Search found 4 matches

by Zardoz
Fri Mar 04, 2016 6:29 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: CODE PATCH: Ultrawide support for Doom
Replies: 13
Views: 8577

Re: CODE PATCH: Ultrawide support for Doom

Push this ASAP! 21:9 monitors are here and becoming more popular. Also, ultra wide screen looks very awesome on any 3d game.
by Zardoz
Sun Nov 04, 2012 12:11 pm
Forum: Abandoned/Dead Projects
Topic: Doom sprites HD (8x) version v03 released
Replies: 1046
Views: 246191

Re: Doom sprites HD (8x) version v03 released

I upload the model here : It's over a Creative Commons License, so feel free to edit, adapt or what you need.
http://dl.dropbox.com/u/2716434/CBraa.rar
by Zardoz
Sat Oct 27, 2012 3:48 pm
Forum: Abandoned/Dead Projects
Topic: Doom sprites HD (8x) version v03 released
Replies: 1046
Views: 246191

Re: Doom sprites HD (8x) version v03 released

I made it in 3d max some time ago, but when I try to port to md2\md3, the model looks very ugly in openGl render. I wouldn't mind seeing what it looked like in game. Do you have a model that you could share? Yes, It actually need some minor adapt ions to render inside of the game. For example the ...
by Zardoz
Thu Oct 25, 2012 5:22 pm
Forum: Abandoned/Dead Projects
Topic: Doom sprites HD (8x) version v03 released
Replies: 1046
Views: 246191

Re: Doom sprites HD (8x) version v03 released

Perhaps I can help with this :
Image

I made it in 3d max some time ago, but when I try to port to md2\md3, the model looks very ugly in openGl render. But perhaps I can make some nice HD sprites from it.

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