Search found 6 matches
- Sat Dec 09, 2023 11:05 am
- Forum: Scripting
- Topic: Change the maximum distance to hit of a weapon?
- Replies: 7
- Views: 967
Re: Change the maximum distance to hit of a weapon?
Ok, I got it. Solved also the Fist hit-distance adding/editing "Speed = nn" to: Line 1440: ACTOR MeleeStrike1: KickAttackFist //*Berserk mode: left-right jab, uppercut, right hook, left-hook (quickmelee) Line 1463: ACTOR MeleeStrike2: MeleeStrike1 //*Uppercut and right hook. Quickmelee left-hook ...
- Thu Dec 07, 2023 3:37 pm
- Forum: Scripting
- Topic: Change the maximum distance to hit of a weapon?
- Replies: 7
- Views: 967
Re: Change the maximum distance to hit of a weapon?
Thank you! Adjusting both "Speed" for "ACTOR AxeAttack: FastProjectile" and "A_Saw" range I was finally able to correct the hit-distance! ... I still need your help 🙏🏻 with punch replacement (again too long range) though. I tried hard to solve it by myself but I'm too noob 😣: https://paste.sh/lmUmt9H ...
- Wed Dec 06, 2023 6:24 pm
- Forum: Scripting
- Topic: Change the maximum distance to hit of a weapon?
- Replies: 7
- Views: 967
Re: Change the maximum distance to hit of a weapon?
In this case you need to find the projectile that's being fired, in this case all of them seem to inherit from either AxeAttack or AltAxeAttack, and change its speed property to something lower. Changing Speed changes impact fx distance (sparks etc. + metallic sound collision with walls) but will ...
- Wed Dec 06, 2023 5:15 pm
- Forum: Scripting
- Topic: Change the maximum distance to hit of a weapon?
- Replies: 7
- Views: 967
Re: Change the maximum distance to hit of a weapon?
Mmmh, seems to use A_CustomMIssile https://paste.sh/t4n7b5hf#SyX-6oIXmZqbv8vLQSHvdg1G
- Wed Dec 06, 2023 2:24 pm
- Forum: Scripting
- Topic: Change the maximum distance to hit of a weapon?
- Replies: 7
- Views: 967
Change the maximum distance to hit of a weapon?
I'm a total noob in ZDoom modding, and I usually play with GZDoom. Ok... I see this funny axe/brutalaxe new weapon in all these Brutal Doom mods... but the hit distance is way too long and unrealistic. How can I change that to be closer? Is there a sort of "range=" property I can edit to achieve ...
- Thu Feb 02, 2023 4:50 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Allow disabling auto-load of last save on death
- Replies: 5
- Views: 1095
Re: Allow disabling auto-load of last save on death
News? Has this been implemented?