Search found 42 matches

by CO2
Thu Nov 11, 2010 2:19 pm
Forum: Graphic/Audio Patches
Topic: [WIP]4xHi-res Sprites... and 4xHD?
Replies: 238
Views: 26615

Re: 4x Hi-res Sprites [WIP]

NeuralStunner wrote:[wiki=File:Doompalette.gif]DooM's palette[/wiki] has no transparent color.
This also means flats cannot have "holes" in them.
by CO2
Mon Nov 08, 2010 8:12 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1526449

Re: The New What Did You Last Do Thread

Image

I wrote this program a while ago and decided to try it again out of boredom. The images are in doom's patch format, using an 8-color palette.
by CO2
Sat Aug 15, 2009 8:42 pm
Forum: Editing (Archive)
Topic: Binary map to UDMF converter
Replies: 4
Views: 905

Re: Binary map to UDMF converter

That's not me. I never really publicly released mine except a link on irc.

Edit: If anyone's interested... http://co2games.com/UDMFConvert.zip
by CO2
Wed Aug 05, 2009 6:24 am
Forum: Editing (Archive)
Topic: actor doing selfish
Replies: 3
Views: 237

Re: actor doing selfish

Ok I think this is what he means: Missile_Launcher actor will wait 1000 frames and fire Missile_1 and repeat, but it doesn't. The first four times it works, then five times it fires 2 missiles instead of 1, and seven times it fire 3! And this increases on and on forever! What's the problem? Although ...
by CO2
Sun Jul 19, 2009 11:51 pm
Forum: Editing (Archive)
Topic: GetPlayerInput not work in Multiplayer
Replies: 9
Views: 398

Re: GetPlayerInput not work in Multiplayer

So basically, the first time the player crouches, they are given an inventory item.
by CO2
Fri Jul 17, 2009 9:46 pm
Forum: Editing (Archive)
Topic: TranslucentLine woes
Replies: 5
Views: 262

Re: TranslucentLine woes

On another note, the wiki says to scrap arg0 on TranslucentLine after converting, but the spec says not to.

Edit: And the spec never said anything about the tag high byte for line_setidentification, am I supposed to convert it too?
by CO2
Fri Jul 17, 2009 4:00 pm
Forum: Closed Bugs [GZDoom]
Topic: [r1727] Weird bug involving udmf and hitscan
Replies: 5
Views: 395

[r1727] Weird bug involving udmf and hitscan

Alright, this is hard to explain. Basically, there is this invisible plane that is at the height of the floor of the sector directly under you, and it "blocks" hitscan. It seems to only happen on UDMF maps. It's hard to explain so I made a video showing it. You might want to turn down your volume ...
by CO2
Thu Jul 16, 2009 10:47 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Parameter to A_Die?
Replies: 4
Views: 364

Re: Parameter to A_Die?

A_Die has a damagetype parameter, isn't that good enough?
by CO2
Wed Jul 15, 2009 11:19 pm
Forum: Editing (Archive)
Topic: TranslucentLine woes
Replies: 5
Views: 262

TranslucentLine woes

Alright, I'm a bit (see: very) confused here. The wiki says 208:TranslucentLine (lineid, amount, additive?, moreflags) The zdoom_udmf.txt file says: Some specials also allow setting the extended flags. These must also be converted to explicitly setting the flags through the defined map fields. This ...
by CO2
Sat Jul 11, 2009 6:47 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_Resurrect(Children/Parent/Siblings, state, chance)
Replies: 15
Views: 976

Re: A_Resurrect(Children/Parent/Siblings, state, chance)

Well, I was able to get a working A_RaiseMaster/Children/Siblings, but I copied over a piece of code from another file (specifically the DoThingRaise function) to do it.

Edit: Yeah ok, I attached it.
by CO2
Sun Jul 05, 2009 1:31 pm
Forum: General
Topic: Newb question about dialog edit.
Replies: 3
Views: 246

Re: Newb question about dialog edit.

Run the jar file with java.
by CO2
Sun Jul 05, 2009 1:37 am
Forum: General
Topic: UDMF conversion option. (Might be old, but...)
Replies: 3
Views: 421

Re: UDMF conversion option. (Might be old, but...)

Ceeb wrote:Why isn't anyone making a tool for this!?
I made a tool for this. I didn't think anyone really needed it (and the code in it is really ugly) so I never released it.
by CO2
Mon Mar 23, 2009 7:31 pm
Forum: Editing (Archive)
Topic: DropItem() tossing
Replies: 2
Views: 149

Re: DropItem() tossing

I believe that's a compatibility flag, make sure it isn't set.
by CO2
Sat Mar 14, 2009 9:07 am
Forum: Editing (Archive)
Topic: A DECORATE Code makes Problems...
Replies: 12
Views: 641

Re: A DECORATE Code makes Problems...

Henderick wrote:It's zdoom-2.2.0
There's the problem, you should be running 2.3.0

Also the A_Chase in that could really be shortened to one line:

Code: Select all

VGHO ABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB 2 A_Chase(0,"Missile",CHF_NOPLAYACTIVE)
Same change for that A_FaceTarget code.
by CO2
Sat Mar 14, 2009 2:39 am
Forum: Editing (Archive)
Topic: A DECORATE Code makes Problems...
Replies: 12
Views: 641

Re: A DECORATE Code makes Problems...

On the second problem, may we see the actor's code?

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