Search found 81 matches

by PSchmitz
Thu Jan 27, 2005 7:51 am
Forum: Editing (Archive)
Topic: [WinZETH] 2003-10-15 Hopefully I'm getting close.
Replies: 122
Views: 12989

Tormentor667 wrote:Beyond that: Who will use WinZETH if DoomBuilder is for free?
http://forum.zdoom.org/profile.php?mode ... ofile&u=70

:wink:
by PSchmitz
Thu Jan 27, 2005 7:33 am
Forum: Editing (Archive)
Topic: [WinZETH] 2003-10-15 Hopefully I'm getting close.
Replies: 122
Views: 12989

Tormentor667 wrote:Suggestion: "Unstick" this thread, because it is out of date and seems to be dead!
:cry:
by PSchmitz
Thu Jan 27, 2005 7:28 am
Forum: Editing (Archive)
Topic: REJECT/Line of Sight?
Replies: 16
Views: 915

Hm... from the documentation I've found for RMB, it seems that what I'm looking to do can't be done with REJECT. I'm looking to have enemies with full motor function that won't attack the player unless the player attacks them, which I thought I could do with the deaf flag and REJECT. Any ideas how ...
by PSchmitz
Wed Nov 24, 2004 7:01 am
Forum: General
Topic: What happened to ED4:RfO
Replies: 40
Views: 1813

ROFL @ what Mr. Tee said...! :P Ninja: Umm, Daedalus SHOULDN'T have taken ~4 years (or howeverlong it really took) to complete; that's not normal; if TeamTNT actually stats working on Eternal 4 then it really sholdn't take more than 2 years to complete, if they at least move at a normal pace. Who ...
by PSchmitz
Mon Nov 22, 2004 9:03 am
Forum: General
Topic: What happened to ED4:RfO
Replies: 40
Views: 1813

Enjay wrote:Pretty sure the editing time for this project was expected to be about 18 months. Whatever, it won't be released "until it's done".
Heh. Someone knows TNT all too well... :wink:

Speaking on behalf of me, DOOM 3 and HL2 may delay the project somewhat...
by PSchmitz
Fri Nov 05, 2004 10:32 am
Forum: General
Topic: WTF?!!!! Bush wins the election?!!
Replies: 175
Views: 6541

Graf Zahl wrote:Thank HotWax who is blabbering Bush's bullshit.
And what about YOUR BS Graf? Believe me, the stench is terrible. :(
by PSchmitz
Tue Sep 28, 2004 6:18 am
Forum: General
Topic: favourite levels
Replies: 67
Views: 2578

i never found uac dead to be great, but then again, i played it in 2002 or something and i already had seem more awesome stuff (and better made levels#\)... so i guess there was no wow factor for me. same with the aliens tc. You have no idea how much that WAD impacted mappers like me. I tried ...
by PSchmitz
Mon Sep 27, 2004 6:30 am
Forum: General
Topic: Do you still play old WADs?
Replies: 47
Views: 2119

The only one I can think of who had something released in 1994 (The Artifact) and recently (Daedalus) is Paul Schmitz. Unfortunately I don't know where to get the original 3 level version for Doom1 of The Artifact so if anybody could help me it'd be appreciated. I like it better than all the ...
by PSchmitz
Thu Aug 05, 2004 6:28 am
Forum: Editing (Archive)
Topic: Lowering sector count to improve performance
Replies: 10
Views: 477

Re: Lowering sector count to improve performance

The main problem: To make windows on the houses, I used small invisible rectangular sectors, and I just added the windows as mid textures, placing them with y offsets. I think this is causing most of the performance issues and lowered FPS rates. Translucent textures yes? If so, that's the real ...
by PSchmitz
Thu Jul 08, 2004 6:41 am
Forum: Editing (Archive)
Topic: [WinZETH] 2003-10-15 Hopefully I'm getting close.
Replies: 122
Views: 12989

Yup, unfortuantely. If someone's willing to redo the WAD/resource handling code I may be more willing, though. ;) But really, I can see why Randy said ZETH was not a good editor to make a new one from, code-wise. It's so ugly and intermingled and messy.. that even when you know what it's doing you ...
by PSchmitz
Wed Jul 07, 2004 5:59 am
Forum: Editing (Archive)
Topic: [WinZETH] 2003-10-15 Hopefully I'm getting close.
Replies: 122
Views: 12989

Unfortunately not. My time has been stolen by another, highly anticipated (by me), project of mine. Working on the wad handling stuff, though, is really daunting since I a) want to redo all of it, and b) want to do it right, so I've been procrastinating. :/ Still procrastinating? :wink: Yes, time ...
by PSchmitz
Mon Jun 07, 2004 8:09 am
Forum: Editing (Archive)
Topic: [WinZETH] 2003-10-15 Hopefully I'm getting close.
Replies: 122
Views: 12989

Hi Chris,

Any word on a new version of WINZETH?
by PSchmitz
Fri May 28, 2004 11:30 am
Forum: Editing (Archive)
Topic: [psudo-Feature Request] "Ghost" monsters
Replies: 21
Views: 1114

Graf Zahl wrote:A_CustomMissile crash?
Quite possible, but I did not do the testing. I will ask him to comment further in this thread.

Thanks to all who responded.
by PSchmitz
Fri May 28, 2004 11:29 am
Forum: Editing (Archive)
Topic: [psudo-Feature Request] "Ghost" monsters
Replies: 21
Views: 1114

If the monster attacks while in the void, ZDOOM crashes. :( What kind of attack is it using? How is it related to being in the void? I would expect this is a distance attack (I am not the one that did the testing however). The tester confirmed that the "attack" crash occurs only in void. I will ask ...
by PSchmitz
Fri May 28, 2004 8:45 am
Forum: Editing (Archive)
Topic: [psudo-Feature Request] "Ghost" monsters
Replies: 21
Views: 1114

We are trying to create a "ghost" creature that will follow the player no matter what the obstacles, but we have encountered a killer problem: If the monster attacks while in the void, ZDOOM crashes. :( I don't know if you can consider this a bug, but I am wondering if there is a way to prevent the ...

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