Search found 7 matches
- Tue Sep 09, 2025 8:48 am
- Forum: Mapping
- Topic: Opening doors by pushing them backwards
- Replies: 6
- Views: 183
Re: Opening doors by pushing them backwards
Just a quick followup: :D Normal polyobjects are as tall as the ceiling. If you want to prevent that then a 2-sided control sector is needed. See this Thread with an example, or perhaps something like this example. Thank you for the information! It's nice to know this in case I want to create ...
- Sun Sep 07, 2025 10:11 am
- Forum: Mapping
- Topic: Opening doors by pushing them backwards
- Replies: 6
- Views: 183
Re: Opening doors by pushing them backwards
Thank you so much, Enjay!
It took me some time, but by referring to the wiki link you provided and this link (https://zdoom.org/zdkb/zdoom1.html), I was able to make it work after a while. Thanks again.

- Sun Sep 07, 2025 8:40 am
- Forum: Mapping
- Topic: Opening doors by pushing them backwards
- Replies: 6
- Views: 183
- Sun Sep 07, 2025 6:05 am
- Forum: Mapping
- Topic: Opening doors by pushing them backwards
- Replies: 6
- Views: 183
Opening doors by pushing them backwards
I’m wondering if and how this might be possible? When you press the door to open it, it doesn’t go up, down, or sideways. Instead, it gets pushed back. Could something like this be created with a 3D floor or maybe polyobject in the map?
- Fri Sep 05, 2025 10:33 am
- Forum: Scripting
- Topic: Black spot in custom hud.
- Replies: 4
- Views: 136
Re: Black spot in custom hud.
I forgot to mention, they also need to be the same size as the "foreground" bar image. That's the only other thing I know of that could cause this problem. Holly mother of sweet biscuits, that did it! The HBMT and MBMT were 2 bloody pixels bigger than the bar image. TWO bloody pixels gave me ...
- Fri Sep 05, 2025 9:52 am
- Forum: Scripting
- Topic: Black spot in custom hud.
- Replies: 4
- Views: 136
Re: Black spot in custom hud.
I followed your suggestion, but unfortunately, it didn't work. The black box is still present :( StatusBar Normal, forcescaled | fullscreenoffsets { DrawImage "STBARL", -240 + center, -43; DrawImage "STBARR", 90 + center, -43; DrawBar "HPBR", "HBMT", Health, vertical, interpolate(10), 208 + center ...
- Fri Sep 05, 2025 4:49 am
- Forum: Scripting
- Topic: Black spot in custom hud.
- Replies: 4
- Views: 136
Black spot in custom hud.
I'm trying to fix an issue, where my custom sbarinfo, causing black spot in the left upper corner, as you can see on this pic: https://imgur.com/a/FqXqDms The situation is that the sbarinfo code is functioning correctly, and the graphics are fine too. The entire HUD works as intended, without any ...