What's with the bat? Have not tested the final version but this does not sound good. Are you talking about the little annoying bat that puts a bit of damage on you if it gets close and bites? Turns into a floating imp warlord? Never saw that when testing but does not sound good.
chris
Search found 12 matches
- Sat Jan 12, 2008 6:04 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: TeamTNT's Return From Oblivion: Released
- Replies: 58
- Views: 10034
- Tue Apr 11, 2006 10:31 pm
- Forum: General
- Topic: Return From Oblivion - Part Deux
- Replies: 6
- Views: 470
I sure wish i could make more than three and i just might be able to do a forth and a fifth is possible but a real stretch. If i do they for sure are going to be small levels. These three are huge, maybe not a good thing for some people. I'm sure there will be at least a few complaints about the ...
- Fri Feb 03, 2006 4:03 pm
- Forum: Closed Bugs [GZDoom]
- Topic: projectile crosses / spawn thing bug
- Replies: 2
- Views: 462
projectile crosses / spawn thing bug
I'm trying to use projectile crosses a line to spawn a monster which does not seem to be working. neither shotgun or bullets will work. A rocket seems to work but only once but not repeatable. I did not try plasma. I would think shotgun and bullets should work or is this the way it's suppose to be ...
- Wed Feb 23, 2005 11:31 pm
- Forum: Editing (Archive)
- Topic: number of tags
- Replies: 5
- Views: 270
number of tags
Is 255 still the maximum number of tags you can have in a map? If so, i'm curious why this can't be increased.
Thanks, Chris
Thanks, Chris
- Sun Jan 16, 2005 11:47 pm
- Forum: Editing (Archive)
- Topic: Large textures
- Replies: 6
- Views: 445
Large textures
I made some 256x256 textures and all worked fine. Can i make textures over 128 high of odd sizes like 192 high and 288 High? Does zdoom handle these odd sizes ok? I assume yes but want to make sure befor i do the work.
Thanks Chris
Thanks Chris
- Tue Jan 11, 2005 10:33 am
- Forum: Editing (Archive)
- Topic: Large Textures
- Replies: 6
- Views: 337
Ty Halderman is actualy the one doing the work on this. I'm making the textures and he's putting it together i think useing patcher which was made by Jim Flynn. I think i'm the only one who has tested it (resource wad) but i'm pretty sure it will crash all machines. We have been updating this with ...
- Tue Jan 11, 2005 1:39 am
- Forum: Editing (Archive)
- Topic: Large Textures
- Replies: 6
- Views: 337
Large Textures
Does zdoom support 256x256 textures? I heard that it does but i just added them in and zdoom is crashing. Anything i should know about here?
Thanks Chris
Thanks Chris
- Sun Mar 14, 2004 12:42 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] is this a bug
- Replies: 11
- Views: 858
- Thu Mar 04, 2004 4:53 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] is this a bug
- Replies: 11
- Views: 858
Xaser, Glad to see i'm right about this and that i'm not losing my mind. Does Randy read these? Maybe he can check it out or should i email him? yes i'm the same guy who worked on Eternal. I've been working on and off on my own stuff for that last few years but just hooked up with another guy who ...
- Thu Mar 04, 2004 1:09 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] is this a bug
- Replies: 11
- Views: 858
is this a bug
Hi,
I'm useing spawn projectile to spawn a monster so it appears the monster(s) are jumping over a wall. It works fine but they spawn every time the line that activates them is crossed even though the line is not checked as repeatable. Anyone know what's up with this.
Thanks Chris
I'm useing spawn projectile to spawn a monster so it appears the monster(s) are jumping over a wall. It works fine but they spawn every time the line that activates them is crossed even though the line is not checked as repeatable. Anyone know what's up with this.
Thanks Chris
- Wed Dec 17, 2003 4:26 pm
- Forum: General
- Topic: zdoom error
- Replies: 4
- Views: 398
- Wed Dec 17, 2003 2:36 pm
- Forum: General
- Topic: zdoom error
- Replies: 4
- Views: 398
zdoom error
hey there, Does anyone know what this error means i got while battleing a monster, Z_malloc:failed on allocation of 115744 bytes? Luckly it has only happened once so far and i have not been able to reproduce it but if i knew what caused this i could possibly prevent it all together. Thanks, Chris ...