Search found 5 matches

by Dan
Tue May 03, 2016 9:20 pm
Forum: Off-Topic
Topic: Duke Forces 1.0 Release
Replies: 0
Views: 245

Duke Forces 1.0 Release

Hello, I am releasing my Duke Forces TC 1.0 today. I think a lot of classic Doom players would be interested in this, and this seems to be the only part of this site where I could post about it. (I also made a similar thread at the Doomworld forums -- my apologies if you have seen that thread and ...
by Dan
Sat Mar 23, 2013 11:59 am
Forum: Resources
Topic: [Monster] Cyber Imp
Replies: 21
Views: 2122

Re: [Monster] Cyber Imp

no worries, hope your DN3d mod goes well! It has gone very well, thanks :D The mod in question is War of Attrition, for which I just released a big update, available at my Fissile Materials site. Your Cyber Imp sprites are used for a new enemy which randomly replaces some of lizard troopers. There ...
by Dan
Thu Mar 14, 2013 1:10 pm
Forum: Resources
Topic: [Monster] Cyber Imp
Replies: 21
Views: 2122

Re: [Monster] Cyber Imp

That worked great, thanks!
by Dan
Thu Mar 14, 2013 11:10 am
Forum: Resources
Topic: [Monster] Cyber Imp
Replies: 21
Views: 2122

Re: [Monster] Cyber Imp

Please excuse my noobishness, but how would I go about exporting the sprites to bmp/png whatever? I want to use the art from this enemy in a Duke Nukem 3D mod (with credit, of course). I tried using xwe, but I got an error message for this wad.
by Dan
Sun Aug 23, 2009 8:22 pm
Forum: Resources
Topic: [Realm667] Official forum for contributions online! (p1)
Replies: 314
Views: 34714

Re: [Realm667] Contributions & Submissions (Update: Rules!)

Little contribution by me. http://morpheus.hostrator.com/wads/Butcher.zip Greetings. I've been lurking here for a short time, and now I've joined so I can thank you for that weapon. Thanks! :D Today I ported the art into a TC I'm coding for. For some reason the firing sound glitches for me (the TC ...

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