Search found 9 matches

by Malv Zombie
Tue Dec 11, 2012 2:55 pm
Forum: Abandoned/Dead Projects
Topic: Samsara - No longer under active development.
Replies: 1657
Views: 253374

Re: Samsara - 0.27 - Ranger leads the way.

BlueFireZ88 wrote:Would we give him a lightsaber?
It could be either a lightsaber or thermal detonators (Like Duke's pipebombs)
by Malv Zombie
Mon Aug 27, 2012 9:26 pm
Forum: Gameplay Mods
Topic: Hexercise v0.0.6: The coldest of the fixes
Replies: 76
Views: 19967

Re: Hexercise v0.0.5: Now With Less Namco!

The latter two are odd -- I can't seem to reproduce them. Did you load savegames of a previous build, by any chance? Things always end up breaking when I do. One thing I know for sure is that Quietus should not take 32 Mana per swing, but 8. Nope, started new game using 0.0.5. Maybe I'm using the ...
by Malv Zombie
Mon Aug 27, 2012 12:39 am
Forum: Gameplay Mods
Topic: Hexercise v0.0.6: The coldest of the fixes
Replies: 76
Views: 19967

Re: Hexercise v0.0.5: Now With Less Namco!

I'm not sure if you saw this but I post it just in case. Played with the fighter and noticed: Bloodlust : The health boost could be smaller (4hp after every kill maybe), because the combination of Timon's Axe-Fist makes you regen life pretty fast. Quietus : The primary attack seems to take more blue ...
by Malv Zombie
Mon Jun 11, 2012 11:41 pm
Forum: Gameplay Mods
Topic: [Finished] RO: Reinforcements from Moldova
Replies: 46
Views: 31491

Re: [Finished] RO: Reinforcements from Moldova

I noticed that you can only have 2 Leviathan handcannons if you pick the 2nd one from a dead Sergeant, otherwise they give ammo only
by Malv Zombie
Tue Jan 10, 2012 5:48 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Doom Expanded Beta 7.5 Released
Replies: 108
Views: 10925

Re: [WIP] Doom Expanded Beta 7 Released

1. The Revanant's Seeker missile. This has been changed for presentation purposes, but something still feels off. Mainly, the missiles seem to deal too much damage to the player, or it could be just me. I would like a opinion on this aspect so that I may refine it for the final version, as this has ...
by Malv Zombie
Sun Nov 13, 2011 7:49 pm
Forum: Abandoned/Dead Projects
Topic: [Finished] The Russian Overkill - 3.0e
Replies: 1782
Views: 803329

Re: [WIP] Russian Overkill - Public beta 1 released

In Soviet Russia the Cacoward get this mod.

Really nice, specially if you want finish Sunder again and you dont want save ammo or get on cover everytime
by Malv Zombie
Sat Nov 05, 2011 1:40 pm
Forum: Levels
Topic: [WIP] The Shores of Zdoom
Replies: 645
Views: 92789

Re: [WIP] The Shores of Zdoom

Marnetmar wrote:I does a lot of damage and is fun to shoot. I don't see the problem here.
Imo, the railgun is more a Quake gun than a Doom gun
by Malv Zombie
Sat Oct 08, 2011 9:14 pm
Forum: Levels
Topic: [WIP] The Shores of Zdoom
Replies: 645
Views: 92789

Re: [WIP] The Shores of Zdoom

Gothic wrote:to be honest, the only maps that interest me are the Z2M8 and Z2M9 :P
I would like to see what is waiting at the end of the Tower :P
by Malv Zombie
Mon Aug 29, 2011 1:41 pm
Forum: General
Topic: Cool mods people might have missed.
Replies: 645
Views: 333824

Re: Cool mods people might have missed.

I liked Speed of Doom, anyone else?

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