Search found 6 matches

by Sound Crafter
Fri May 19, 2023 7:07 am
Forum: Scripting
Topic: Is there any hitscan laserbeam-like function that has autoaim?
Replies: 16
Views: 1659

Re: Is there any hitscan laserbeam-like function that has autoaim?


It can also be achieved with some custom scripting, if you want to customize the effect.

In DECORATE, a fairly simple method is to have a normal hitscan attack with a custom bulletpuff. That puff contains a pointer back to the originating actor, so you can draw or spawn a beam "in reverse". This ...
by Sound Crafter
Wed Apr 26, 2023 9:56 am
Forum: Scripting
Topic: Message appearing when a console command is entered.
Replies: 1
Views: 180

Message appearing when a console command is entered.

I want to make a popup message whenever a command is typed into the console.
For example. When I enter "give <weaponactorname>", it should give me the weapon and a message would appear just like when picking up a weapon.
by Sound Crafter
Sun Apr 23, 2023 11:47 am
Forum: Scripting
Topic: Is there any hitscan laserbeam-like function that has autoaim?
Replies: 16
Views: 1659

Re: Is there any hitscan laserbeam-like function that has autoaim?

Caligari87 wrote:
> It can also be achieved with some custom scripting, if you want to
> customize the effect.
>
> In DECORATE, a fairly simple method is to have a normal hitscan attack with
> a custom bulletpuff. That puff contains a pointer back to the originating
> actor, so you can draw or ...
by Sound Crafter
Sun Apr 23, 2023 11:45 am
Forum: Scripting
Topic: Is there any hitscan laserbeam-like function that has autoaim?
Replies: 16
Views: 1659

Re: Is there any hitscan laserbeam-like function that has autoaim?

Jarewill wrote:
> [url=https://zdoom.org/wiki/A_RailAttack]A_RailAttack[/url] might be what
> you want.
How can I make it autoaim?
by Sound Crafter
Sun Apr 23, 2023 9:10 am
Forum: Scripting
Topic: Is there any hitscan laserbeam-like function that has autoaim?
Replies: 16
Views: 1659

Is there any hitscan laserbeam-like function that has autoaim?

I want to find a command that shoots out a hitscan with a beam-like effect just like the Doom 64's Unmaker.
by Sound Crafter
Mon Apr 10, 2023 3:57 am
Forum: Scripting
Topic: "Invalid data encountered for texture WIP.wad:ENDOOM"
Replies: 1
Views: 190

"Invalid data encountered for texture WIP.wad:ENDOOM"

I was making an ENDOOM screen for my WAD with ENDEDIT. I imported the .bin to SLADE and when I run the WAD with GZDoom 4.10.0, it shows that error. IDK what causes that problem.

Go to advanced search