Search found 5 matches

by Medikritz
Tue Mar 12, 2013 3:24 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 805601

Re: Brütal Doom v0.18

Is that supported by Zandronum? I have no idea, as I don't use Zandronum. Who does tbh? :P Zandronum is based on and old version of Skulltag I don't think you could be more wrong if you tried. Z& is Skulltag 98e rebranded. Somewhere during 98e's development, it dropped the Skulltag name and renamed ...
by Medikritz
Thu Nov 15, 2012 6:46 pm
Forum: General
Topic: OpenGL Hack Bloom in GZdoom (Continued Discussion)
Replies: 102
Views: 62443

Re: OpenGL Hack Bloom in GZdoom (Continued Discussion)

I've got the weirdest feeling that I've seen something like this before.
Spoiler:
by Medikritz
Sun Oct 28, 2012 5:40 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 805601

Re: Brütal Doom v0.16 - Cruelty Bonus!

Image
by Medikritz
Sat Oct 27, 2012 4:30 pm
Forum: Abandoned/Dead Projects
Topic: Kaal979's Doom64 replacers [V07]
Replies: 90
Views: 21388

Re: Kaal979's Doom64 replacers [split]

... But it's not a bug in any form. They were just never given muzzleflashes, period. Don't say never. There's muzzleflashes painted in some of their skins. They most likely took them out when Carmack implemented model frame interpolation since the method they usually used to show them involved ...
by Medikritz
Sat Oct 27, 2012 5:14 am
Forum: Abandoned/Dead Projects
Topic: Kaal979's Doom64 replacers [V07]
Replies: 90
Views: 21388

Re: Kaal979's Doom64 replacers [split]

But after all i saw these weaps have the original Quake2 bug from PC - no muzzleflashes but i wanna try them tho. ... But it's not a bug in any form. They were just never given muzzleflashes, period. And as for your Quake weapons "conversion", there's an ancient Samsara-like Generations Arena wad ...

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