Search found 30 matches

by otsego
Wed Dec 19, 2012 3:58 pm
Forum: Levels
Topic: [RELEASE]The Nadir - a Hexen project
Replies: 60
Views: 12632

Re: [RELEASE]The Nadir - a Hexen project

Hey all, Bumping this up from two years ago to point out that I've updated this recently and removed all of the annoying enemies I included, and replaced them with the standard foes. Amongst that are a few other tweaks and fixes that generally improved the original work. I blame first-timer ...
by otsego
Tue Jan 17, 2012 9:43 pm
Forum: Abandoned/Dead Projects
Topic: [Abandoned/Source RELz] Oldschool Tile-Based Dungeon Crawler
Replies: 37
Views: 9978

Re: [VERY WIP/tech demo] Oldschool Tile-Based Dungeon Crawle

I'd love to use this in a Stonekeep-esque mod. The possibilities are forming in my head faster than I can process them...
by otsego
Thu Sep 09, 2010 10:16 pm
Forum: Levels
Topic: [RELEASE]The Nadir - a Hexen project
Replies: 60
Views: 12632

Re: [RELEASE]The Nadir - a Hexen project

I also still wish that you'd add fixed Centaur death sprites, out of all the sprite rape GZDoom does to Hexen, that one is the most egregious. Thanks for trying it out again and giving your comments. I actually forgot about this (you mentioned it earlier) so I've uploaded what I think will be my ...
by otsego
Sat Sep 04, 2010 10:25 pm
Forum: Levels
Topic: [RELEASE]The Nadir - a Hexen project
Replies: 60
Views: 12632

Re: [RELEASE]The Nadir - a Hexen project

Shameless self-bump. I'm back after a brief hiatus, graduation and a working schedule have cute into my Dooming hobby a little bit ;). But I'm currently working on a sequel to this mod, hopefully it'll show a bit of improvement over the basic concepts I've learned and applied to this mod! I'm trying ...
by otsego
Tue Jun 29, 2010 12:02 pm
Forum: Levels
Topic: [RELEASE]The Nadir - a Hexen project
Replies: 60
Views: 12632

Re: [RELEASE]The Nadir - a Hexen project

There's a switch? I couldn't find it. Yup, just have a look to your right when you stand next to the cage at the end of that narrow 'bridge'. It's tucked away there on the wall and will allow you to continue. You'll have to hit a few more of these at the end of the areas that the teleporter takes ...
by otsego
Mon Jun 28, 2010 10:40 am
Forum: Levels
Topic: [RELEASE]The Nadir - a Hexen project
Replies: 60
Views: 12632

Re: [RELEASE]The Nadir - a Hexen project

those 3 gates u need the keys for u can jump up on the torch then jump over as a fighter :( you can also run and jump onto the platform to grab the blood scrouge key thing where the deathknight is on the ledge Ahh yep you're right. I'll fix the gate things shortly, haven't had much hobby time ...
by otsego
Wed Jun 23, 2010 5:45 pm
Forum: Levels
Topic: [RELEASE]The Nadir - a Hexen project
Replies: 60
Views: 12632

Re: [RELEASE]The Nadir - a Hexen project

There shouldn't be any areas that you can cheat past by jumping or crouching, the maps are designed to allow these things.

However, if you HAVE found a spot, let me know so I can fix it :) I haven't heard of any yet.
by otsego
Tue Jun 22, 2010 7:40 pm
Forum: Levels
Topic: [RELEASE]The Nadir - a Hexen project
Replies: 60
Views: 12632

Re: [RELEASE]The Nadir - a Hexen project

Was brilliant best HeXen experience i've had so far. Can we expect a sequal.. even to this!? another episode? or the story is done? D: something to bridge the gap between hexen and hexen2 maybe Glad you enjoyed it :) I have begun mapping a project that I may consider a sequel, but I haven't had ...
by otsego
Fri Jun 18, 2010 8:55 pm
Forum: Levels
Topic: [RELEASE]The Nadir - a Hexen project
Replies: 60
Views: 12632

Re: [RELEASE]The Nadir - a Hexen project

Little bump for an update - Latest version of the Nadir is now 1.05. Included in the latest additions and fixes are: - new mage staff graphics, courtesy of neoworm - a fix on the final boss that made it too easy for a cleric with Wraithverge (thanks Ghastly_dragon, Xaser) - a slightly more decorated ...
by otsego
Fri Jun 18, 2010 8:27 pm
Forum: Editing (Archive)
Topic: Wraithverge busting the invulnerable state
Replies: 7
Views: 403

Re: Wraithverge busting the invulnerable state

ACTOR HolySpiritTwo : HolySpirit replaces HolySpirit { -FOILINVUL } Wouldn't that stop the Wraithverge from damaging Centaurs when they have their shield up? It turns out that yes, it does. I went back and used Ghasty's method and returned the holy spirit back to normal. Works even better now ...
by otsego
Fri Jun 18, 2010 5:18 pm
Forum: Editing (Archive)
Topic: Wraithverge busting the invulnerable state
Replies: 7
Views: 403

Re: Wraithverge busting the invulnerable state

Quick replies! http://www.zdoom.org/wiki/Classes:HolySpirit The problem is the +FoilInvul. Hah! Wraithverge working as intended I see. It really IS that much more overpowered ;) Thanks for your suggestion. I was just about to try it out until I refreshed the page and saw a super-lazy way... If you ...
by otsego
Fri Jun 18, 2010 4:46 pm
Forum: Editing (Archive)
Topic: Wraithverge busting the invulnerable state
Replies: 7
Views: 403

Wraithverge busting the invulnerable state

I've got a little problem with Wraithverge breaking a mechanic in one of my scripts / encounters in a map. I have a monster set to go invulnerable after dropping to a certain hitpoint range, and then coming out of that state once you kill the things you need to kill. Works wonderfully... except with ...
by otsego
Mon Jun 14, 2010 11:29 am
Forum: Levels
Topic: [RELEASE]The Nadir - a Hexen project
Replies: 60
Views: 12632

Re: [RELEASE]The Nadir - a Hexen project

Ah, finally! Some comments on the work as a whole! Overall, this was a pretty good effort. Probably not my favorite Hexen .wad that I've ever played, but my favorite out of any of the "modern" ones I've tried (which is not all of them.) Thanks for the comment. I wasn't going for a masterpiece with ...
by otsego
Sat Jun 12, 2010 2:10 pm
Forum: Levels
Topic: [RELEASE]The Nadir - a Hexen project
Replies: 60
Views: 12632

Re: [RELEASE]The Nadir - a Hexen project

Just gave this a try, but had a weird bug that kept me from being able to play it. On the first map, I can get as far as going down the cave passage to look out, and then it lags horribly, to the point of being unplayable. Is it just me? Never had this problem with any other wad. :? Not heard of ...
by otsego
Wed Jun 09, 2010 8:01 pm
Forum: Levels
Topic: [RELEASE]The Nadir - a Hexen project
Replies: 60
Views: 12632

Re: [RELEASE]The Nadir - a Hexen project

Default range of melee weapon is 64 units. Hence most HeXen weapons have minimal range of 128. If you left default values it have shorter range, which is kinda innaprpriate for staff-like weapon. Its just one parameter in A_CustomPunch function. Thanks, this was very helpful. I just uploaded v1.03 ...

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