Search found 95 matches

by Мichаеlis
Sat Jul 21, 2018 7:30 am
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 413
Views: 175992

Re: ZDoom Community Top Mods of All Time (update 2018-07-17)

2 - Alandoguns
2 - scalliano's 667 Shuffle
2 - Hocusdoom
2 - Doom: The Golden Souls 2

1 - Doom: The Golden Souls 1
1 - Hunter’s Moon
1 - Damnums
1 - Strange Aeons
1 - dead.air
1 - Beautiful Doom
1 - ZBlood+
by Мichаеlis
Fri Jan 05, 2018 1:32 am
Forum: TCs, Full Games, and Other Projects
Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
Replies: 355
Views: 131592

just dropping by

Nems wrote:"Hey Michaelis! Can we say 'fuck' in the game?"

:P
presses "yes"
game exits in denial
:P
by Мichаеlis
Thu Mar 02, 2017 10:49 am
Forum: Levels
Topic: Chaos Colosseum
Replies: 5
Views: 1594

Re: Chaos Colosseum

Played it for 30 minutes and killed some 1200 monsters with my gameplay mod Death Foretold on Zandronum 3.0. As far as I can tell, nothing broke, which is always nice when gameplay mods and maps with ACS meet.

Had fun.

Suggestions:

• Visible wave counter
You know, to show screenshots and brag ...
by Мichаеlis
Thu Apr 05, 2012 12:38 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Demo] ZBlood+ demo (2012.03.23, p1)
Replies: 120
Views: 36337

Re: [Demo] ZBlood+ demo (2012.03.23, p1)

1. Not just you. Back in Blood, cultists improved their aiming over several sequential attacks. But how can you improve your aiming if you're looking straight on target? For this reason, they have a random turn before they begin attacking, that they will narrow down during the sequence.
2. Again ...
by Мichаеlis
Thu Apr 05, 2012 11:31 am
Forum: TCs, Full Games, and Other Projects
Topic: [Demo] ZBlood+ demo (2012.03.23, p1)
Replies: 120
Views: 36337

Re: [Demo] ZBlood+ demo (2012.03.23, p1)

A grandeur breakdown follows!

- The floating bat corpse. Apparently it turns solid: blocks projectiles and you can't pass through. How ironic... :lol:
This little thing is just asking for it!
For being redone from scratch.

- The burnt victims' corpses. They will still have a flaming flickering ...
by Мichаеlis
Wed Mar 28, 2012 11:46 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Demo] ZBlood+ demo (2012.03.23, p1)
Replies: 120
Views: 36337

Re: [Demo] ZBlood+ demo (2012.03.23, p1)

1.Found bug with Flying Axes. If they are Stuck in Trees in Forest level (where Cabal/Dog is)
*many axes in tree*
2.Can't disarm mine-bombs (so if they are on way, and you are low on health, so you never can pass)... I know even In original there was no feature to disarm, but it Was in NAM, and it ...
by Мichаеlis
Wed Mar 28, 2012 1:41 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Demo] ZBlood+ demo (2012.03.23, p1)
Replies: 120
Views: 36337

Re: [Demo] ZBlood+ demo (2012.03.23, p1)

1) Found HOM. 2nd map, the location with ammo belt. When you're going back to the crypt with the switch, a nasty HOM appears on the ledge, leading back.
2) Is it me, or everyone I fried with flare pistol/spray can are dying to quickly? AFAIK, in the original game cultists and zombies are running ...
by Мichаеlis
Sun Mar 25, 2012 6:17 am
Forum: TCs, Full Games, and Other Projects
Topic: [Demo] ZBlood+ demo (2012.03.23, p1)
Replies: 120
Views: 36337

Re: [Demo] ZBlood+ demo (2012.03.23, p1)

Helldog with Unnatural Fire
Really weird. I'll download your files and see if it happens to me.
(If it does, it's something along the lines of your repack. If it doesn't, it's something with your system, and while I have a few ideas, I don't believe in them having relation to the problem.)

Edit ...
by Мichаеlis
Sat Mar 24, 2012 9:52 am
Forum: TCs, Full Games, and Other Projects
Topic: [Demo] ZBlood+ demo (2012.03.23, p1)
Replies: 120
Views: 36337

Re: [Demo] ZBlood+ demo (2012.03.23, p1)

The napalm launcher's projectile doesn't make an explosion sound
Confirmed. (I can't believe I somehow overlooked it!..)
I can't switch back to the voodoo doll after switching to and from it
As intended. (Like back there in Blood, if you used it even the least bit, it's already drained. You can ...
by Мichаеlis
Sat Mar 24, 2012 12:00 am
Forum: TCs, Full Games, and Other Projects
Topic: [Demo] ZBlood+ demo (2012.03.23, p1)
Replies: 120
Views: 36337

Re: [Demo] ZBlood+ demo (2012.03.23, p1)

I'm getting zbtextic.pk7:decorate/projectiles.txt line 290:paintype error when starting with them.
Looks like outdated SVN. Try updating.
Edit: Ah, Chronoseth was faster :)

Ahhhh. This is good news. What band... does it begin with a "M" ? :-)
Yes, it does :wink:

Repacked to pk3 (ZIP) for ...
by Мichаеlis
Fri Mar 23, 2012 9:46 am
Forum: TCs, Full Games, and Other Projects
Topic: [Demo] ZBlood+ demo (2012.03.23, p1)
Replies: 120
Views: 36337

Re: [Demo] ZBlood+ demo (2012.03.23, p1)

Thanks!

As for bats, the last-minute absence-of-decision is what makes them this way. I was thinking about removing damage from them instead though. So that they would fit in the role proposed by Blood's readme:

...They fly around, chirping and swooping down on the player, but rarely cause damage ...
by Мichаеlis
Fri Mar 23, 2012 7:49 am
Forum: TCs, Full Games, and Other Projects
Topic: [Demo] ZBlood+ demo (2012.03.23, p1)
Replies: 120
Views: 36337

Re: [Demo] ZBlood+ demo (2012.03.23, p1)

See first post.
===========================================================================================
http://img198.imageshack.us/img198/9692/zbtitle.jpg
===========================================================================================
Not in spoiler because it visually separates ...
by Мichаеlis
Sun Feb 05, 2012 10:58 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 902328

Re: The "How do I..." Thread

Project_Hellbane wrote:Is there an A_setpitch, only horizontal?
Strangely enough :) , it's called [wiki]A_SetAngle[/wiki]. You can also use [wiki]A_Turn[/wiki] for relative rotation.
by Мichаеlis
Sun Jan 29, 2012 2:35 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 473394

Re: ÆoD (patch 6.02 & Portal Contest (01-22-12))

JayBoy777 wrote:i was wondering is there a way to make your slot have more weapons
Under "Customize controls" there is a key to disable slot system, so you can turn it on and off during the game and pick any desired number of weapons, but not more.
by Мichаеlis
Sat Jan 21, 2012 9:50 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 473394

Re: ÆoD (patch 6.01 and Effect choker 01-08-12)

dronord wrote:
This was probably meant to keep the player from entering spaces he shouldn't
we can say the same thing about pillars or trees.
They are not destroyed completely but break (becoming unshootable but still unpassable like original Doom ones were).

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