Search found 5 matches
- Mon Aug 03, 2020 12:36 pm
- Forum: Script Library
- Topic: [v0.2.1] Stupid Achievements
- Replies: 29
- Views: 14397
Re: [v0.1] Stupid Achievements
It works now, thank you for the help.
- Mon Aug 03, 2020 10:56 am
- Forum: Script Library
- Topic: [v0.2.1] Stupid Achievements
- Replies: 29
- Views: 14397
Re: [v0.1] Stupid Achievements
I can't PM, as my account is too young, here is my achievement: class ni_departure : sa_Achievement { Default { sa_Achievement.name "Early Departure"; sa_Achievement.description "Decide it's not worth it"; sa_Achievement.borderColor 0xA30000; sa_Achievement.boxColor 0xff0000; } } just a small test ...
- Fri Jul 31, 2020 11:40 pm
- Forum: Script Library
- Topic: [v0.2.1] Stupid Achievements
- Replies: 29
- Views: 14397
Re: [v0.1] Stupid Achievements
I think something is broken with the code you gave me to trigger the achievement using ACS, everytime I pass the linedef with that script it stops the map and goes to console with this error Invalid type ClassPointer<sa_Achievement> in call to sa_Achiever.achieve it does that no matter if I use my ...
- Fri Jul 03, 2020 2:59 am
- Forum: Script Library
- Topic: [v0.2.1] Stupid Achievements
- Replies: 29
- Views: 14397
Re: [v0.1] Stupid Achievements
ohhhhhhhh ok, thanks.
- Thu Jul 02, 2020 8:53 am
- Forum: Script Library
- Topic: [v0.2.1] Stupid Achievements
- Replies: 29
- Views: 14397
Re: [v0.1] Stupid Achievements
I barely know ZScript, and I want an achievement for finding a secret in a map, could you make a way to trigger the achievements using ACS map scripts?