD GZdoom has no ...
- Sun Feb 17, 2013 9:27 pm
- Forum: Closed Bugs [GZDoom]
- Topic: latest gzdoom messing with wads
- Replies: 7
- Views: 854
Re: latest gzdoom messing with wads
I would suggest also mucking about with your configuration file (e.g. zdoom-[Username].ini). I've been using mine for quite a long time now, and the IWADSearch directories are thus: [IWADSearch.Directories] Path=./ Path=$DOOMWADDIR Path=$HOME Path=$PROGDIR The path "./" of course tells GZDoom to ...
- Sun Feb 17, 2013 8:23 am
- Forum: Closed Bugs [GZDoom]
- Topic: latest gzdoom messing with wads
- Replies: 7
- Views: 854
Re: latest gzdoom messing with wads
ZDoom only seeks one IWAD per wad name. It has a big list of IWAD names and will map each one to the first it finds. A simple solution is to use aliases; this is why there are so many aliases provided. See [wiki]IWAD[/wiki] for further information. that works... it shows both games on the gzdoom ...
- Sun Feb 17, 2013 2:40 am
- Forum: Closed Bugs [GZDoom]
- Topic: latest gzdoom messing with wads
- Replies: 7
- Views: 854
latest gzdoom messing with wads
Hi guys, i have got both regular wads and BFG edition wads of doom, however GZdoom is only displaying BFG edition doom wads and i dont wish to use them as they remove a couple of things from the original games, and the only way for them to stop appearing is to delete the wads from the BFG editions ...