Search found 32 matches
- Tue Aug 19, 2014 2:51 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1524234
Re: The New What Did You Last Do Thread
For what it's worth, Hexen 2 was the general inspiration for a lot of what became Hexercise. So that's a thing.
- Mon Aug 18, 2014 3:36 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1524234
Re: The New What Did You Last Do Thread
I punched in between round 1 and 2 and actually hit my opponent! Thanks a bunch, fix is up. This is why more playtesters is always good, this sort of stuff I don't even think about. On a somewhat related note, you can bet your left buttcheek this isn't the last hair round-winning hits will make me ...
- Sun Aug 17, 2014 4:45 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1524234
Re: The New What Did You Last Do Thread
I did that thing , if you'll allow a plug this shameless. Sprite artists and sound people welcome to help. http://forum.unity3d.com/attachments/shot3-png.109699/ http://forum.unity3d.com/attachments/shot4-png.109700/ http://forum.unity3d.com/attachments/shot5-png.109783/ http://forum.unity3d.com ...
- Wed Apr 23, 2014 2:47 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1524234
Re: The New What Did You Last Do Thread
oi you yeah you Stop whatever you're doing and go get Unity. Right now. Seriously, the thing is effing easy. In the last week and a half, I sunk my head in this thing after learning UV unwrapping (which was another unexpectedly simple thing). It's not by any means large-scale, but the thought that ...
- Sun Mar 16, 2014 7:21 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894256
Re: The "How do I..." Thread
I've been trying to set up a function for interpolated movement... script "moveto" (int x, int y, int z) { int xpos; int ypos; int zpos; int distancetox; int distancetoy; int distancetoz; xpos = getactorx(0) >> 16; ypos = getactory(0) >> 16; zpos = getactorz(0) >> 16; distancetox = xpos - x ...
- Thu Mar 13, 2014 4:29 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2143447
Re: The WIP Thread
I've had my head in this thing.
Spoiler:
- Fri Nov 29, 2013 11:26 am
- Forum: Editing (Archive)
- Topic: Ask me to draw something!
- Replies: 31
- Views: 2190
Re: Ask me to draw something!
That'll be a challenge, but that's half the fun of it.
TNT gun is up. Don't hesitate to tell me if you want some further tinkering.
TNT gun is up. Don't hesitate to tell me if you want some further tinkering.
- Sun Nov 24, 2013 6:51 am
- Forum: Editing (Archive)
- Topic: Ask me to draw something!
- Replies: 31
- Views: 2190
Re: Ask me to draw something!
Update numero tres has the Bane as done as I can be arsed to get it and the TNT gun about halfway there.
- Tue Nov 19, 2013 10:56 am
- Forum: Editing (Archive)
- Topic: Ask me to draw something!
- Replies: 31
- Views: 2190
Re: Ask me to draw something!
It's on the way. The very idea of it genuinely interests me. Meanwhile, here's a second update for: bane.png spear.png Getting the shape and lighting right is a fair bit tougher than I'd expected it to be. psychic.png Before I do the clothing, I'm waiting to see if Xaser himself has any particular ...
- Sun Nov 17, 2013 8:28 am
- Forum: Gameplay Mods
- Topic: Hexercise v0.0.6: The coldest of the fixes
- Replies: 76
- Views: 19905
Re: Hexercise v0.0.6: The coldest of the fixes
Of note: the Frost Shards had their mana cost doubled as well, to 6 per shot. Also to keep in mind is that as well as the normal swings, the axe's manaless swings had their damage doubled. In effect, dual wielding works just like it did a few builds ago. Cleric's Mace has been weakened. Ettins now ...
- Sun Nov 17, 2013 7:57 am
- Forum: Editing (Archive)
- Topic: Ask me to draw something!
- Replies: 31
- Views: 2190
Re: Ask me to draw something!
Not too much of a problem, having multiple things to come back to keeps the act from getting repetitive.
In the meantime, here's a first update for the Bane. Arch's rip helped a lot, but I omitted a few things I couldn't quite make out.
In the meantime, here's a first update for the Bane. Arch's rip helped a lot, but I omitted a few things I couldn't quite make out.
- Sat Nov 16, 2013 1:24 am
- Forum: Editing (Archive)
- Topic: Ask me to draw something!
- Replies: 31
- Views: 2190
Re: Ask me to draw something!
Hello, Ohh I really like the skybox! It looks a bit cartoony and thats exactly what I need. Do you mind to help me finishing sprites for my "Ace of Spades" project? The code is done, just need a big map and gun/player sprites. Sincerely, Mario Go wild, that's what it's for. :D I'm just beginning ...
- Fri Nov 15, 2013 9:56 am
- Forum: Editing (Archive)
- Topic: Ask me to draw something!
- Replies: 31
- Views: 2190
Ask me to draw something!
I can't think of anything to draw. As inspiration goes, I'm completely blanking out, but I don't want that to prevent me from practicing my drawing, and so I figured other people's ideas would do. This topic is for anybody who would like any sort of graphical assets for use in their projects. It can ...
- Fri Nov 15, 2013 9:04 am
- Forum: Editing (Archive)
- Topic: Racing engine script?
- Replies: 51
- Views: 3680
Re: Racing engine script?
I've made one attempt at an F-Zero TC, but the scripting became too much of a nightmare to work with. It's been sitting in my HDD for a little while. Tinker with it any way you like if you're going to.
hours-late edit: To test it, it's "map anticlimax" in the console.
hours-late edit: To test it, it's "map anticlimax" in the console.
- Fri Nov 15, 2013 8:26 am
- Forum: Gameplay Mods
- Topic: Hexercise v0.0.6: The coldest of the fixes
- Replies: 76
- Views: 19905
Re: Hexercise v0.0.6: The coldest of the fixes
Hold on a second, I made a mess of it. That was meant to be the PK3 file, not the long-outdated WAD. Download has been fixed.