Search found 7 matches

by SweatyDevil
Tue Sep 09, 2025 8:48 am
Forum: Mapping
Topic: Opening doors by pushing them backwards
Replies: 6
Views: 183

Re: Opening doors by pushing them backwards

Just a quick followup: :D Normal polyobjects are as tall as the ceiling. If you want to prevent that then a 2-sided control sector is needed. See this Thread with an example, or perhaps something like this example. Thank you for the information! It's nice to know this in case I want to create ...
by SweatyDevil
Sun Sep 07, 2025 10:11 am
Forum: Mapping
Topic: Opening doors by pushing them backwards
Replies: 6
Views: 183

Re: Opening doors by pushing them backwards

Thank you so much, Enjay! :) It took me some time, but by referring to the wiki link you provided and this link (https://zdoom.org/zdkb/zdoom1.html), I was able to make it work after a while. Thanks again.
by SweatyDevil
Sun Sep 07, 2025 8:40 am
Forum: Mapping
Topic: Opening doors by pushing them backwards
Replies: 6
Views: 183

Re: Opening doors by pushing them backwards

Enjay wrote: Sun Sep 07, 2025 7:02 am You mean like the secret walls in the original Wolfenstein3D behave?

If so, PolyObjects would probably be the best way to go.
yes, exactly something like that. How would I go about it to set it up, please?
by SweatyDevil
Sun Sep 07, 2025 6:05 am
Forum: Mapping
Topic: Opening doors by pushing them backwards
Replies: 6
Views: 183

Opening doors by pushing them backwards

I’m wondering if and how this might be possible? When you press the door to open it, it doesn’t go up, down, or sideways. Instead, it gets pushed back. Could something like this be created with a 3D floor or maybe polyobject in the map?
by SweatyDevil
Fri Sep 05, 2025 10:33 am
Forum: Scripting
Topic: Black spot in custom hud.
Replies: 4
Views: 136

Re: Black spot in custom hud.

I forgot to mention, they also need to be the same size as the "foreground" bar image. That's the only other thing I know of that could cause this problem. Holly mother of sweet biscuits, that did it! The HBMT and MBMT were 2 bloody pixels bigger than the bar image. TWO bloody pixels gave me ...
by SweatyDevil
Fri Sep 05, 2025 9:52 am
Forum: Scripting
Topic: Black spot in custom hud.
Replies: 4
Views: 136

Re: Black spot in custom hud.

I followed your suggestion, but unfortunately, it didn't work. The black box is still present :( StatusBar Normal, forcescaled | fullscreenoffsets { DrawImage "STBARL", -240 + center, -43; DrawImage "STBARR", 90 + center, -43; DrawBar "HPBR", "HBMT", Health, vertical, interpolate(10), 208 + center ...
by SweatyDevil
Fri Sep 05, 2025 4:49 am
Forum: Scripting
Topic: Black spot in custom hud.
Replies: 4
Views: 136

Black spot in custom hud.

I'm trying to fix an issue, where my custom sbarinfo, causing black spot in the left upper corner, as you can see on this pic: https://imgur.com/a/FqXqDms The situation is that the sbarinfo code is functioning correctly, and the graphics are fine too. The entire HUD works as intended, without any ...

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