[b]Marcelus[\b]
Please make a light version of your sprites, where the texture resolution will be reduced by 2 times. This can help those who have weak graphics cards.
Search found 4 matches
- Mon Nov 27, 2023 3:31 am
- Forum: Graphic/Audio Patches
- Topic: Doom HD sprites (Not upscaled) Update 26.9.2023
- Replies: 194
- Views: 74423
- Mon Nov 27, 2023 3:09 am
- Forum: Assets (and other stuff)
- Topic: looking for a simple mod to replace the Crosshair
- Replies: 3
- Views: 1318
looking for a simple mod to replace the Crosshair
In the GZDoom the dot Crosshair, in my opinion, sloppy... Please help me with a dot-crosshair in pk3
It is desirable that the bullets from pistol flies exactly to the Dot.
It is desirable that the bullets from pistol flies exactly to the Dot.
- Sat Nov 25, 2023 7:01 am
- Forum: Graphic/Audio Patches
- Topic: Doom HD sprites (Not upscaled) Update 26.9.2023
- Replies: 194
- Views: 74423
Re: Doom HD sprites (Not upscaled) Update 26.9.2023
Jekyll Grim Payne писал(а): [quote=Gadavre post_id=1247788 time=1700903191 user_id=38956] > This is expected of an HD asset pack. GZDoom has no ability to dynamically > unload assets, so everything is put into VRAM and kept there until the end > of the map. Using GL Texture precache (or the author se ...
- Sat Nov 25, 2023 3:06 am
- Forum: Graphic/Audio Patches
- Topic: Doom HD sprites (Not upscaled) Update 26.9.2023
- Replies: 194
- Views: 74423
Re: Doom HD sprites (Not upscaled) Update 26.9.2023
dear developer... This sprite pack causes friezes in some places on the maps, a sharp drop in fps. For example, on the map number 12 in the game Doom 2 map map12 I've done hundreds of tests. it is without this pack that the gzdoom port works better... My command line: setlocal set engine=gzdoom.exe ...