Search found 16 matches
- Sun Sep 01, 2013 3:14 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Hell Awakened 2 Beta 2 coming soon
- Replies: 12
- Views: 2440
Re: [WIP] Hell Awakened 2 Beta 2 coming soon
Progress Report: I've finished updating and balancing the maps, but unfortunately, I will probably not be able to finish the Corrupted enemies. They'll will be in episode 2. I'll work on them when I get the chance, but in the meantime, I can touch up the remaining bits of episode 1, release a new ...
- Tue Aug 13, 2013 11:39 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Hell Awakened 2 Beta 2 coming soon
- Replies: 12
- Views: 2440
Re: [WIP] Hell Awakened 2 Beta Released for EP1
Progress Report: The WAD is currently going through an extensive over-haul. It's garbage, and I frankly couldn't see it until few people gave me insight(thanks Fisk XD). I've re-designed levels 1-6, working on doing 7 and 8 now. I'm also changing the difficulty direction for the wad. The original HA ...
- Sat Jul 27, 2013 11:23 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Hell Awakened 2 Beta 2 coming soon
- Replies: 12
- Views: 2440
Re: [WIP] Hell Awakened 2 Beta Released for EP1
I'm glad someone enjoyed it! Thanks for the bug finds and review. Progress Report: E1L7 is done and the I got finished with another frame for the chaingunner. I'll give some screenshots of E1L7 soon, but I humbly ask for feedback on the beta. How does it play? How does it look? How does it feel ...
- Tue Jul 16, 2013 12:55 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Hell Awakened 2 Beta 2 coming soon
- Replies: 12
- Views: 2440
Re: [WIP] Hell Awakened 2 Beta Released for EP1
Progress Report: E1L6 is about halfway done(map06 in the demo is now slotted for level 8) and I's say its coming along nicely. I've also started work on E1L7, too. For sprites, I've gotten finished with one whole frame for walking and all of the shooting frames for Corrupted Chaingunner. Finishing ...
- Fri Jul 12, 2013 11:06 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Hell Awakened 2 Beta 2 coming soon
- Replies: 12
- Views: 2440
Re: [WIP] Hell Awakened 2 Beta Released for EP1
I found an bug in level 2:
Spoiler:
- Fri Jul 05, 2013 5:45 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Hell Awakened 2 Beta 2 coming soon
- Replies: 12
- Views: 2440
Re: [WIP] Hell Awakened 2
Update! I've decided to release HA2 as an episodic affair, starting with(of course) the first episode. But, its not quite finished yet. Sprites need to get done and I need to make an additional 2 levels for it, but I am releasing the first 6 plus the secret level as a beta-test. Please give feedback ...
- Sun Jan 27, 2013 1:11 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Hell Awakened 2 Beta 2 coming soon
- Replies: 12
- Views: 2440
[WIP] Hell Awakened 2 Beta 2 coming soon
After the recent release of HAv2, I've decided to properly announce its sequel! Behold, Hell Awakened 2. Any fan of ha.wad I know will love ha2.wad. Most of the newbie mistakes have been corrected like red-herring start compatibility, better lighting, more refined level layouts and architecture, and ...
- Sat Nov 20, 2010 12:38 am
- Forum: Abandoned/Dead Projects
- Topic: [BETA v1.5] HellAwakened(plutonia)
- Replies: 14
- Views: 2166
Re: [BETA v1.5] HellAwakened(plutonia)
So, I'm just wondering if anyone else has anything to say about my wad. I'm pretty sure I've gotten the bugs out now, so right now I'm working on pistol starts for HMP. So far so good. HMP needed a difficulty adjustment anyway. Next it'll be the music. That shouldn't take TOO long, but, just in case ...
- Tue Nov 16, 2010 1:38 pm
- Forum: Abandoned/Dead Projects
- Topic: [BETA v1.5] HellAwakened(plutonia)
- Replies: 14
- Views: 2166
Re: [BETA v1.5] HellAwakened(plutonia)
There are reasons for that: the ability to replay a map without the need to keep 32 savegames, and demo recording. It is also the usual way to go with full megawads? Why only HMP and not UV? MY reasoning behind not doing it for UV is the ammo department. It would give far too much ammo, although ...
- Sun Nov 14, 2010 4:04 pm
- Forum: Abandoned/Dead Projects
- Topic: [BETA v1.5] HellAwakened(plutonia)
- Replies: 14
- Views: 2166
Re: [BETA v1.5] HellAwakened(plutonia)
Well, all of my maps, excluding MAP01 are not intended to be beaten with a pistol start on UV. However, on HMP, I'm impletementing such a feature. TBH, i don't really see where you got the monster placement has no strategy involved, as that was the main reasoning behind the wad in the first place ...
- Sat Nov 13, 2010 11:59 am
- Forum: Abandoned/Dead Projects
- Topic: [BETA v1.5] HellAwakened(plutonia)
- Replies: 14
- Views: 2166
Re: [BETA v1.5] HellAwakened(plutonia)
There are a few boom linedefs, a dehacked patch, and mapinfo. Other than that, no.
- Fri Nov 12, 2010 3:35 pm
- Forum: Abandoned/Dead Projects
- Topic: [BETA v1.5] HellAwakened(plutonia)
- Replies: 14
- Views: 2166
[BETA v1.5] HellAwakened(plutonia)
Hi all! I'm fairly new to the forum, but not to editing. About 7 months ago, I posted a beta v1.0 of my wad, HellAwakened. After a couple of play throughs(and help of othe play testers) I found and corrected many bugs in the wad, and now, I need a another test. I'm sure most of the bugs are gone ...
- Sat Jan 09, 2010 11:46 pm
- Forum: Abandoned/Dead Projects
- Topic: [BETA] Hell Awakened (Zdoom) need testers and feedback
- Replies: 10
- Views: 1162
Re: [BETA] Hell Awakened (Zdoom) need testers and feedback
@Nova The Iwad need WAS going to be plutonina, but, I decided I'm going to include the textured used from that wad, since I only used about a third of the plu exclusive textures. And the final boss... it WAS a recolored D64 PE, but I lost the hard drive, and had to rebuild(including several levels ...
- Sat Jan 09, 2010 12:08 am
- Forum: Abandoned/Dead Projects
- Topic: [BETA] Hell Awakened (Zdoom) need testers and feedback
- Replies: 10
- Views: 1162
Re: [BETA] Hell Awakened (Zdoom) need testers and feedback
@Nova That has been fixed. Thanks for putting it out. Also, I think I've fixed most of the monster teles, but need to do more run-throughs to get them all. Thanks a lot for the feedback, and yes I am planning a sequel that includes all new monsters and Doom 64 style scripting. I want it to be a 20 ...
- Fri Jan 08, 2010 1:48 pm
- Forum: Abandoned/Dead Projects
- Topic: [BETA] Hell Awakened (Zdoom) need testers and feedback
- Replies: 10
- Views: 1162
Re: [BETA] Hell Awakened (Zdoom) need testers and feedback
Ok, thanks to the feedback on the wad, I've decided to give it the updates it needs. Giving it another run-through, I've found and corrected even more errors in the wad, so watch out for those. Also, some elements of the gameplay design doesn't fit quite as well as I had hoped, as if you see ...