Search found 20 matches

by Lazarus
Sat Dec 11, 2004 8:39 am
Forum: Editing (Archive)
Topic: Decorate with Power-ups
Replies: 6
Views: 277

Decorate with Power-ups

Is it possible to create new powerups using Decorate?

I want to make some specifically multiplayer maps and I thought that they needed a few extra powerups, like Quad Damage.
by Lazarus
Sun Nov 07, 2004 10:47 am
Forum: Editing (Archive)
Topic: Multiple Item drops
Replies: 35
Views: 1660

COMMAND.COM
What's that!
by Lazarus
Sun Nov 07, 2004 10:40 am
Forum: Editing (Archive)
Topic: Multiple Item drops
Replies: 35
Views: 1660

When I open the acc executable I get one of those c prompt boxes, then it shows some text before quitting itself. It does this so fast that I can't tell what it says.
by Lazarus
Sun Nov 07, 2004 9:34 am
Forum: Editing (Archive)
Topic: Multiple Item drops
Replies: 35
Views: 1660

I'd love to use ACS but i still can't get it working.

I downloaded the windows version just like i was told but that won't work either. Are there any other programs for ACS out there that i could use.
by Lazarus
Sun Nov 07, 2004 6:19 am
Forum: Editing (Archive)
Topic: Multiple Item drops
Replies: 35
Views: 1660

What I'm trying to end up with is a monster that keeps spawning more of itself unless you kill it with the correct weapon. If killed with the correct weapon, then the monster won't spawn any more of itself when it dies. I just haven't got to this part yet. In your case a script is the only option ...
by Lazarus
Sun Nov 07, 2004 3:18 am
Forum: Editing (Archive)
Topic: Multiple Item drops
Replies: 35
Views: 1660

Basically I'm trying to make a baron of hell that spawns two more of itself when it dies. This is what I have so far; ACTOR SpawnerBaron : BaronOfHell 20607 { Obituary "%o was outnumbered by the spawner baron." DropItem SpawnerBaron DropItem SpawnerBaron States { Death: BOSS I 8 BOSS J 8 A_Scream ...
by Lazarus
Sun Nov 07, 2004 2:17 am
Forum: Editing (Archive)
Topic: Multiple Item drops
Replies: 35
Views: 1660

Is there any way to stop them being spawned in the same spot.

Or maybe you could put a delay on it so that the first monster has time to move out of the way before the second one spawns.
by Lazarus
Sat Nov 06, 2004 4:47 pm
Forum: Editing (Archive)
Topic: Multiple Item drops
Replies: 35
Views: 1660

I noticed that when I use dropitem to create two more monsters after one has died they get stuck. Is there a way to correct this?
by Lazarus
Sat Nov 06, 2004 12:41 pm
Forum: Editing (Archive)
Topic: Multiple Item drops
Replies: 35
Views: 1660

Oh I didn't realise that you had to put Dropitem in front of each one.
Thanks.
by Lazarus
Sat Nov 06, 2004 12:31 pm
Forum: Editing (Archive)
Topic: Multiple Item drops
Replies: 35
Views: 1660

Multiple Item drops

In the Wiki it says that you can have an unlimited amount of dropitem entries for an actor.

I've tried this in DECORATE for my own monster but i can't seem to get it to drop more than one item. Instead, when i have more than one, I keep getting error messages when I start zdoom.
by Lazarus
Mon Oct 25, 2004 9:12 am
Forum: Editing (Archive)
Topic: Icon of Sin help!
Replies: 6
Views: 501

It works sometimes for me.

Does on Doom 2 but not on Plutonia or TNT.
by Lazarus
Mon Oct 25, 2004 6:28 am
Forum: Editing (Archive)
Topic: Icon of Sin help!
Replies: 6
Views: 501

Thanx for the help! Also whilst I've been working with the end boss, I noticed that there was a bug in it. Well it's not exactly a bug of sorts. It's just that in the original doom when the big brain died it caused a series of explosions to happen around it, giving the effect that the face was ...
by Lazarus
Mon Oct 25, 2004 3:02 am
Forum: Editing (Archive)
Topic: Icon of Sin help!
Replies: 6
Views: 501

Icon of Sin help!

Is it possible to have it so that when the big brain is destroyed the game does not end? Or would this have to be altered in the source? Only i want to have more than one in a level. When a big brain is destroyed i want the level to keep on going and also have some way of destroying the Spawn Cube ...
by Lazarus
Sun Oct 24, 2004 12:52 pm
Forum: Editing (Archive)
Topic: Complete list of thing id's
Replies: 10
Views: 1213

Here's an easier way to put it.

When you add something to DECORATE, like a new monster, you give it an id number so you can place it into a map.

I just want to know which numbers are currentlt being used so that i don't accidentlt give my new monster a number that is already in use.
by Lazarus
Sun Oct 24, 2004 12:44 pm
Forum: Editing (Archive)
Topic: Complete list of thing id's
Replies: 10
Views: 1213

Basically, i just want a list of all the thing id numbers that are already being used.

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