Search found 3 matches
- Sun Apr 16, 2023 12:59 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 468887
Re: [4.5a] Corruption Cards - Daily Challenge update!
It would be awesome if you could implement this feature. If it is a problem to do it with all the cards, then just limit it to the ones it is not a problem (like the ones I listed). Regarding the conditions, what are the conditions? I remember that wild cards before had the requirement to kill all ...
- Sat Apr 15, 2023 4:46 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 468887
Re: [4.5a] Corruption Cards - Daily Challenge update!
As I commented in a previous post, would it be possible to add an option to set whatever number of cards as permanent (previously unlocked) before starting a campaign, and then follow on with usual gameplay/card usage? In my case, I would like to have these cards from start in all campaigns I play ...
- Sun Apr 24, 2022 10:47 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 468887
Re: [3.4] Corruption Cards - Choose cards that alter your ga
I would like to comment a few ideas/improvements/bugs: - I see that you designed the mod having in mind that each card only lasts one level, except if you make a custom deck. In my case, I like more to play with permanent cards, which then makes it a problem to tests different cards as with ...