Search found 32 matches

by le_L
Tue Aug 19, 2014 2:51 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1524234

Re: The New What Did You Last Do Thread

For what it's worth, Hexen 2 was the general inspiration for a lot of what became Hexercise. So that's a thing.
by le_L
Mon Aug 18, 2014 3:36 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1524234

Re: The New What Did You Last Do Thread

I punched in between round 1 and 2 and actually hit my opponent! Thanks a bunch, fix is up. This is why more playtesters is always good, this sort of stuff I don't even think about. On a somewhat related note, you can bet your left buttcheek this isn't the last hair round-winning hits will make me ...
by le_L
Sun Aug 17, 2014 4:45 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1524234

Re: The New What Did You Last Do Thread

I did that thing , if you'll allow a plug this shameless. Sprite artists and sound people welcome to help. http://forum.unity3d.com/attachments/shot3-png.109699/ http://forum.unity3d.com/attachments/shot4-png.109700/ http://forum.unity3d.com/attachments/shot5-png.109783/ http://forum.unity3d.com ...
by le_L
Wed Apr 23, 2014 2:47 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1524234

Re: The New What Did You Last Do Thread

oi you yeah you Stop whatever you're doing and go get Unity. Right now. Seriously, the thing is effing easy. In the last week and a half, I sunk my head in this thing after learning UV unwrapping (which was another unexpectedly simple thing). It's not by any means large-scale, but the thought that ...
by le_L
Sun Mar 16, 2014 7:21 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894256

Re: The "How do I..." Thread

I've been trying to set up a function for interpolated movement... script "moveto" (int x, int y, int z) { int xpos; int ypos; int zpos; int distancetox; int distancetoy; int distancetoz; xpos = getactorx(0) >> 16; ypos = getactory(0) >> 16; zpos = getactorz(0) >> 16; distancetox = xpos - x ...
by le_L
Thu Mar 13, 2014 4:29 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2143447

Re: The WIP Thread

I've had my head in this thing.
Spoiler:
by le_L
Fri Nov 29, 2013 11:26 am
Forum: Editing (Archive)
Topic: Ask me to draw something!
Replies: 31
Views: 2190

Re: Ask me to draw something!

That'll be a challenge, but that's half the fun of it.

TNT gun is up. Don't hesitate to tell me if you want some further tinkering.
by le_L
Sun Nov 24, 2013 6:51 am
Forum: Editing (Archive)
Topic: Ask me to draw something!
Replies: 31
Views: 2190

Re: Ask me to draw something!

Update numero tres has the Bane as done as I can be arsed to get it and the TNT gun about halfway there.

bane.zip
(223.45 KiB) Downloaded 46 times
banesheet.png
dynasheet.png
by le_L
Tue Nov 19, 2013 10:56 am
Forum: Editing (Archive)
Topic: Ask me to draw something!
Replies: 31
Views: 2190

Re: Ask me to draw something!

It's on the way. The very idea of it genuinely interests me. Meanwhile, here's a second update for: bane.png spear.png Getting the shape and lighting right is a fair bit tougher than I'd expected it to be. psychic.png Before I do the clothing, I'm waiting to see if Xaser himself has any particular ...
by le_L
Sun Nov 17, 2013 8:28 am
Forum: Gameplay Mods
Topic: Hexercise v0.0.6: The coldest of the fixes
Replies: 76
Views: 19905

Re: Hexercise v0.0.6: The coldest of the fixes

Of note: the Frost Shards had their mana cost doubled as well, to 6 per shot. Also to keep in mind is that as well as the normal swings, the axe's manaless swings had their damage doubled. In effect, dual wielding works just like it did a few builds ago. Cleric's Mace has been weakened. Ettins now ...
by le_L
Sun Nov 17, 2013 7:57 am
Forum: Editing (Archive)
Topic: Ask me to draw something!
Replies: 31
Views: 2190

Re: Ask me to draw something!

Not too much of a problem, having multiple things to come back to keeps the act from getting repetitive.

In the meantime, here's a first update for the Bane. Arch's rip helped a lot, but I omitted a few things I couldn't quite make out.
by le_L
Sat Nov 16, 2013 1:24 am
Forum: Editing (Archive)
Topic: Ask me to draw something!
Replies: 31
Views: 2190

Re: Ask me to draw something!

Hello, Ohh I really like the skybox! It looks a bit cartoony and thats exactly what I need. Do you mind to help me finishing sprites for my "Ace of Spades" project? The code is done, just need a big map and gun/player sprites. Sincerely, Mario Go wild, that's what it's for. :D I'm just beginning ...
by le_L
Fri Nov 15, 2013 9:56 am
Forum: Editing (Archive)
Topic: Ask me to draw something!
Replies: 31
Views: 2190

Ask me to draw something!

I can't think of anything to draw. As inspiration goes, I'm completely blanking out, but I don't want that to prevent me from practicing my drawing, and so I figured other people's ideas would do. This topic is for anybody who would like any sort of graphical assets for use in their projects. It can ...
by le_L
Fri Nov 15, 2013 9:04 am
Forum: Editing (Archive)
Topic: Racing engine script?
Replies: 51
Views: 3680

Re: Racing engine script?

I've made one attempt at an F-Zero TC, but the scripting became too much of a nightmare to work with. It's been sitting in my HDD for a little while. Tinker with it any way you like if you're going to.

hours-late edit: To test it, it's "map anticlimax" in the console.
by le_L
Fri Nov 15, 2013 8:26 am
Forum: Gameplay Mods
Topic: Hexercise v0.0.6: The coldest of the fixes
Replies: 76
Views: 19905

Re: Hexercise v0.0.6: The coldest of the fixes

Hold on a second, I made a mess of it. That was meant to be the PK3 file, not the long-outdated WAD. Download has been fixed.

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