Search found 11 matches
- Mon Sep 23, 2024 7:13 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 398638
Re: SLADE Discussion - Latest: v3.2.6 (28/May/2024)
So on at least 2 recent versions I have been having trouble with the text editor display. 3.2.4 did not do any context or color highlighting, so the text was all dark gray regardless of if a language was selected. 3.2.6 displayed the text box as completely black with nothing visible but text clearly ...
- Sun Sep 22, 2024 4:33 pm
- Forum: Levels
- Topic: Condemned: A Zdoom Heretic Episode
- Replies: 1
- Views: 1958
Condemned: A Zdoom Heretic Episode
Available on /idgames Main dev thread at Doomworld. condemnedtitle.png condhelp.png Condemned is a small Heretic episode designed explicitly for ZDoom. There are 6 normal levels, 1 atmospheric interlude level, and 1 secret level. The focus of the design is as follows: Emphasis on a retro feel, not a ...
- Wed May 15, 2024 8:29 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 154448
Re: Hell-Forged - Episode 2 (Restarting Eventually)
Ah, thank you all for the info. It's not vital that the branch levels save or not. I was just worried saving the state of a very large monster/item-filled level with a lot of moving sectors might cause memory and loading issues. But again, maybe that's irrelevant for modern computers. I do need the ...
- Sat Jul 25, 2020 1:20 pm
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 533809
Re: Custom Texture Thread.
dumb joke thing i made for a wad im working on
e: did some antialiasing and realignment
e: did some antialiasing and realignment
- Wed Jul 08, 2020 10:14 pm
- Forum: Assets (and other stuff)
- Topic: 8-bit Sound Asset Creation Questions
- Replies: 2
- Views: 379
Re: 8-bit Sound Asset Creation Questions
Ok that actually helps a lot lol thank you
- Wed Jul 08, 2020 9:47 am
- Forum: Assets (and other stuff)
- Topic: Powerup Colormap and Color questions
- Replies: 2
- Views: 728
Re: Powerup Colormap and Color questions
Playing around with Powerup.Color and Powerup.Colormap, I unfortunately do not think what you want is possible unless there are blending options other than a straight opacity tint (i.e. something more akin to the "overlay" effect in photoshop, GIMP, etc.) Powerup.Color applies the specified color ...
- Wed Jul 08, 2020 8:24 am
- Forum: Assets (and other stuff)
- Topic: 8-bit Sound Asset Creation Questions
- Replies: 2
- Views: 379
8-bit Sound Asset Creation Questions
I'll preface this by saying this problem is 100% caused by me wanting to be a lo-fi retro gaming dipshit and if its unavoidable I can just suck it up and use modern source port features. I have a yeti microphone so I figured I might as well get some use out of it. I am trying to make a spirit wail ...
- Tue Jul 07, 2020 7:59 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4653079
- Mon Jul 06, 2020 9:26 pm
- Forum: Requests
- Topic: Doom-style weapon sprites
- Replies: 4
- Views: 4115
Re: Doom-style weapon sprites
https://imgur.com/RSopUaC I posted this in the spriting carnival earlier, you might get some use out of it. Alpha v0.5 assault rifle plus pieces of the shotgun and pistol muzzle flashes. That's a good thread in general from briefly lurking in it. Lot of people are posting edits to the Doom weapons ...
- Mon Jul 06, 2020 12:33 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 202387
Re: New Member Introductions
howdy all. i mostly do vanilla/limit removing stuff and my main interest in terms of engines is eternity but i recently played through hellforged and faithless which piqued my interest in gzdoom and related ports. i barely have time to do anything these days but i figure i might as well have an ...
- Mon Jul 06, 2020 12:24 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4653079
Re: [SPRITES] Spriting Carnival!!
https://imgur.com/RSopUaC i'm sure this has been done a million times but i cobbled together pieces from the shotgun and pistol, plus a few hand placed pixels to make a hopefully better muzzle flash for the v0.5 assault rifle than the one in the wad. your preference of just the bright parts or the ...