Search found 12 matches

by Chris Couleur
Sat Jan 12, 2008 6:04 pm
Forum: TCs, Full Games, and Other Projects
Topic: TeamTNT's Return From Oblivion: Released
Replies: 58
Views: 10034

Re: TeamTNT's Return From Oblivion: Released

What's with the bat? Have not tested the final version but this does not sound good. Are you talking about the little annoying bat that puts a bit of damage on you if it gets close and bites? Turns into a floating imp warlord? Never saw that when testing but does not sound good.

chris
by Chris Couleur
Tue Apr 11, 2006 10:31 pm
Forum: General
Topic: Return From Oblivion - Part Deux
Replies: 6
Views: 470

I sure wish i could make more than three and i just might be able to do a forth and a fifth is possible but a real stretch. If i do they for sure are going to be small levels. These three are huge, maybe not a good thing for some people. I'm sure there will be at least a few complaints about the ...
by Chris Couleur
Fri Feb 03, 2006 4:03 pm
Forum: Closed Bugs [GZDoom]
Topic: projectile crosses / spawn thing bug
Replies: 2
Views: 462

projectile crosses / spawn thing bug

I'm trying to use projectile crosses a line to spawn a monster which does not seem to be working. neither shotgun or bullets will work. A rocket seems to work but only once but not repeatable. I did not try plasma. I would think shotgun and bullets should work or is this the way it's suppose to be ...
by Chris Couleur
Wed Feb 23, 2005 11:31 pm
Forum: Editing (Archive)
Topic: number of tags
Replies: 5
Views: 270

number of tags

Is 255 still the maximum number of tags you can have in a map? If so, i'm curious why this can't be increased.

Thanks, Chris
by Chris Couleur
Sun Jan 16, 2005 11:47 pm
Forum: Editing (Archive)
Topic: Large textures
Replies: 6
Views: 445

Large textures

I made some 256x256 textures and all worked fine. Can i make textures over 128 high of odd sizes like 192 high and 288 High? Does zdoom handle these odd sizes ok? I assume yes but want to make sure befor i do the work.

Thanks Chris
by Chris Couleur
Tue Jan 11, 2005 10:33 am
Forum: Editing (Archive)
Topic: Large Textures
Replies: 6
Views: 337

Ty Halderman is actualy the one doing the work on this. I'm making the textures and he's putting it together i think useing patcher which was made by Jim Flynn. I think i'm the only one who has tested it (resource wad) but i'm pretty sure it will crash all machines. We have been updating this with ...
by Chris Couleur
Tue Jan 11, 2005 1:39 am
Forum: Editing (Archive)
Topic: Large Textures
Replies: 6
Views: 337

Large Textures

Does zdoom support 256x256 textures? I heard that it does but i just added them in and zdoom is crashing. Anything i should know about here?

Thanks Chris
by Chris Couleur
Sun Mar 14, 2004 12:42 am
Forum: Closed Bugs [GZDoom]
Topic: [Fixed] is this a bug
Replies: 11
Views: 858

very cool, thanks
Chris
by Chris Couleur
Thu Mar 04, 2004 4:53 pm
Forum: Closed Bugs [GZDoom]
Topic: [Fixed] is this a bug
Replies: 11
Views: 858

Xaser, Glad to see i'm right about this and that i'm not losing my mind. Does Randy read these? Maybe he can check it out or should i email him? yes i'm the same guy who worked on Eternal. I've been working on and off on my own stuff for that last few years but just hooked up with another guy who ...
by Chris Couleur
Thu Mar 04, 2004 1:09 am
Forum: Closed Bugs [GZDoom]
Topic: [Fixed] is this a bug
Replies: 11
Views: 858

is this a bug

Hi,
I'm useing spawn projectile to spawn a monster so it appears the monster(s) are jumping over a wall. It works fine but they spawn every time the line that activates them is crossed even though the line is not checked as repeatable. Anyone know what's up with this.
Thanks Chris
by Chris Couleur
Wed Dec 17, 2003 4:26 pm
Forum: General
Topic: zdoom error
Replies: 4
Views: 398

I'm useing 1.23 i think. I have not upgraded for about a year or so. Hopefuly this will take care of the problem which i could not reproduce. Also have 128 meg ram with no other programs running. but the level is pretty darn big at about 2 meg. Don't know about virtual memory settings or how to ...
by Chris Couleur
Wed Dec 17, 2003 2:36 pm
Forum: General
Topic: zdoom error
Replies: 4
Views: 398

zdoom error

hey there, Does anyone know what this error means i got while battleing a monster, Z_malloc:failed on allocation of 115744 bytes? Luckly it has only happened once so far and i have not been able to reproduce it but if i knew what caused this i could possibly prevent it all together. Thanks, Chris ...

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