Search found 7 matches
- Sat Jan 04, 2025 12:47 pm
- Forum: Gameplay Mods
- Topic: Smart One-Lines post Fight
- Replies: 10
- Views: 9513
Re: Smart One-Lines post Fight
Absolutely yes, feel free to use it and change what you want
- Sat Jan 22, 2022 7:19 am
- Forum: Gameplay Mods
- Topic: Smart One-Lines post Fight
- Replies: 10
- Views: 9513
Re: Dynamic One-Lines After Fight
I upload an improved version of the mod, now It's working the overriding the method ::WorldThingDied; it's obvious that the mod has to use this method to count the kills. This way the code is much more clean, there are less variables. And, The most important I fixed an Issue I had with certain maps ...
- Sat Jan 15, 2022 6:09 pm
- Forum: Gameplay Mods
- Topic: Smart One-Lines post Fight
- Replies: 10
- Views: 9513
Re: Dynamic One-Lines After Fight
Absolutely! This mod have to work with brutal doom or any other mod. Just maybe, in order to have a better balance of times doomguy talks the numbers of the minimum kills and time between kill have to change. Because depending on the mod or map its more easy or harder to kill monster consecutively I ...
- Fri Jan 14, 2022 4:42 pm
- Forum: Gameplay Mods
- Topic: Smart One-Lines post Fight
- Replies: 10
- Views: 9513
Smart One-Lines post Fight
SMART ONE-LINES POST COMBAT is a voice pack, This mod makes DoomGuy say a phrase randomly and depending on the way he kills the enemies, making DoomGuy talk is also random so try to kill as many enemies. Configuration The number of monsters to start counting, the distance to count them, the time ...
- Fri Dec 24, 2021 8:47 am
- Forum: Gameplay Mods
- Topic: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
- Replies: 78
- Views: 89839
Re: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
Hi, At the end, in the last comment I was wrong, it wasn't really an issue, it was me messing around, sorry. The addon works great for me. Just, in the direction of the changes I suggested, the wheel could be even greater without the sound we listen moving the cursor or choosing a weapon. StaticText ...
- Sun Dec 19, 2021 4:19 pm
- Forum: Gameplay Mods
- Topic: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
- Replies: 78
- Views: 89839
Re: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
I found another issue, looks like the weapons disappear from the wheel, except for the grenades and when you try to use the wheel the game crashes. That happens after load a game. And I was using this mod with Brutal Doom platinum and Deathless WAD, I don't know, but maybe that is related The bug is ...
- Fri Dec 17, 2021 5:31 pm
- Forum: Gameplay Mods
- Topic: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
- Replies: 78
- Views: 89839
Re: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
Hi really like this mod, feels great, and Looks outstanding. There is only one thing that bother me. Each time I select a weapon I hear a gun shot. And it's annoying because you don't know if you shot your gun accidentally or there is some zombie near that is trying to kill you The sound I am ...