This also means flats cannot have "holes" in them.NeuralStunner wrote:[wiki=File:Doompalette.gif]DooM's palette[/wiki] has no transparent color.
Search found 42 matches
- Thu Nov 11, 2010 2:19 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP]4xHi-res Sprites... and 4xHD?
- Replies: 238
- Views: 26615
Re: 4x Hi-res Sprites [WIP]
- Mon Nov 08, 2010 8:12 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1526449
- Sat Aug 15, 2009 8:42 pm
- Forum: Editing (Archive)
- Topic: Binary map to UDMF converter
- Replies: 4
- Views: 905
Re: Binary map to UDMF converter
That's not me. I never really publicly released mine except a link on irc.
Edit: If anyone's interested... http://co2games.com/UDMFConvert.zip
Edit: If anyone's interested... http://co2games.com/UDMFConvert.zip
- Wed Aug 05, 2009 6:24 am
- Forum: Editing (Archive)
- Topic: actor doing selfish
- Replies: 3
- Views: 237
Re: actor doing selfish
Ok I think this is what he means: Missile_Launcher actor will wait 1000 frames and fire Missile_1 and repeat, but it doesn't. The first four times it works, then five times it fires 2 missiles instead of 1, and seven times it fire 3! And this increases on and on forever! What's the problem? Although ...
- Sun Jul 19, 2009 11:51 pm
- Forum: Editing (Archive)
- Topic: GetPlayerInput not work in Multiplayer
- Replies: 9
- Views: 398
Re: GetPlayerInput not work in Multiplayer
So basically, the first time the player crouches, they are given an inventory item.
- Fri Jul 17, 2009 9:46 pm
- Forum: Editing (Archive)
- Topic: TranslucentLine woes
- Replies: 5
- Views: 262
Re: TranslucentLine woes
On another note, the wiki says to scrap arg0 on TranslucentLine after converting, but the spec says not to.
Edit: And the spec never said anything about the tag high byte for line_setidentification, am I supposed to convert it too?
Edit: And the spec never said anything about the tag high byte for line_setidentification, am I supposed to convert it too?
- Fri Jul 17, 2009 4:00 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [r1727] Weird bug involving udmf and hitscan
- Replies: 5
- Views: 395
[r1727] Weird bug involving udmf and hitscan
Alright, this is hard to explain. Basically, there is this invisible plane that is at the height of the floor of the sector directly under you, and it "blocks" hitscan. It seems to only happen on UDMF maps. It's hard to explain so I made a video showing it. You might want to turn down your volume ...
- Thu Jul 16, 2009 10:47 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Parameter to A_Die?
- Replies: 4
- Views: 364
Re: Parameter to A_Die?
A_Die has a damagetype parameter, isn't that good enough?
- Wed Jul 15, 2009 11:19 pm
- Forum: Editing (Archive)
- Topic: TranslucentLine woes
- Replies: 5
- Views: 262
TranslucentLine woes
Alright, I'm a bit (see: very) confused here. The wiki says 208:TranslucentLine (lineid, amount, additive?, moreflags) The zdoom_udmf.txt file says: Some specials also allow setting the extended flags. These must also be converted to explicitly setting the flags through the defined map fields. This ...
- Sat Jul 11, 2009 6:47 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_Resurrect(Children/Parent/Siblings, state, chance)
- Replies: 15
- Views: 976
Re: A_Resurrect(Children/Parent/Siblings, state, chance)
Well, I was able to get a working A_RaiseMaster/Children/Siblings, but I copied over a piece of code from another file (specifically the DoThingRaise function) to do it.
Edit: Yeah ok, I attached it.
Edit: Yeah ok, I attached it.
- Sun Jul 05, 2009 1:31 pm
- Forum: General
- Topic: Newb question about dialog edit.
- Replies: 3
- Views: 246
Re: Newb question about dialog edit.
Run the jar file with java.
- Sun Jul 05, 2009 1:37 am
- Forum: General
- Topic: UDMF conversion option. (Might be old, but...)
- Replies: 3
- Views: 421
Re: UDMF conversion option. (Might be old, but...)
I made a tool for this. I didn't think anyone really needed it (and the code in it is really ugly) so I never released it.Ceeb wrote:Why isn't anyone making a tool for this!?
- Mon Mar 23, 2009 7:31 pm
- Forum: Editing (Archive)
- Topic: DropItem() tossing
- Replies: 2
- Views: 149
Re: DropItem() tossing
I believe that's a compatibility flag, make sure it isn't set.
- Sat Mar 14, 2009 9:07 am
- Forum: Editing (Archive)
- Topic: A DECORATE Code makes Problems...
- Replies: 12
- Views: 641
Re: A DECORATE Code makes Problems...
There's the problem, you should be running 2.3.0Henderick wrote:It's zdoom-2.2.0
Also the A_Chase in that could really be shortened to one line:
Code: Select all
VGHO ABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB 2 A_Chase(0,"Missile",CHF_NOPLAYACTIVE)
- Sat Mar 14, 2009 2:39 am
- Forum: Editing (Archive)
- Topic: A DECORATE Code makes Problems...
- Replies: 12
- Views: 641
Re: A DECORATE Code makes Problems...
On the second problem, may we see the actor's code?