Search found 10 matches
- Wed Mar 25, 2015 6:15 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 270663
Re: BD Johnny Version - It's comfy and easy to wear
Thanks for all the hard work Johnny. I personally use the SmoothDoom variation because I was looking for something to just add some little things to the core DOOM gameplay and it fit the bill. I also added a few things to make it feel like a more modern but vanilla-y DOOM: Changed drop rates of ...
- Mon Mar 23, 2015 7:33 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 270663
Re: BD Johnny Version - It's comfy and easy to wear
I really love this mod, but I feel there are some balance issues: Grenades are too easy to obtain and spam in various situations. I think the player should be able to carry a maximum amount of grenades (3-4) and that grenade drop rate should be reduced. The chaingun feels too powerful and spamming ...
- Wed Apr 17, 2013 8:43 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549846
Re: Kyle873's Doom RPG Mod [0.9 Beta]
Bug: spending all your tokens on luck breaks the stats menu
- Wed Mar 06, 2013 1:49 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809808
Re: Brütal Doom v0.18
Even if it can be simulated, I don't think Brutal Doom needs it. I really hate the idea - if you decide to go on with it please consider making a separate version without the weapon limits.
- Wed Mar 06, 2013 1:43 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 809808
Re: Brütal Doom v0.18
Please remove the weapon limitation. It's just annoying and doesn't work well.
- Mon Feb 04, 2013 11:27 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Infernal Doom - mutator for Brutal Doom!
- Replies: 37
- Views: 14197
Re: Infernal Doom - mutator for Brutal Doom!
Is the pistol bugged? It stops working and disallows me from switching weapons. I tried using brutal doom 17, 18, and both Zandronum and GZDoom
- Mon Dec 31, 2012 12:07 pm
- Forum: Abandoned/Dead Projects
- Topic: Brutal Strife - BETA Released
- Replies: 135
- Views: 33802
Re: Brutal Strife - BETA Released
Arrows hitboxes are still too big. Makes the game almost unplayable, I can't make any "precision" shoot. I understand you can use arrows to climb walls, but what about making the hitbox bigger only after the arrow hits a wall? Is it normal Strife behavior that robotic enemies attack you even if ...
- Mon Dec 31, 2012 11:00 am
- Forum: Abandoned/Dead Projects
- Topic: Brutal Strife - BETA Released
- Replies: 135
- Views: 33802
Re: Brutal Strife - BETA Released
Arrows hitboxes are still too big. Makes the game almost unplayable, I can't make any "precision" shoot. I understand you can use arrows to climb walls, but what about making the hitbox bigger only after the arrow hits a wall? Is it normal Strife behavior that robotic enemies attack you even if ...
- Sat Dec 29, 2012 9:55 am
- Forum: Abandoned/Dead Projects
- Topic: Brutal Strife - BETA Released
- Replies: 135
- Views: 33802
Re: Merry kek'n Xmas: Brutal Strife - Alpha 3 Released
Another annoyance: arrow hitboxes are WAY too large. They often get stuck in walls and their sprite gets stuck in mid-air. Make them smaller.
- Sat Dec 29, 2012 9:10 am
- Forum: Abandoned/Dead Projects
- Topic: Brutal Strife - BETA Released
- Replies: 135
- Views: 33802
Re: Merry kek'n Xmas: Brutal Strife - Alpha 3 Released
Minor bug: wooden barrels bleed on walls when hit with the knife - actually, just swinging your knife near walls sometimes creates blood splatters Suggestion: make electrical bolts do less damage, add a quick key (like kick in Brutal Doom) to execute a fast knife attack, in order to make electric ...