Search found 4 matches
- Wed Mar 26, 2025 4:44 pm
- Forum: Scripting
- Topic: [ZScript] Making a bulletpuff class spawn a bullethole on ceiling / floor
- Replies: 0
- Views: 180
[ZScript] Making a bulletpuff class spawn a bullethole on ceiling / floor
Hello! Much like the title says, I am trying to make a bulletpuff class that can spawn bullet holes on the floor & ceiling when they're shot at, so far I have managed to make it "kinda" work but it seems very random and I cannot really figure out why. [imgur]https://imgur.com/a/zdoom-forum-gif ...
- Sat Jul 20, 2024 10:51 am
- Forum: Scripting
- Topic: Monster Death Counter on HUD
- Replies: 4
- Views: 709
Re: Monster Death Counter on HUD
Aha! That is what I was missing all along! I did try something similar but didn't knew I had to check for the biggest value first to the lowest one and started to get a little frustrating not understanding why it wasn't properly working. After implementing it and giving it a proper test I can say it ...
- Thu Jul 18, 2024 7:42 pm
- Forum: Scripting
- Topic: Monster Death Counter on HUD
- Replies: 4
- Views: 709
Re: Monster Death Counter on HUD
Excuse the late answer, got busy with life and kinda pushed this aside :P Once I got back to this project I managed to make a counter working, it properly displays and increments a kill counter on the player's HUD, which is great! However, now I am struggling with making the script display a message ...
- Sun Jul 07, 2024 2:18 pm
- Forum: Scripting
- Topic: Monster Death Counter on HUD
- Replies: 4
- Views: 709
Monster Death Counter on HUD
Hello! I've come to ask for some help regarding something that I've been wanting to implement on my small project, a monster kill counter that displays somewhere around the player's hud and of course, increases every time a monster dies. For this project I been working on it's based around being ...