Search found 5 matches

by Mhmiii
Mon Sep 29, 2025 12:58 pm
Forum: Scripting
Topic: NPC Not Moving Toward Player Before Dialogue Starts
Replies: 5
Views: 142

Re: NPC Not Moving Toward Player Before Dialogue Starts

Mr. Jason doesn't seem to have any properties? +LOOKALLAROUND might be good so that he spots you no matter where he's facing and starts walking towards you. thanks for the tip about +LOOKALLAROUND. I tried it but Mr. Jason still just stands there and never walks toward the player, so the dialog ...
by Mhmiii
Tue Sep 23, 2025 1:41 pm
Forum: Scripting
Topic: NPC Not Moving Toward Player Before Dialogue Starts
Replies: 5
Views: 142

Re: NPC Not Moving Toward Player Before Dialogue Starts

oh yeah, by the way. Here is how the code look like in ZScript... I'm pretty sure what is wrong: version "4.14" class MyTextBoxHandler : EventHandler { TextureID textBox; Array<string> dialogues; int dialogueIndex, currentChar, ticker, speed; bool active, pressedLastTick; TextureID currentFace ...
by Mhmiii
Mon Sep 22, 2025 4:47 pm
Forum: Scripting
Topic: NPC Not Moving Toward Player Before Dialogue Starts
Replies: 5
Views: 142

NPC Not Moving Toward Player Before Dialogue Starts

Hello, I’ve been working on a custom NPC (Mr. Jason) for my GZDoom project. I’ve got most of the features working like Text box and dialogue system, Text shows correctly, Text shows correctly and Sound effect (VTS.wav) plays during dialogue. all working! [youtube]https://youtu.be/l77XHVkkRis[/yo ...
by Mhmiii
Fri Jul 11, 2025 5:36 pm
Forum: Levels
Topic: "Dimension Zero" - 5 maps - UDMF GZDoom
Replies: 7
Views: 1114

Re: "Dimension Zero" - 5 maps - UDMF GZDoom

this look good!
by Mhmiii
Mon Jul 07, 2025 2:14 pm
Forum: Levels
Topic: [WIP] Killing Demons in the City 2.2 – Need Help with Sprites!
Replies: 0
Views: 363

[WIP] Killing Demons in the City 2.2 – Need Help with Sprites!

killing demons in the city is now in ZDoom forum! This is a work in progress mapset for Doom 2 called "Killing Demons in the City". this is my first doom mod ever! :D Only MAP01, MAP02, MAP03 and MAP04 are currently finished, but this is the start of something bigger. Description: Port: GZDoom and ...

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