Search found 269 matches
- Fri Apr 10, 2020 12:53 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] Skulldash: Expanded Edition
- Replies: 22
- Views: 5818
Re: [RELEASE] Skulldash: Expanded Edition
Thanks for these bug reports. I'm not currently 'free enough' in terms of time to make these changes, though if I am to make any amends to Skulldash I would definitely look to fix these issues. One thing I would like to put forward to the community at large - is there any interest in making more ...
- Tue Feb 26, 2019 7:47 am
- Forum: Levels
- Topic: [WIP] TRINITY - New School Megawad
- Replies: 14
- Views: 4392
Re: [WIP] TRINITY - New School Megawad
Ivan, please read the OTEX text file / website. Usage and distribution How do I copy them to my WAD? You don’t, ideally. You instruct people to play your wad with otex.wad. That way any future refinements that I make will carry over to your WAD and you avoid bundling 60MB of textures with every map s ...
- Mon Feb 26, 2018 4:35 am
- Forum: Closed Bugs [GZDoom]
- Topic: Interactive Stacked Sector Portals - Crash to Desktop
- Replies: 8
- Views: 649
Re: Interactive Stacked Sector Portals - Crash to Desktop
Thank you _mental_ for the pm, makes sense to me. To fix this for 3.2.5 users I've simply made the portal visual. Since the ceiling of the power portal is sky the projectiles gracefully vanish instead of causing a major crash, heh. I appreciate all the help; good luck working on the fix for this ...
- Sun Feb 25, 2018 5:09 am
- Forum: Closed Bugs [GZDoom]
- Topic: Interactive Stacked Sector Portals - Crash to Desktop
- Replies: 8
- Views: 649
Re: Interactive Stacked Sector Portals - Crash to Desktop
@Graf - get better soon! I'm on the 'recovering half' of a flu myself, nasty stuff. @_mental_ if you could please demonstrate the cause of the crash for me I would be very thankful. Also, what will happen if this error occurs again in future versions of GZDoom what will happen?, I assume 'nothing ...
- Sat Feb 24, 2018 4:37 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Interactive Stacked Sector Portals - Crash to Desktop
- Replies: 8
- Views: 649
Interactive Stacked Sector Portals - Crash to Desktop
Hello. I've spoken to Rachael in a private message via Discord regarding this issue who requested I post about this issue here. I've been making a map which has caused a crash to desktop. It is reproducible, but not entirely reliably. https://i.gyazo.com/9d6fdf5aff9c607e7e0413c351703547.png Rachael ...
- Sat Feb 24, 2018 4:11 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 681438
Re: [GZDoom] Hell-Forged - (new alpha test up)
Thank you ever so much for the quick reply. I'd like to reiterate more clearly that I think your sprite work here is especially fantastic, so thank you for being willing to share it! 

- Thu Feb 22, 2018 7:55 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 681438
Re: [GZDoom] Hell-Forged - (new alpha test up)
Hello Amuscaria. I was looking to see what sprites are usable in other projects. While looking through your credits, I noticed that the word "graphics" was mis spelt several times as "grpahics". Just thought you should know. Also any confirmation of if I'm correct with the below would be hugely ...
- Fri Oct 27, 2017 12:05 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] Skulldash: Expanded Edition
- Replies: 22
- Views: 5818
Re: [RELEASE] Skulldash: Expanded Edition
Thanks Ozy! 

- Fri Oct 27, 2017 5:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] Skulldash: Expanded Edition
- Replies: 22
- Views: 5818
Re: [RELEASE] Skulldash: Expanded Edition
Comet, the old release is currently available in /idgames, but there's no point playing that since everything the old version had is in the current release, but improved :P Isaacpop, I confess the multiplayer aspect wasn't tested since the move to GZDoom as I was frequently told that GZDoom is bad ...
- Thu Oct 26, 2017 5:37 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] Skulldash: Expanded Edition
- Replies: 22
- Views: 5818
Re: [RELEASE] Skulldash: Expanded Edition
it's pretty cool when mod of a great quality uses the latest version of the engine. Not that "use 1.8.6/2.2.0/whatever or get off" kind of things. Well some of us have trouble with the latest versions. Me having the most apparently, so I am forced to use 2.2.0 or older or else spend $$$ buying new ...
- Wed Oct 25, 2017 4:01 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] Skulldash: Expanded Edition
- Replies: 22
- Views: 5818
Re: [RELEASE] Skulldash: Expanded Edition
Collect all of the tokens, he appears when you do so. The tokens are around the outer edge of the map, and the inner circle. Good luck!
- Mon Oct 23, 2017 9:35 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] Skulldash: Expanded Edition
- Replies: 22
- Views: 5818
Re: [RELEASE] Skulldash: Expanded Edition
Skulldash was not designed to work with any other mods; but you're welcome to try it out for yourself and see how it plays. Due to the way the maps were specifically balanced, if you play mods which typically increase the difficulty or mess with your movement speed it might not be possible to beat ...
- Mon Oct 23, 2017 4:18 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] Skulldash: Expanded Edition
- Replies: 22
- Views: 5818
Re: [RELEASE] Skulldash: Expanded Edition
Thank you _mental_ for the comments! Regarding the bug report, well, that's a shame it slipped through the cracks! I thought I'd fixed that one since it had been reported by the betatesters. I guess you'll just have to not fall off! 

- Mon Oct 23, 2017 2:26 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] Skulldash: Expanded Edition
- Replies: 22
- Views: 5818
[RELEASE] Skulldash: Expanded Edition
https://i.imgur.com/uMM3iFZ.png I present to you: "Skulldash: Expanded Edition"! Download now: https://www.joshuaosullivan.co.uk/skulldash/ 7PJzs4j0wso WHAT'S NEW: SCORING SYSTEM - Gain score by collecting tokens and killing enemies - Score is multiplied by 2 if you get 100% tokens! - Play on ...
- Mon Feb 22, 2016 10:12 am
- Forum: Requests
- Topic: [REQUEST] Need a Prisoner with a black-gray striped uniform
- Replies: 4
- Views: 451
Re: [REQUEST] Need a Prisoner with a black-gray striped unif
I'm hard at work...

