Search found 4 matches
- Tue May 19, 2020 11:22 am
- Forum: Assets (and other stuff)
- Topic: A_JumpIf MeleeRange possible ? (Melee Weapon)
- Replies: 8
- Views: 1276
Re: A_JumpIf MeleeRange possible ? (Melee Weapon)
The problem, they have specific functions for the actor, and cannot be modified This is how i did it : ---------- Fire: FPCH B 4 Offset (5, 40) FPCH C 4 Offset (5, 40) FPCH D 1 Offset (5, 40) A_CustomPunch(0, 1, 0, "GauntletsPuff", 90) FPCH D 3 Offset (5, 40) A_JumpIfInventory("Punch1Check", 1 ...
- Wed Apr 22, 2020 10:19 am
- Forum: Assets (and other stuff)
- Topic: A_JumpIf MeleeRange possible ? (Melee Weapon)
- Replies: 8
- Views: 1276
Re: A_JumpIf MeleeRange possible ? (Melee Weapon)
I kept looking, we can actually use other functions like "radius+128" : A_JumpIfCloser(radius+128, "Fist1"), but the problem persists.
If anyone possibly knows what I can put in to take into account the target's radius, that could be the solution
If anyone possibly knows what I can put in to take into account the target's radius, that could be the solution
- Wed Apr 22, 2020 7:04 am
- Forum: Assets (and other stuff)
- Topic: A_JumpIf MeleeRange possible ? (Melee Weapon)
- Replies: 8
- Views: 1276
Re: A_JumpIf MeleeRange possible ? (Melee Weapon)
That's what i did first, Problem : The value of the Closer range is slightly different from the value of the CustomPunch -> The value of the closer is smaller than the value of the CustomPunch, the Closer also varies depending on the Hitbox's thing (The Radius) Here is the code : Fire: FPCH B 4 ...
- Tue Apr 21, 2020 8:49 pm
- Forum: Assets (and other stuff)
- Topic: A_JumpIf MeleeRange possible ? (Melee Weapon)
- Replies: 8
- Views: 1276
A_JumpIf MeleeRange possible ? (Melee Weapon)
Hello,
With the function "A_JumpIf" or another jumps functions, jump X lines if a shootable thing is in the MeleeRange (128 in my CustomPunch)
Anyone have any idea how to do that ? (Decorate code)
With the function "A_JumpIf" or another jumps functions, jump X lines if a shootable thing is in the MeleeRange (128 in my CustomPunch)
Anyone have any idea how to do that ? (Decorate code)