Search found 3 matches
- Sun Jun 10, 2018 12:24 am
- Forum: Scripting
- Topic: RandomSpawners and A_KillChildren
- Replies: 1
- Views: 172
Re: RandomSpawners and A_KillChildren
Kind of solved, I ended up using ACS and TIDs instead. This may be closed.
- Sat Jun 09, 2018 8:24 pm
- Forum: Scripting
- Topic: RandomSpawners and A_KillChildren
- Replies: 1
- Views: 172
RandomSpawners and A_KillChildren
As per title, I have a big bad boss monster who A_CustomMissiles projectiles which drop RandomSpawners for a variety of different monsters, and my boss has A_KillChildren in his death state so that all minions will die upon the bosses death. Unfortunately, from what I can understand, the A ...
- Sun May 01, 2011 12:15 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: [Decorate] Monster Melee/Projectile Kickback
- Replies: 2
- Views: 699
[Decorate] Monster Melee/Projectile Kickback
Maybe it's just me, but i could think of more than one use for this. Simple, allow a monster to give x amount of kickback, using the same calculations as the Weapon.Kickback. This could also be used instead of having to make an inventory item inheriting from ArtiBlastRadius with +AUTOACTIVATE, that ...