Thanks! I aim to get the first episode out before Xmas this year.
Search found 19 matches
- Thu Sep 18, 2025 1:37 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM X Restoration Project
- Replies: 15
- Views: 4627
Re: DOOM X Restoration Project
Whoa thanks! 100% credit for this. I did notice that the Death Dealer is a little unfinished!
- Thu Sep 11, 2025 12:00 pm
- Forum: Mapping
- Topic: Trouble with DoomEdNums
- Replies: 8
- Views: 767
Re: Trouble with DoomEdNums
I tried to use the Good Enums file provided, but it has the exact same error as before. Edit: I figured it out. It seems to only work in Ultimate Doom Builder and only when using UDMF. If anyone figures out how to use it in Boom / Doom 2 format, lmk! That's extremely bizarre, I'll have to tinker ...
- Fri Sep 05, 2025 9:19 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM X Restoration Project
- Replies: 15
- Views: 4627
Re: DOOM X Restoration Project
Major Update. Howdy all. I am not dead and work on the project is still going strong. I have completed 9 maps in total now for DoomX2 and knocked out 3 for Doom X Resurrection. Since Pierre is still leading the original project I am creating a brother project to Doom X and this is what Resurrection ...
- Mon Sep 01, 2025 1:21 pm
- Forum: General
- Topic: Doom X Ideas
- Replies: 0
- Views: 133
Doom X Ideas
Hey everyone. As some of you know I'm making Doom X or I was. I wanted to recreate it but since Pierre is still working on it according to him, I wanted to make a Doom X game instead with the assets I recreated... It's called Doom X Resurrection. Thing is, I need some help. I've been asked by quite ...
- Fri Jul 11, 2025 9:41 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM X Restoration Project
- Replies: 15
- Views: 4627
Re: DOOM X Restoration Project
MAJOR UPDATE! All original Doom X monsters that were showcased in the original mod before MelvinFlynt stopped the project have been recreated - they are currently in the BETA stage however, as there are still bugs and sprite issues to deal with. The monsters are: Aiken Zombieman Angel of Death Dark ...
- Sun Jun 29, 2025 11:16 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM X Restoration Project
- Replies: 15
- Views: 4627
Re: DOOM X Restoration Project
I said I wouldn't spam the forums but I wanted people to know that I have managed to get in contact with MelvinFlynt who made Doom X. He reassures me he hasn't abandoned the project but has a massive workload. The files are not lost, although he had issues with his harddrive, they are on the cloud ...
- Thu Jun 26, 2025 9:27 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM X Restoration Project
- Replies: 15
- Views: 4627
Re: DOOM X Restoration Project
The website is now live > www.doom-x.com I've restored all the old content from doomx.net and even put the videos from the youtube channel on there. There's also a small section for Doom X2: Power of Chaos, and all the old assets circulating online for the project in the resources section. I'll ...
- Mon Jun 23, 2025 9:49 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM X Restoration Project
- Replies: 15
- Views: 4627
Re: DOOM X Restoration Project
Hello everyone. I need your opinions please. I've been working hard on sprite resources and doing some maps. But I've used Wayback Machine to look at the old Doom X website and been gathering all the material I can. But I've noticed and am asking for your help and opinions. Melvinflynt had a LOT of ...
- Sun Jun 22, 2025 11:28 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38043
- Views: 4661230
Re: [SPRITES] Spriting Carnival!!
Working on the Doom X restoration project, so these are palette swapped monsters. Melvinflynt the original creator had intended for three additional variants of the Succubus, the Dark Vixen, Sinstress and Temptress. The temptress and sinstress will be flying monsters, with special attacks. These are ...
- Sat Jun 14, 2025 11:50 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM X Restoration Project
- Replies: 15
- Views: 4627
Re: DOOM X Restoration Project
Thank you for the words of encouragement! I have an update. I have been spending a great deal of time working on my other mod: Doom X 2: Power of Chaos (the sequel to Doom X). I've been spending a lot of time converting many of the assets from Realm667 to ZSCRIPT and incorporating Project Malice and ...
- Sun May 04, 2025 9:11 am
- Forum: Mapping
- Topic: Trouble with DoomEdNums
- Replies: 8
- Views: 767
Re: Trouble with DoomEdNums
You're right I do, added the code tags! On an additional note I noticed, if you have a class that refers to a class that does not exist within it, even if it is associated with a main class, every class that comes after it in ZSCRIPT will return the error "Failed to apply MAPINFO DoomEdNum override ...
- Sun May 04, 2025 7:47 am
- Forum: Mapping
- Topic: Trouble with DoomEdNums
- Replies: 8
- Views: 767
Re: Trouble with DoomEdNums
Thanks Enjay, had a good dive into it and figured it out, its much more straightforward than it seemed to be honest. After some tinkering. It boils down to syntax errors in ZSCRIPT (who'd have thought). I've attached two simple pk3s as an example with a blatant code omission error. So, to show an ...
- Sun Apr 20, 2025 1:16 pm
- Forum: Mapping
- Topic: Trouble with DoomEdNums
- Replies: 8
- Views: 767
Re: Trouble with DoomEdNums
Thanks Enjay, I think you're right. I merged two mods together actually, my mod with pandemonium and project malice. It's a bold side project I'm working on other than Doom X. Anyway, my original mod works with it fine, but when P or PM are in with it it doesn't. Any idea what lumps could interfere ...
- Sun Apr 20, 2025 12:30 pm
- Forum: Mapping
- Topic: Trouble with DoomEdNums
- Replies: 8
- Views: 767
Trouble with DoomEdNums
Hi everyone, I've been mapping for a long time, and never have had this issue before. I'm having a problem with UDB in that my custom items don't appear. Well they do, but only on their own. When I put them in my mod they don't. They don't have the same doomednums as anything else. They're defined ...
- Sat Apr 05, 2025 11:17 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM X Restoration Project
- Replies: 15
- Views: 4627
Re: DOOM X Restoration Project
Been working on this one for a while, I've always wanted to do it and I think the result is looking pretty cool. I present, the SHAPESHIFTER monster! Amazingly, the most annoying monster it changes into is the pain elemental somehow. I also didn't make it transform into a Cyberdemon or Spider ...