Search found 16 matches

by death dealer
Sun Sep 01, 2013 3:14 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Hell Awakened 2 Beta 2 coming soon
Replies: 12
Views: 2440

Re: [WIP] Hell Awakened 2 Beta 2 coming soon

Progress Report: I've finished updating and balancing the maps, but unfortunately, I will probably not be able to finish the Corrupted enemies. They'll will be in episode 2. I'll work on them when I get the chance, but in the meantime, I can touch up the remaining bits of episode 1, release a new ...
by death dealer
Tue Aug 13, 2013 11:39 am
Forum: Abandoned/Dead Projects
Topic: [WIP] Hell Awakened 2 Beta 2 coming soon
Replies: 12
Views: 2440

Re: [WIP] Hell Awakened 2 Beta Released for EP1

Progress Report: The WAD is currently going through an extensive over-haul. It's garbage, and I frankly couldn't see it until few people gave me insight(thanks Fisk XD). I've re-designed levels 1-6, working on doing 7 and 8 now. I'm also changing the difficulty direction for the wad. The original HA ...
by death dealer
Sat Jul 27, 2013 11:23 am
Forum: Abandoned/Dead Projects
Topic: [WIP] Hell Awakened 2 Beta 2 coming soon
Replies: 12
Views: 2440

Re: [WIP] Hell Awakened 2 Beta Released for EP1

I'm glad someone enjoyed it! Thanks for the bug finds and review. Progress Report: E1L7 is done and the I got finished with another frame for the chaingunner. I'll give some screenshots of E1L7 soon, but I humbly ask for feedback on the beta. How does it play? How does it look? How does it feel ...
by death dealer
Tue Jul 16, 2013 12:55 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Hell Awakened 2 Beta 2 coming soon
Replies: 12
Views: 2440

Re: [WIP] Hell Awakened 2 Beta Released for EP1

Progress Report: E1L6 is about halfway done(map06 in the demo is now slotted for level 8) and I's say its coming along nicely. I've also started work on E1L7, too. For sprites, I've gotten finished with one whole frame for walking and all of the shooting frames for Corrupted Chaingunner. Finishing ...
by death dealer
Fri Jul 12, 2013 11:06 am
Forum: Abandoned/Dead Projects
Topic: [WIP] Hell Awakened 2 Beta 2 coming soon
Replies: 12
Views: 2440

Re: [WIP] Hell Awakened 2 Beta Released for EP1

I found an bug in level 2:
Spoiler:
by death dealer
Fri Jul 05, 2013 5:45 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Hell Awakened 2 Beta 2 coming soon
Replies: 12
Views: 2440

Re: [WIP] Hell Awakened 2

Update! I've decided to release HA2 as an episodic affair, starting with(of course) the first episode. But, its not quite finished yet. Sprites need to get done and I need to make an additional 2 levels for it, but I am releasing the first 6 plus the secret level as a beta-test. Please give feedback ...
by death dealer
Sun Jan 27, 2013 1:11 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Hell Awakened 2 Beta 2 coming soon
Replies: 12
Views: 2440

[WIP] Hell Awakened 2 Beta 2 coming soon

After the recent release of HAv2, I've decided to properly announce its sequel! Behold, Hell Awakened 2. Any fan of ha.wad I know will love ha2.wad. Most of the newbie mistakes have been corrected like red-herring start compatibility, better lighting, more refined level layouts and architecture, and ...
by death dealer
Sat Nov 20, 2010 12:38 am
Forum: Abandoned/Dead Projects
Topic: [BETA v1.5] HellAwakened(plutonia)
Replies: 14
Views: 2166

Re: [BETA v1.5] HellAwakened(plutonia)

So, I'm just wondering if anyone else has anything to say about my wad. I'm pretty sure I've gotten the bugs out now, so right now I'm working on pistol starts for HMP. So far so good. HMP needed a difficulty adjustment anyway. Next it'll be the music. That shouldn't take TOO long, but, just in case ...
by death dealer
Tue Nov 16, 2010 1:38 pm
Forum: Abandoned/Dead Projects
Topic: [BETA v1.5] HellAwakened(plutonia)
Replies: 14
Views: 2166

Re: [BETA v1.5] HellAwakened(plutonia)

There are reasons for that: the ability to replay a map without the need to keep 32 savegames, and demo recording. It is also the usual way to go with full megawads? Why only HMP and not UV? MY reasoning behind not doing it for UV is the ammo department. It would give far too much ammo, although ...
by death dealer
Sun Nov 14, 2010 4:04 pm
Forum: Abandoned/Dead Projects
Topic: [BETA v1.5] HellAwakened(plutonia)
Replies: 14
Views: 2166

Re: [BETA v1.5] HellAwakened(plutonia)

Well, all of my maps, excluding MAP01 are not intended to be beaten with a pistol start on UV. However, on HMP, I'm impletementing such a feature. TBH, i don't really see where you got the monster placement has no strategy involved, as that was the main reasoning behind the wad in the first place ...
by death dealer
Sat Nov 13, 2010 11:59 am
Forum: Abandoned/Dead Projects
Topic: [BETA v1.5] HellAwakened(plutonia)
Replies: 14
Views: 2166

Re: [BETA v1.5] HellAwakened(plutonia)

There are a few boom linedefs, a dehacked patch, and mapinfo. Other than that, no.
by death dealer
Fri Nov 12, 2010 3:35 pm
Forum: Abandoned/Dead Projects
Topic: [BETA v1.5] HellAwakened(plutonia)
Replies: 14
Views: 2166

[BETA v1.5] HellAwakened(plutonia)

Hi all! I'm fairly new to the forum, but not to editing. About 7 months ago, I posted a beta v1.0 of my wad, HellAwakened. After a couple of play throughs(and help of othe play testers) I found and corrected many bugs in the wad, and now, I need a another test. I'm sure most of the bugs are gone ...
by death dealer
Sat Jan 09, 2010 11:46 pm
Forum: Abandoned/Dead Projects
Topic: [BETA] Hell Awakened (Zdoom) need testers and feedback
Replies: 10
Views: 1162

Re: [BETA] Hell Awakened (Zdoom) need testers and feedback

@Nova The Iwad need WAS going to be plutonina, but, I decided I'm going to include the textured used from that wad, since I only used about a third of the plu exclusive textures. And the final boss... it WAS a recolored D64 PE, but I lost the hard drive, and had to rebuild(including several levels ...
by death dealer
Sat Jan 09, 2010 12:08 am
Forum: Abandoned/Dead Projects
Topic: [BETA] Hell Awakened (Zdoom) need testers and feedback
Replies: 10
Views: 1162

Re: [BETA] Hell Awakened (Zdoom) need testers and feedback

@Nova That has been fixed. Thanks for putting it out. Also, I think I've fixed most of the monster teles, but need to do more run-throughs to get them all. Thanks a lot for the feedback, and yes I am planning a sequel that includes all new monsters and Doom 64 style scripting. I want it to be a 20 ...
by death dealer
Fri Jan 08, 2010 1:48 pm
Forum: Abandoned/Dead Projects
Topic: [BETA] Hell Awakened (Zdoom) need testers and feedback
Replies: 10
Views: 1162

Re: [BETA] Hell Awakened (Zdoom) need testers and feedback

Ok, thanks to the feedback on the wad, I've decided to give it the updates it needs. Giving it another run-through, I've found and corrected even more errors in the wad, so watch out for those. Also, some elements of the gameplay design doesn't fit quite as well as I had hoped, as if you see ...

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