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by Praecant
Sat Apr 25, 2020 11:41 am
Forum: Scripting
Topic: Weapon and "Offhand" Magic
Replies: 3
Views: 439

Re: Weapon and "Offhand" Magic

Oh changing via mousewheel isn't really necessary, having them bound to a hotkey like [ and ] to shift through and R to cast, etc. or mapping each one to a different Numpad button for quick use once unlocked would be fine as well. My design doc has only 4 ATM for conceptual reasons (Projectile ...
by Praecant
Fri Apr 24, 2020 9:44 pm
Forum: Scripting
Topic: Weapon and "Offhand" Magic
Replies: 3
Views: 439

Weapon and "Offhand" Magic

I'm trying to build a new WAD where the character works similar to VTM: Bloodlines. For those that don't know, you can have a weapon equipped which is changed with the top number keys and can cycle through various abilities and spells using the mouse wheel without changing your weapon. These ...

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