Search found 3 matches

by Zael
Sun Jun 10, 2018 12:24 am
Forum: Scripting
Topic: RandomSpawners and A_KillChildren
Replies: 1
Views: 172

Re: RandomSpawners and A_KillChildren

Kind of solved, I ended up using ACS and TIDs instead. This may be closed.
by Zael
Sat Jun 09, 2018 8:24 pm
Forum: Scripting
Topic: RandomSpawners and A_KillChildren
Replies: 1
Views: 172

RandomSpawners and A_KillChildren

As per title, I have a big bad boss monster who A_CustomMissiles projectiles which drop RandomSpawners for a variety of different monsters, and my boss has A_KillChildren in his death state so that all minions will die upon the bosses death. Unfortunately, from what I can understand, the A ...
by Zael
Sun May 01, 2011 12:15 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: [Decorate] Monster Melee/Projectile Kickback
Replies: 2
Views: 699

[Decorate] Monster Melee/Projectile Kickback

Maybe it's just me, but i could think of more than one use for this. Simple, allow a monster to give x amount of kickback, using the same calculations as the Weapon.Kickback. This could also be used instead of having to make an inventory item inheriting from ArtiBlastRadius with +AUTOACTIVATE, that ...

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