Search found 10 matches
- Sat Jun 14, 2025 11:50 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM X Restoration Project
- Replies: 7
- Views: 2345
Re: DOOM X Restoration Project
Thank you for the words of encouragement! I have an update. I have been spending a great deal of time working on my other mod: Doom X 2: Power of Chaos (the sequel to Doom X). I've been spending a lot of time converting many of the assets from Realm667 to ZSCRIPT and incorporating Project Malice and ...
- Sun May 04, 2025 9:11 am
- Forum: Mapping
- Topic: Trouble with DoomEdNums
- Replies: 6
- Views: 566
Re: Trouble with DoomEdNums
You're right I do, added the code tags! On an additional note I noticed, if you have a class that refers to a class that does not exist within it, even if it is associated with a main class, every class that comes after it in ZSCRIPT will return the error "Failed to apply MAPINFO DoomEdNum override ...
- Sun May 04, 2025 7:47 am
- Forum: Mapping
- Topic: Trouble with DoomEdNums
- Replies: 6
- Views: 566
Re: Trouble with DoomEdNums
Thanks Enjay, had a good dive into it and figured it out, its much more straightforward than it seemed to be honest. After some tinkering. It boils down to syntax errors in ZSCRIPT (who'd have thought). I've attached two simple pk3s as an example with a blatant code omission error. So, to show an ...
- Sun Apr 20, 2025 1:16 pm
- Forum: Mapping
- Topic: Trouble with DoomEdNums
- Replies: 6
- Views: 566
Re: Trouble with DoomEdNums
Thanks Enjay, I think you're right. I merged two mods together actually, my mod with pandemonium and project malice. It's a bold side project I'm working on other than Doom X. Anyway, my original mod works with it fine, but when P or PM are in with it it doesn't. Any idea what lumps could interfere ...
- Sun Apr 20, 2025 12:30 pm
- Forum: Mapping
- Topic: Trouble with DoomEdNums
- Replies: 6
- Views: 566
Trouble with DoomEdNums
Hi everyone, I've been mapping for a long time, and never have had this issue before. I'm having a problem with UDB in that my custom items don't appear. Well they do, but only on their own. When I put them in my mod they don't. They don't have the same doomednums as anything else. They're defined ...
- Sat Apr 05, 2025 11:17 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM X Restoration Project
- Replies: 7
- Views: 2345
Re: DOOM X Restoration Project
Been working on this one for a while, I've always wanted to do it and I think the result is looking pretty cool. I present, the SHAPESHIFTER monster! Amazingly, the most annoying monster it changes into is the pain elemental somehow. I also didn't make it transform into a Cyberdemon or Spider ...
- Wed Apr 02, 2025 10:15 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM X Restoration Project
- Replies: 7
- Views: 2345
Re: DOOM X Restoration Project
Me either that's why I thought I'd take it on! I always thought it was such a cool project, and it still has lots of interest on his original YouTube channel. Hope he's alright its been dark for nearly a decade. I was working on my own project off and on for years called Project X as I never came up ...
- Tue Apr 01, 2025 1:00 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4636677
Re: [SPRITES] Spriting Carnival!!
It looks pretty good, very clean. If that's the vibe you're going for. The gritty look is good too though. Have you worked on any other dark ages related sprites? I was looking into doing an angled skull feeder gun if that's what it's called.
- Tue Apr 01, 2025 10:20 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM X Restoration Project
- Replies: 7
- Views: 2345
Re: DOOM X Restoration Project
Exploding Imp is completed. Video below! I've been burning the midnight oil lately, so it will be a while before I get back to it. I am also working on this new monster, called the Seductron. Frankensprite using... 'that mod's Mastermind and also the Arachnotrons legs from DOOM 2 RPG. Her attacks ...
- Mon Mar 31, 2025 9:37 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM X Restoration Project
- Replies: 7
- Views: 2345
DOOM X Restoration Project
Hello everyone. I've been a long time lurker here and just want to say thanks to everyone over the years who've helped, provided advice to, built amazing projects and overall have just been incredible to the long lasting legacy of this great game, Doom. I wanted to introduce myself and my project, I ...