A recolor to be a bit more pale should be easy.Phucket wrote:I'm not too good when it comes to editing sprites, but you could have someone recolor the burnt hands from Power Slave. The only problem I can really see with this is that the arms are a bit beefy for the creeper
Search found 11 matches
- Thu Sep 04, 2008 6:49 pm
- Forum: Gameplay Mods
- Topic: GVHv2 - Beta 7 Released!
- Replies: 2553
- Views: 109879
Re: [WIP again] Ghouls versus Humans
- Sun Aug 10, 2008 3:13 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] The Apollo Project (GZDoom) - Need mappers
- Replies: 43
- Views: 4274
Re: [WIP] The Apollo Project (GZDoom) - Need mappers
By the way, how would you suggest going about with that? At this moment my experiment map utilizes a cave with a river of nukage.Josh wrote: Basically, It's like making anormal map, where you never touch the floor.
- Sun Aug 10, 2008 12:39 pm
- Forum: Graphic/Audio Patches
- Topic: Full GZDoom Skybox Set
- Replies: 34
- Views: 32601
Re: Full GZDoom Skybox Set
I'm stupid and can't get it to function properly with Doom Builder...
- Sun Aug 10, 2008 9:23 am
- Forum: Abandoned/Dead Projects
- Topic: Quake: Nexus Aftermath - /me casts Resurrection
- Replies: 99
- Views: 14003
Re: Quake: Nexus Aftermath - Needs mappers
Enforcers seem to be quite useless because their pain state is easily invoked while they're preparing to fire for like... five seconds.
- Sun Aug 10, 2008 12:09 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] The Apollo Project (GZDoom) - Need mappers
- Replies: 43
- Views: 4274
Re: [WIP] The Apollo Project (GZDoom) - Need mappers
What's so special about the HUD? I mean, I can only get so far into a map before I need the resources.
- Thu Aug 07, 2008 7:58 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] The Apollo Project (GZDoom) - Need mappers
- Replies: 43
- Views: 4274
Re: [WIP] The Apollo Project (GZDoom) - Need mappers
It's good enough. My problem is my own self quality control, resulting in fewer maps.
- Thu Aug 07, 2008 6:07 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] The Apollo Project (GZDoom) - Need mappers
- Replies: 43
- Views: 4274
Re: [WIP] The Apollo Project (GZDoom) - Need mappers
I'd gladly attempt and likely fail at helping you. Really, you might as well just design the game's "engine" work and then hand it off to the public.
- Wed Aug 06, 2008 3:45 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] DABBLE: Adventure Of A Lifetime (demo)
- Replies: 9
- Views: 1014
Re: [WIP] DABBLE: Adventure Of A Lifetime (demo)
That way he gets it wrong and doesn't suffer.Penguinator wrote:It would probably be better off left to your imagination.BlackRabite wrote:... Uhh, what's "Club Stripes"?
Well, that was the most psychotic adventure in Doom I've recently downloaded...
- Wed Aug 06, 2008 3:02 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Spooky House: WHOA-HOHO! FEATURE DROP AND CAPSLOCK!
- Replies: 156
- Views: 10280
Re: [WIP-Alpha] What the hell is it?! (Screenshots and Video up)
I'd rework the null action quotes. "That doesn't do anything" in a flat tone really offsets the tension. A much simpler sound like the door handle not turning would be more appropriate it.
- Tue Aug 05, 2008 6:17 pm
- Forum: Abandoned/Dead Projects
- Topic: [Stronghold] Final version 1.0 out!
- Replies: 1559
- Views: 56446
Re: Stronghold - Mappers Wanted @ Page 32
Perhaps extra cover should be added to some of the maps. There's more of an invasion feel if you're pinned down by the fireballs rather than dodging them around an open plane. The suicide bombers, while an AWESOME cameo, seem much to slow. You should probably provide a birds-eye-view or closest ...
- Tue Aug 05, 2008 2:50 pm
- Forum: Abandoned/Dead Projects
- Topic: [Stronghold] Final version 1.0 out!
- Replies: 1559
- Views: 56446
Re: Stronghold - Mappers Wanted @ Page 32
Perhaps extra cover should be added to some of the maps. There's more of an invasion feel if you're pinned down by the fireballs rather than dodging them around an open plane. The suicide bombers, while an AWESOME cameo, seem much to slow. You should probably provide a birds-eye-view or closest ...