Search found 5 matches
- Mon Sep 29, 2025 12:58 pm
- Forum: Scripting
- Topic: NPC Not Moving Toward Player Before Dialogue Starts
- Replies: 5
- Views: 142
Re: NPC Not Moving Toward Player Before Dialogue Starts
Mr. Jason doesn't seem to have any properties? +LOOKALLAROUND might be good so that he spots you no matter where he's facing and starts walking towards you. thanks for the tip about +LOOKALLAROUND. I tried it but Mr. Jason still just stands there and never walks toward the player, so the dialog ...
- Tue Sep 23, 2025 1:41 pm
- Forum: Scripting
- Topic: NPC Not Moving Toward Player Before Dialogue Starts
- Replies: 5
- Views: 142
Re: NPC Not Moving Toward Player Before Dialogue Starts
oh yeah, by the way. Here is how the code look like in ZScript... I'm pretty sure what is wrong: version "4.14" class MyTextBoxHandler : EventHandler { TextureID textBox; Array<string> dialogues; int dialogueIndex, currentChar, ticker, speed; bool active, pressedLastTick; TextureID currentFace ...
- Mon Sep 22, 2025 4:47 pm
- Forum: Scripting
- Topic: NPC Not Moving Toward Player Before Dialogue Starts
- Replies: 5
- Views: 142
NPC Not Moving Toward Player Before Dialogue Starts
Hello, I’ve been working on a custom NPC (Mr. Jason) for my GZDoom project. I’ve got most of the features working like Text box and dialogue system, Text shows correctly, Text shows correctly and Sound effect (VTS.wav) plays during dialogue. all working! [youtube]https://youtu.be/l77XHVkkRis[/yo ...
- Fri Jul 11, 2025 5:36 pm
- Forum: Levels
- Topic: "Dimension Zero" - 5 maps - UDMF GZDoom
- Replies: 7
- Views: 1114
Re: "Dimension Zero" - 5 maps - UDMF GZDoom
this look good!
- Mon Jul 07, 2025 2:14 pm
- Forum: Levels
- Topic: [WIP] Killing Demons in the City 2.2 – Need Help with Sprites!
- Replies: 0
- Views: 363
[WIP] Killing Demons in the City 2.2 – Need Help with Sprites!
killing demons in the city is now in ZDoom forum! This is a work in progress mapset for Doom 2 called "Killing Demons in the City". this is my first doom mod ever! :D Only MAP01, MAP02, MAP03 and MAP04 are currently finished, but this is the start of something bigger. Description: Port: GZDoom and ...