Search found 2 matches
- Sat Apr 25, 2020 11:41 am
- Forum: Scripting
- Topic: Weapon and "Offhand" Magic
- Replies: 3
- Views: 439
Re: Weapon and "Offhand" Magic
Oh changing via mousewheel isn't really necessary, having them bound to a hotkey like [ and ] to shift through and R to cast, etc. or mapping each one to a different Numpad button for quick use once unlocked would be fine as well. My design doc has only 4 ATM for conceptual reasons (Projectile ...
- Fri Apr 24, 2020 9:44 pm
- Forum: Scripting
- Topic: Weapon and "Offhand" Magic
- Replies: 3
- Views: 439
Weapon and "Offhand" Magic
I'm trying to build a new WAD where the character works similar to VTM: Bloodlines. For those that don't know, you can have a weapon equipped which is changed with the top number keys and can cycle through various abilities and spells using the mouse wheel without changing your weapon. These ...