Search found 4 matches
- Mon Apr 25, 2011 5:09 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [zdoom-r3190]New 3d Floors issue in software renderer
- Replies: 1
- Views: 693
[zdoom-r3190]New 3d Floors issue in software renderer
I found a problem related to 3D Floors, always concentrating on the latest build. 1- The mid texture of the 3d floor attached to a wall. http://i51.tinypic.com/ou4fib.png This issue doesnt happen in Open GL mode. In other ports I tested, the transfer heights aren't working by the 3d Floor code. (I ...
- Mon Apr 25, 2011 12:44 am
- Forum: Closed Bugs [GZDoom]
- Topic: [UDMF Map] Translucent property doesnt work In-Game
- Replies: 8
- Views: 789
Re: [UDMF Map] Translucent property doesnt work In-Game
I made it, now it works. Now the thing is... why In Doom Builder shows translucent...Hedda Grandspear wrote:You need to change your map and make the alpha value something like 0.5.
- Sun Apr 24, 2011 7:04 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [UDMF Map] Translucent property doesnt work In-Game
- Replies: 8
- Views: 789
Re: [UDMF Map] Translucent property doesnt work In-Game
Strange... I downloaded the latest version of GZDoom (1.5.06) and still doesn't work. Also with ZDoom 2.5.0 doesn't work.
- Sat Apr 23, 2011 5:54 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [UDMF Map] Translucent property doesnt work In-Game
- Replies: 8
- Views: 789
[UDMF Map] Translucent property doesnt work In-Game
This is exactly what i Posted on Skulltag Forum: Description: Normally the "UDMF" format has the feature to set properties without scripting or by action, like 3d mid textures, wrap mid textures, etc. That works perfect when editing with Doom Builder. But, the moment to test, I found the translucent ...