Search found 28 matches
- Wed Mar 26, 2014 6:25 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2010
- Views: 676552
Re: Smooth Animations Project - Take 2!
This is a fantastic looking mod. I've dreamed for so long about smoother animations in Doom. Only complaints are that the SSG when it's firing is slightlyyyyyyyyyy off center (like around one pixel maybe) and I don't know if the imp 'falling foward' death animation really works. However, that last ...
- Thu Dec 23, 2010 11:06 pm
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19322
Re: [WIP] Unloved II
Oh my god, HELL YES. Unloved is like my favorite wad. Everything about it was just amazing.
As for interpretations of what it all means, hell, we could make a whole thread about that.
As for interpretations of what it all means, hell, we could make a whole thread about that.
- Sat Jun 27, 2009 9:26 pm
- Forum: General
- Topic: Problems with CAH:SE
- Replies: 2
- Views: 314
Problems with CAH:SE
I've been having some trouble in CAH:SE, in particular, the generator complex. I'm supposed to turn on the turbines but for some reason, I can't swim up to get out and if I noclip, I just start moving backwards. I'm using GZDoom 1.2.1.375. Is there anything I might have missed in the level or is it ...
- Sat Apr 18, 2009 2:37 pm
- Forum: General
- Topic: SEVERE framerate problems in certain wads
- Replies: 5
- Views: 526
Re: SEVERE framerate problems in certain wads
Apologies for the double post. I just tried playing COTD:A and playing with the settings. Nearly every combination I tried resulted in either worse framerates or no impact at all. Settings I played with include Filtering (I usually use mipmapping, I don't fancy the look of the other filters, but ...
- Fri Apr 17, 2009 3:45 pm
- Forum: General
- Topic: SEVERE framerate problems in certain wads
- Replies: 5
- Views: 526
Re: SEVERE framerate problems in certain wads
On the GZDoom fourms, Graf said this: "Certain constructs will have performance issues. All the maps you list are among those which are known to cause problems. The biggest performance killer is to use multiple stencil based portals recursively (e.g. horizons in a skybox.) Reflective floors that ...
- Fri Apr 17, 2009 3:06 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Rebel Moon Rising
- Replies: 26
- Views: 4026
Re: [WIP] Rebel Moon Rising
RMR was an above-average shooter with some very cool ideas. It was sad to see the developers get into legal trouble with GTI which caused the sequel to be canned
. I can't wait to see this!
btw, have you read the book? It fills in a lot of the back story.
btw, have you read the book? It fills in a lot of the back story.
- Fri Apr 17, 2009 3:00 pm
- Forum: General
- Topic: SEVERE framerate problems in certain wads
- Replies: 5
- Views: 526
SEVERE framerate problems in certain wads
I already posted this on the GZDoom fourms, but I thought it couldn't hurt to post it here as well. Recently, I've been having a lot of problems with speed and framerate in some wads. High-detail wads such as UTNT, COTD:A and CAH among others run at poor framerates. This is pretty weird, seeing how ...
- Wed Jan 14, 2009 1:46 pm
- Forum: General
- Topic: Stuck in Remain 3
- Replies: 7
- Views: 497
Re: Stuck in Remain 3
I feel like such a idiot, but to be fair, how are you supposed to spot that?
Thanks
Thanks
- Tue Jan 13, 2009 6:29 pm
- Forum: General
- Topic: Stuck in Remain 3
- Replies: 7
- Views: 497
Stuck in Remain 3
I'm stuck in map02 of Remain 3 (http://www.doomworld.com/idgames/?id=15426), specifically at the broken bridge at the start. I just got the yellow key, but I have no idea to get across. Is a script supposed to trigger? I'm running GZDoom 1.1.6 (r292). I also get a texture error about "unknown ...
- Thu Dec 25, 2008 2:26 pm
- Forum: General
- Topic: Problem with DSV2 (Blackness)
- Replies: 13
- Views: 557
Re: Problem with DSV2 (Blackness)
An hour. AN HOUR! Even "back in the day" building nodes rarely took more than a couple of minutes on a 486. Building a reject, now that could sometimes take a long time. But never an hour. I can't remember the last time I had a node build take more than a handful of seconds - and that includes with ...
- Thu Dec 25, 2008 1:42 pm
- Forum: General
- Topic: Problem with DSV2 (Blackness)
- Replies: 13
- Views: 557
Re: Problem with DSV2 (Blackness)
I have no idea why it took so long :?. The only thing I can think of is that I had another instance of DB running for reference. Guess I'm starting over. Oh, btw Graf, all I have to do is rebuild the boxes around the anchors and set the tags, right? Or is it more complicated then that? Edit: Guess ...
- Thu Dec 25, 2008 1:37 pm
- Forum: General
- Topic: Problem with DSV2 (Blackness)
- Replies: 13
- Views: 557
Re: Problem with DSV2 (Blackness)
It's taken an hour so far. Goddamnit.
Oh well, it wasen't that hard to do. Just kind of annoying. I'll try again.
Oh well, it wasen't that hard to do. Just kind of annoying. I'll try again.
- Thu Dec 25, 2008 1:14 pm
- Forum: General
- Topic: Problem with DSV2 (Blackness)
- Replies: 13
- Views: 557
Re: Problem with DSV2 (Blackness)
How long does it usually take to build nodes? All I did was expand the room where the polyobject anchors were and rebuilt the subsectors for each in map02.
- Thu Dec 25, 2008 11:52 am
- Forum: General
- Topic: Problem with DSV2 (Blackness)
- Replies: 13
- Views: 557
Re: Problem with DSV2 (Blackness)
If I wanted to fix the maps, how hard would it be? I do wanna learn this kinda stuff :) Edit: Scratch that. I have no idea where to even begin :(. Grab Doom Builder and start reading up about polyobjects in the ZDoom Wiki :D If you don't understand what a word or term means, look it up in the wiki ...
- Thu Dec 25, 2008 11:29 am
- Forum: General
- Topic: Problem with DSV2 (Blackness)
- Replies: 13
- Views: 557
Re: Problem with DSV2 (Blackness)
If I wanted to fix the maps, how hard would it be? I do wanna learn this kinda stuff 
Edit: Scratch that. I have no idea where to even begin
.
Edit: Scratch that. I have no idea where to even begin