Search found 5 matches
- Tue May 03, 2016 9:20 pm
- Forum: Off-Topic
- Topic: Duke Forces 1.0 Release
- Replies: 0
- Views: 245
Duke Forces 1.0 Release
Hello, I am releasing my Duke Forces TC 1.0 today. I think a lot of classic Doom players would be interested in this, and this seems to be the only part of this site where I could post about it. (I also made a similar thread at the Doomworld forums -- my apologies if you have seen that thread and ...
- Sat Mar 23, 2013 11:59 am
- Forum: Resources
- Topic: [Monster] Cyber Imp
- Replies: 21
- Views: 2122
Re: [Monster] Cyber Imp
no worries, hope your DN3d mod goes well! It has gone very well, thanks :D The mod in question is War of Attrition, for which I just released a big update, available at my Fissile Materials site. Your Cyber Imp sprites are used for a new enemy which randomly replaces some of lizard troopers. There ...
- Thu Mar 14, 2013 1:10 pm
- Forum: Resources
- Topic: [Monster] Cyber Imp
- Replies: 21
- Views: 2122
Re: [Monster] Cyber Imp
That worked great, thanks!
- Thu Mar 14, 2013 11:10 am
- Forum: Resources
- Topic: [Monster] Cyber Imp
- Replies: 21
- Views: 2122
Re: [Monster] Cyber Imp
Please excuse my noobishness, but how would I go about exporting the sprites to bmp/png whatever? I want to use the art from this enemy in a Duke Nukem 3D mod (with credit, of course). I tried using xwe, but I got an error message for this wad.
- Sun Aug 23, 2009 8:22 pm
- Forum: Resources
- Topic: [Realm667] Official forum for contributions online! (p1)
- Replies: 314
- Views: 34714
Re: [Realm667] Contributions & Submissions (Update: Rules!)
Little contribution by me. http://morpheus.hostrator.com/wads/Butcher.zip Greetings. I've been lurking here for a short time, and now I've joined so I can thank you for that weapon. Thanks! :D Today I ported the art into a TC I'm coding for. For some reason the firing sound glitches for me (the TC ...