It could be either a lightsaber or thermal detonators (Like Duke's pipebombs)BlueFireZ88 wrote:Would we give him a lightsaber?
Search found 9 matches
- Tue Dec 11, 2012 2:55 pm
- Forum: Abandoned/Dead Projects
- Topic: Samsara - No longer under active development.
- Replies: 1657
- Views: 253374
Re: Samsara - 0.27 - Ranger leads the way.
- Mon Aug 27, 2012 9:26 pm
- Forum: Gameplay Mods
- Topic: Hexercise v0.0.6: The coldest of the fixes
- Replies: 76
- Views: 19967
Re: Hexercise v0.0.5: Now With Less Namco!
The latter two are odd -- I can't seem to reproduce them. Did you load savegames of a previous build, by any chance? Things always end up breaking when I do. One thing I know for sure is that Quietus should not take 32 Mana per swing, but 8. Nope, started new game using 0.0.5. Maybe I'm using the ...
- Mon Aug 27, 2012 12:39 am
- Forum: Gameplay Mods
- Topic: Hexercise v0.0.6: The coldest of the fixes
- Replies: 76
- Views: 19967
Re: Hexercise v0.0.5: Now With Less Namco!
I'm not sure if you saw this but I post it just in case. Played with the fighter and noticed: Bloodlust : The health boost could be smaller (4hp after every kill maybe), because the combination of Timon's Axe-Fist makes you regen life pretty fast. Quietus : The primary attack seems to take more blue ...
- Mon Jun 11, 2012 11:41 pm
- Forum: Gameplay Mods
- Topic: [Finished] RO: Reinforcements from Moldova
- Replies: 46
- Views: 31491
Re: [Finished] RO: Reinforcements from Moldova
I noticed that you can only have 2 Leviathan handcannons if you pick the 2nd one from a dead Sergeant, otherwise they give ammo only
- Tue Jan 10, 2012 5:48 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Doom Expanded Beta 7.5 Released
- Replies: 108
- Views: 10925
Re: [WIP] Doom Expanded Beta 7 Released
1. The Revanant's Seeker missile. This has been changed for presentation purposes, but something still feels off. Mainly, the missiles seem to deal too much damage to the player, or it could be just me. I would like a opinion on this aspect so that I may refine it for the final version, as this has ...
- Sun Nov 13, 2011 7:49 pm
- Forum: Abandoned/Dead Projects
- Topic: [Finished] The Russian Overkill - 3.0e
- Replies: 1782
- Views: 803329
Re: [WIP] Russian Overkill - Public beta 1 released
In Soviet Russia the Cacoward get this mod.
Really nice, specially if you want finish Sunder again and you dont want save ammo or get on cover everytime
Really nice, specially if you want finish Sunder again and you dont want save ammo or get on cover everytime
- Sat Nov 05, 2011 1:40 pm
- Forum: Levels
- Topic: [WIP] The Shores of Zdoom
- Replies: 645
- Views: 92789
Re: [WIP] The Shores of Zdoom
Imo, the railgun is more a Quake gun than a Doom gunMarnetmar wrote:I does a lot of damage and is fun to shoot. I don't see the problem here.
- Sat Oct 08, 2011 9:14 pm
- Forum: Levels
- Topic: [WIP] The Shores of Zdoom
- Replies: 645
- Views: 92789
Re: [WIP] The Shores of Zdoom
I would like to see what is waiting at the end of the TowerGothic wrote:to be honest, the only maps that interest me are the Z2M8 and Z2M9

- Mon Aug 29, 2011 1:41 pm
- Forum: General
- Topic: Cool mods people might have missed.
- Replies: 645
- Views: 333824
Re: Cool mods people might have missed.
I liked Speed of Doom, anyone else?