Search found 4 matches

by Gadavre
Mon Nov 27, 2023 3:31 am
Forum: Graphic/Audio Patches
Topic: Doom HD sprites (Not upscaled) Update 26.9.2023
Replies: 194
Views: 74423

Re: Doom HD sprites (Not upscaled) Update 26.9.2023

[b]Marcelus[\b]

Please make a light version of your sprites, where the texture resolution will be reduced by 2 times. This can help those who have weak graphics cards.
by Gadavre
Mon Nov 27, 2023 3:09 am
Forum: Assets (and other stuff)
Topic: looking for a simple mod to replace the Crosshair
Replies: 3
Views: 1318

looking for a simple mod to replace the Crosshair

In the GZDoom the dot Crosshair, in my opinion, sloppy... Please help me with a dot-crosshair in pk3

It is desirable that the bullets from pistol flies exactly to the Dot.
by Gadavre
Sat Nov 25, 2023 7:01 am
Forum: Graphic/Audio Patches
Topic: Doom HD sprites (Not upscaled) Update 26.9.2023
Replies: 194
Views: 74423

Re: Doom HD sprites (Not upscaled) Update 26.9.2023

Jekyll Grim Payne писал(а): [quote=Gadavre post_id=1247788 time=1700903191 user_id=38956] > This is expected of an HD asset pack. GZDoom has no ability to dynamically > unload assets, so everything is put into VRAM and kept there until the end > of the map. Using GL Texture precache (or the author se ...
by Gadavre
Sat Nov 25, 2023 3:06 am
Forum: Graphic/Audio Patches
Topic: Doom HD sprites (Not upscaled) Update 26.9.2023
Replies: 194
Views: 74423

Re: Doom HD sprites (Not upscaled) Update 26.9.2023

dear developer... This sprite pack causes friezes in some places on the maps, a sharp drop in fps. For example, on the map number 12 in the game Doom 2 map map12 I've done hundreds of tests. it is without this pack that the gzdoom port works better... My command line: setlocal set engine=gzdoom.exe ...

Go to advanced search