Search found 5 matches
- Wed Oct 30, 2024 6:51 pm
- Forum: Scripting
- Topic: IQM Weapon Stuck in "Select" State and is Unresponsive
- Replies: 6
- Views: 672
Re: IQM Weapon Stuck in "Select" State and is Unresponsive
I've changed the "loop" line into "goto ready" in the select state, and that seems to fix it for now, but I don't know why every example of decoupled animations I've seen uses "loop". Is that important? Nevermind, nothings fixed, I'm back at square 1 Use 1 instead of -1 everywhere in your cod And ...
- Sun Oct 20, 2024 6:57 pm
- Forum: Tutorials
- Topic: Decoupled animations with IQM models: how to
- Replies: 1
- Views: 3516
Re: Decoupled animations with IQM models: how to
My template for this guide:
viewtopic.php?t=79693
viewtopic.php?t=79693
- Sun Oct 20, 2024 6:55 pm
- Forum: Tutorials
- Topic: Template of a ZScript animated monster made with Decoupled IQM animations
- Replies: 0
- Views: 2204
Template of a ZScript animated monster made with Decoupled IQM animations
Based on this guide, I created a monster with proper movement logic and animation: https://forum.zdoom.org/viewtopic.php?t=79003 class testmonster: actor { default { Health 500; Radius 20; Height 64; Mass 600; Speed 2; PainChance 200; Monster; +FLOORCLIP +DECOUPLEDANIMATIONS } double targetAngle ...
- Sat Oct 19, 2024 8:46 am
- Forum: Scripting
- Topic: State see A_Chase with iqm model
- Replies: 1
- Views: 173
Re: State see A_Chase with iqm model
Resolved thx user Jay 1. Add AngleOffset 90 (Use add it before baseframe) in MODELDEF: Model testus { Path "models" Model 0 "lol.iqm" Skin 0 A_towering_Lizard_Kin_0927220214_refine.png Scale 2991 2991 2991 AngleOffset 90 BaseFrame } 2. Use flags:SAF_LOOP|SAF_NOOVERRIDE: .... States { Spawn: M000 A 1 ...
- Fri Oct 18, 2024 4:22 pm
- Forum: Scripting
- Topic: State see A_Chase with iqm model
- Replies: 1
- Views: 173
State see A_Chase with iqm model
Made iqm animations in one file following the guide(Decoupled animations with IQM models: how to) and everything exported fine, but now the question has come up. All animations are displayed normally, but when I want to move the model using A_Chase model starts strange move - It loops a few frames ...