Search found 6 matches
- Fri May 19, 2023 7:07 am
- Forum: Scripting
- Topic: Is there any hitscan laserbeam-like function that has autoaim?
- Replies: 16
- Views: 1659
Re: Is there any hitscan laserbeam-like function that has autoaim?
It can also be achieved with some custom scripting, if you want to customize the effect.
In DECORATE, a fairly simple method is to have a normal hitscan attack with a custom bulletpuff. That puff contains a pointer back to the originating actor, so you can draw or spawn a beam "in reverse". This ...
- Wed Apr 26, 2023 9:56 am
- Forum: Scripting
- Topic: Message appearing when a console command is entered.
- Replies: 1
- Views: 180
Message appearing when a console command is entered.
I want to make a popup message whenever a command is typed into the console.
For example. When I enter "give <weaponactorname>", it should give me the weapon and a message would appear just like when picking up a weapon.
For example. When I enter "give <weaponactorname>", it should give me the weapon and a message would appear just like when picking up a weapon.
- Sun Apr 23, 2023 11:47 am
- Forum: Scripting
- Topic: Is there any hitscan laserbeam-like function that has autoaim?
- Replies: 16
- Views: 1659
Re: Is there any hitscan laserbeam-like function that has autoaim?
Caligari87 wrote:
> It can also be achieved with some custom scripting, if you want to
> customize the effect.
>
> In DECORATE, a fairly simple method is to have a normal hitscan attack with
> a custom bulletpuff. That puff contains a pointer back to the originating
> actor, so you can draw or ...
> It can also be achieved with some custom scripting, if you want to
> customize the effect.
>
> In DECORATE, a fairly simple method is to have a normal hitscan attack with
> a custom bulletpuff. That puff contains a pointer back to the originating
> actor, so you can draw or ...
- Sun Apr 23, 2023 11:45 am
- Forum: Scripting
- Topic: Is there any hitscan laserbeam-like function that has autoaim?
- Replies: 16
- Views: 1659
Re: Is there any hitscan laserbeam-like function that has autoaim?
Jarewill wrote:
> [url=https://zdoom.org/wiki/A_RailAttack]A_RailAttack[/url] might be what
> you want.
How can I make it autoaim?
> [url=https://zdoom.org/wiki/A_RailAttack]A_RailAttack[/url] might be what
> you want.
How can I make it autoaim?
- Sun Apr 23, 2023 9:10 am
- Forum: Scripting
- Topic: Is there any hitscan laserbeam-like function that has autoaim?
- Replies: 16
- Views: 1659
Is there any hitscan laserbeam-like function that has autoaim?
I want to find a command that shoots out a hitscan with a beam-like effect just like the Doom 64's Unmaker.
- Mon Apr 10, 2023 3:57 am
- Forum: Scripting
- Topic: "Invalid data encountered for texture WIP.wad:ENDOOM"
- Replies: 1
- Views: 190
"Invalid data encountered for texture WIP.wad:ENDOOM"
I was making an ENDOOM screen for my WAD with ENDEDIT. I imported the .bin to SLADE and when I run the WAD with GZDoom 4.10.0, it shows that error. IDK what causes that problem.