Thanks for the updates - quite a number of changes. Will download it here soon.
FYI that the date shown on the downloads page for 4.9.0 is shown incorrectly as 2022-07-04
Search found 8 matches
- Wed Nov 09, 2022 12:04 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.9.0 released
- Replies: 61
- Views: 30024
- Fri Jul 30, 2021 11:17 pm
- Forum: General
- Topic: Configure GZDOOM with latest graphics/mod patches
- Replies: 5
- Views: 2419
Re: Configure GZDOOM with latest graphics/mod patches
Thank you for the help. I created a batch file and the game seems to load with most mods working. However, I noticed many errors in the console and created a log file in hopes that someone could help me with these errors. The log file is attached. C: cd "C:\Users\USERNAME\Desktop\gzdoom-4-6-1 ...
- Tue Jul 27, 2021 11:21 am
- Forum: General
- Topic: Configure GZDOOM with latest graphics/mod patches
- Replies: 5
- Views: 2419
Configure GZDOOM with latest graphics/mod patches
Hey all, First I wanted to say thanks to everyone for all of the awesome work with gzdoom and various graphical mods/enhancements. I'm having trouble with a couple of things, and I hoped that someone could help me piece it all together. What I'd like to do: 1. Run GZDOOM with the latest graphical ...
- Thu May 14, 2020 2:06 pm
- Forum: General
- Topic: GZDOOM Version vs Changelog
- Replies: 3
- Views: 378
Re: GZDOOM Version vs Changelog
Thank you for helping me understand! I'm a huge fan of this work! 

- Thu May 14, 2020 11:30 am
- Forum: Graphic/Audio Patches
- Topic: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
- Replies: 79
- Views: 78666
Re: Neural Smooth Doom (ANOTHER Massive update)
It looks like my errors are tailored to the "Hell on Earth Starter Pack" and the brightmaps. I've attached the log omitting my drive pathing. I took a previous recommendation to use ZDL to load/manage WADs/mods. Here's the list and order that I have them in: DOOM.wad DOOM2.wad Master.wad nerve.wad ...
- Wed May 13, 2020 9:00 pm
- Forum: Graphic/Audio Patches
- Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1
- Replies: 397
- Views: 91172
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Is this an enhancement to play Doom/Doom2 at 21:9, or just the backgrounds/loading screens, etc? My monitor is a 3440x1440 21:9 monitor and was curious about the added benefits of your work.
- Wed May 13, 2020 8:54 pm
- Forum: Graphic/Audio Patches
- Topic: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
- Replies: 79
- Views: 78666
Re: Neural Smooth Doom (ANOTHER Massive update)
I load up gzdoom with mods using the following shortcut target: C:\Path\To\Game\Files\gzdoom.exe -file SIGIL_v1_21.wad SIGIL_SHREDS.wad NeuralUpscale2x_v1.0.pk3 SmoothDoom_SE.pk3 SmoothDoomAddonsNEW.pk3 nashgore.pk3 SB_COMEPLETE_CLEAN.pk3 M_DOOM.pk3 bmplus_smooth.pk3 bmplus_textures.pk3 (note ...
- Wed May 13, 2020 2:45 pm
- Forum: General
- Topic: GZDOOM Version vs Changelog
- Replies: 3
- Views: 378
GZDOOM Version vs Changelog
Hey all, my first post. :) Thanks for all the work done with GZDOOM and allowing people to play with many extra added features! I was curious as to the differences between the available latest version and what is updated in the changelog. Are features added to a beta version, tested, and then later ...