Search found 12 matches
- Fri Jan 19, 2024 5:42 am
- Forum: Scripting
- Topic: [ACS] Trouble With "warp" Function
- Replies: 9
- Views: 875
Re: [ACS] Trouble With "warp" Function
Don't use an OPEN script for it as it's a type that has no activator, (void) was good because it set the player as the activator for pressing the switch. Now you can still use Warp for this without changing the activator, as there's a flag WARPF_MOVEPTR which will move the TID to the activator ...
- Fri Jan 19, 2024 4:36 am
- Forum: Scripting
- Topic: [ACS] Trouble With "warp" Function
- Replies: 9
- Views: 875
Re: [ACS] Trouble With "warp" Function
Okay sure, but I'm having trouble moving it still.
Any ideas why?
Thanks
- Fri Jan 19, 2024 4:04 am
- Forum: Scripting
- Topic: [ACS] Trouble With "warp" Function
- Replies: 9
- Views: 875
Re: [ACS] Trouble With "warp" Function
Okay, the script is completely wrong. SetActivator() has no purpose here, as you're assigning activator TID "1", but in warp() function you're using TID "2". Thanks for the reply. SetActivator was there to make the light move instead of the player, because "warp" moves the activator, which in that ...
- Fri Jan 19, 2024 2:02 am
- Forum: Scripting
- Topic: [ACS] Trouble With "warp" Function
- Replies: 9
- Views: 875
Re: [ACS] Trouble With "warp" Function
Yeah, your script type is (void), which means you're not calling the script in any way. You need to activate the script. If you want the script to run from start of the map, you have to make it OPEN instead of (void). But keep in mind such scripts run from map start. When you want to call the ...
- Thu Jan 18, 2024 11:53 pm
- Forum: Scripting
- Topic: [ACS] Trouble With "warp" Function
- Replies: 9
- Views: 875
[ACS] Trouble With "warp" Function
Hey lads, I'm having trouble using the ACS function "warp" and "Thing_Move" to move a dynamic light to the player's position but I am having trouble doing so. When testing it on other actors, such as a barrel, the light moves without issue. Here's a video demonstrating my problem: https://www ...
- Wed Jan 03, 2024 11:28 pm
- Forum: Scripting
- Topic: A_AttachLight Help
- Replies: 2
- Views: 569
A_AttachLight Help
Hi lads,
I'm trying to attach a light source to the player, but I'm having trouble.
Here's what I've Written:
Sorry if the fix is obvious, I'm still very new to scripting.
I'm trying to attach a light source to the player, but I'm having trouble.
Here's what I've Written:
Sorry if the fix is obvious, I'm still very new to scripting.
- Wed Dec 27, 2023 11:07 pm
- Forum: Scripting
- Topic: Trouble With Scripting Sounds To Play
- Replies: 9
- Views: 614
Re: Trouble With Scripting Sounds To Play
It was just how everything was organisedramon.dexter wrote: ↑Wed Dec 27, 2023 12:56 pm Yes, the sound should be in hte same archive...when using pk3, why multiple archives?
Regardless, I've placed the sounds into the same .wad as the map and still nothing...
- Wed Dec 27, 2023 5:43 am
- Forum: Scripting
- Topic: Trouble With Scripting Sounds To Play
- Replies: 9
- Views: 614
Re: Trouble With Scripting Sounds To Play
Grasping at straws here, could the issue be the map and sounds not being the same PK3?
- Wed Dec 27, 2023 5:34 am
- Forum: Scripting
- Topic: Trouble With Scripting Sounds To Play
- Replies: 9
- Views: 614
Re: Trouble With Scripting Sounds To Play
Yes, you are still making an error. Study the following link, since it seems like you don't know what you're doing. https://zdoom.org/wiki/SNDINFO The thing is, you either define the sound like this: soundname soundlump Or soundname "path to lump/in pk3" So yours Thud1 "thud1" is just wrong. If you ...
- Wed Dec 27, 2023 2:21 am
- Forum: Scripting
- Topic: Trouble With Scripting Sounds To Play
- Replies: 9
- Views: 614
Re: Trouble With Scripting Sounds To Play
You have it in front of your eyes! Just take a look at the other sounds defined and try to find a difference. Lets check, for example, THUD2. The first line has way too many quotes... I removed the other lines just to test if quoting fixes it does. The error pointed to the first line, so I presumed ...
- Wed Dec 27, 2023 2:04 am
- Forum: Scripting
- Topic: Trouble With Scripting Sounds To Play
- Replies: 9
- Views: 614
Re: Trouble With Scripting Sounds To Play
Please, take a look on how you should use the LocalAmbientSound() function. The first argument is a string. Strings have to be enclosed inside "double qoutes", otherwise will not work. Thanks for the reply, I'm still getting the same error regardless of double quoting. Any other suggestions?
- Tue Dec 26, 2023 10:42 pm
- Forum: Scripting
- Topic: Trouble With Scripting Sounds To Play
- Replies: 9
- Views: 614
Trouble With Scripting Sounds To Play
Hi Lads, I have hit a road block, I would like to trigger a sound to play in a script but have had trouble doing so. I receive an "identifying has not been declared" error when trying to play the sound through the script when "#include SNDINFO.txt" is not included. That changes to an "Invalid ...