Search found 4 matches
- Tue Feb 25, 2025 5:31 pm
- Forum: Gameplay Mods
- Topic: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
- Replies: 78
- Views: 89640
Re: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
This is actually really easy to fix for gzdoom 4.14, basically just go to the zscript/pyw/ev_core.zsc archive inside the pk3 and look for line 9 and change: array<bool > wheelShow; to array<int> wheelShow; (since the bool array no longer saves other values than 0 and 1, thats the reason it only ...
- Thu Dec 07, 2023 4:25 pm
- Forum: Gameplay Mods
- Topic: DestDec (v2) The Heretizen Update
- Replies: 10
- Views: 4560
Re: DestDec (v2) The Heretizen Update
Thanks you all for the comments! Just spawned here to announce the v2 update The main highlight being the Heretic compatibility (and a little silly option for sigil wad). Didnt make a real changelog, but all the changes are in the github commits. Anyway, probably the next update will be adding Hexen ...
- Sun Nov 12, 2023 10:50 pm
- Forum: Gameplay Mods
- Topic: DestDec (v2) The Heretizen Update
- Replies: 10
- Views: 4560
Re: DestDec (v1) release
Thanks! About the health setting, i just added it in the github repository, so you can download it there instead of waiting for the next full update (i have heretic compatibility planned )
- Sat Nov 04, 2023 1:28 am
- Forum: Gameplay Mods
- Topic: DestDec (v2) The Heretizen Update
- Replies: 10
- Views: 4560
DestDec (v2) The Heretizen Update
Finally decided to publish my first Doom mod :D This is DestDec (Destroyable Decorations), basically turns the vanilla doom decorations into a destroyable ones, while trying to give the animated ones (like torches) a fancy coat of paint and keeping everything as light as posible. Includes: -A ...