Search found 5 matches
- Tue Mar 12, 2013 3:24 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 805601
Re: Brütal Doom v0.18
Is that supported by Zandronum? I have no idea, as I don't use Zandronum. Who does tbh? :P Zandronum is based on and old version of Skulltag I don't think you could be more wrong if you tried. Z& is Skulltag 98e rebranded. Somewhere during 98e's development, it dropped the Skulltag name and renamed ...
- Thu Nov 15, 2012 6:46 pm
- Forum: General
- Topic: OpenGL Hack Bloom in GZdoom (Continued Discussion)
- Replies: 102
- Views: 62443
- Sun Oct 28, 2012 5:40 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 805601
- Sat Oct 27, 2012 4:30 pm
- Forum: Abandoned/Dead Projects
- Topic: Kaal979's Doom64 replacers [V07]
- Replies: 90
- Views: 21388
Re: Kaal979's Doom64 replacers [split]
... But it's not a bug in any form. They were just never given muzzleflashes, period. Don't say never. There's muzzleflashes painted in some of their skins. They most likely took them out when Carmack implemented model frame interpolation since the method they usually used to show them involved ...
- Sat Oct 27, 2012 5:14 am
- Forum: Abandoned/Dead Projects
- Topic: Kaal979's Doom64 replacers [V07]
- Replies: 90
- Views: 21388
Re: Kaal979's Doom64 replacers [split]
But after all i saw these weaps have the original Quake2 bug from PC - no muzzleflashes but i wanna try them tho. ... But it's not a bug in any form. They were just never given muzzleflashes, period. And as for your Quake weapons "conversion", there's an ancient Samsara-like Generations Arena wad ...