Search found 184 matches
- Tue Nov 08, 2011 8:32 pm
- Forum: Gameplay Mods
- Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
- Replies: 422
- Views: 96919
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
I hope to see this mod one day, it inspired me to make a small strife mod myself recently. But it has by far not that many cool features as the martyr has!
- Wed Apr 06, 2011 4:17 pm
- Forum: Gameplay Mods
- Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
- Replies: 422
- Views: 96919
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Out of curiose are there any news on the martyr? Looks like best strife experinces possible but then been a while sinces anything go posted?
- Wed Dec 15, 2010 11:06 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471249
Re: ÆoD (hotfix v5.29.1: 11/13/2010)
If AEoD is as bad as Scuba Steve descripts it.... why does this mod have over 150 pages long thread on this forum?? I think the pagecount speaks for its own and shows where the true about this project is and about what people think about it. Also if you not get the point of something, you never ...
- Sat Apr 17, 2010 8:27 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471249
Re: ÆoD v5 RELEASED!! (patch 5.03: 04/10/10)
i dunno what you toke again to be so weird. But the information message that reminds you to select a player class befor start playing is made for dummy players that otherwise don't figure out that you have more then ONE player class to choose from. That message comes from any skill level. At last I ...
- Thu Apr 08, 2010 2:49 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471249
Re: ÆoD v5 RELEASED!! (patch up (fixed): 04/03/10)
@Weasel, if you may know a source spot for better revolvers / 357, I'm all ear to perfom an upgrade in a coming patch. I toke those as I didn't find really something better at all. And for the Pistols well they sorta like starter weapons, except the Desert Eagle as well as the Golden Colts those are ...
- Tue Apr 06, 2010 11:59 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471249
Re: ÆoD v5 RELEASED!! (patch up (fixed): 04/03/10)
that guid on page 1 is soooooooo out of date!
- Fri Apr 02, 2010 4:58 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471249
Re: ÆoD v5 RELEASED!! (04/01/10)
What Thanatos means, is Don't give hints <..< Sometimes i wonder why you have constantly the urge to talk when there momments to be best silent.... now is one of this momments.
- Fri Apr 02, 2010 6:55 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471249
Re: ÆoD v5 RELEASED!! (04/01/10)
Yep, it works in GZDoom 1.4.8. I have tested it. Be sure to download the multipart rar files (aeodmain.*) instead of the big aeod.pk3 file. (read my previous post for the reason) The Files are equal Supergoogy. Situation is to save time to get realse done with in 1st april of american time. Ichor ...
- Wed Mar 31, 2010 5:35 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471249
- Thu Feb 25, 2010 1:26 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471249
Re: ÆoD (trailer up (12/17/09): 1st page)
The new title music is so far neither the retro aeod, nor what cookie uses privatly. But that might change again as the desition is yet not final. We have alot in store to offer but yet our development moves slower then we thought. Real life is backing off our team members and slows our process down ...
- Thu Feb 11, 2010 6:45 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471249
Re: ÆoD (trailer up (12/17/09): 1st page)
O.o heck if i had know what I did when I made Crawl... it seem to be sooooo popular even when its from 3.x times. Unforently as development moved on i closed support for it a long time ago, and removed download links. because I feared people would try to use it on 4.x with wont work. I also don't ...
- Tue Dec 29, 2009 5:00 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471249
Re: ÆoD (trailer up (12/17/09): 1st page)
Sorry but why is the PWad loaded after the AEoD pack.... normaly the AEoD things should be loaded last to make sure there no trouble.
- Mon Dec 21, 2009 7:20 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471249
Re: ÆoD (trailer up (12/17/09): 1st page)
giving people a finger and they request your arm of... I knew it was a bad idea to realse a sneak preview..... oh well...
- Thu Dec 03, 2009 4:43 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471249
Re: ÆoD (Have you seen your stuff here? Ask for your credits!)
just define custom weapon slots so your favorite weapons are at the front. There's the problem though - why should I have to modify a mod? Why should the user experience be so tedious as to have to drop "spammy" weapons every time I accidentally pick one up (easier than one would think; this isn't ...
- Mon Nov 23, 2009 12:10 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471249
Re: ÆoD (Have you seen your stuff here? Ask for your credits!)
It's the opinions of many people (including me). And before you tell me I don't have to play it; I have no intention of doing so. I know people (you included) feel that way, .....(SNIP)(SNIP)..... just because I dont like it: you might like it, while I do not, so, who is right? Who is right? Me is ...