Search found 4 matches
- Tue Mar 17, 2020 1:16 pm
- Forum: Assets (and other stuff)
- Topic: Pixelating 3d models
- Replies: 3
- Views: 707
Re: Pixelating 3d models
I see, thanks! HAL9000, I definitely agree that approach easier :) I'd just like to see if it's possible to overcome the limitations with using that approach. It would be nice to be able to view the models at 3d angles, have them affected by lighting more convincingly (and so on) while still ...
- Mon Mar 16, 2020 7:24 pm
- Forum: Assets (and other stuff)
- Topic: Pixelating 3d models
- Replies: 3
- Views: 707
Pixelating 3d models
I had a silly shower thought the other day, but not being well-versed in modern graphics programming I don't know how feasible it might be. Basically, I was wondering if it's possible to apply a pixellation shader to just the geometry of specific models? For instance, to try to replicate the look ...
- Tue Mar 10, 2020 6:48 pm
- Forum: Mapping
- Topic: Ability to display models beyond sector boundaries?
- Replies: 0
- Views: 211
Ability to display models beyond sector boundaries?
I'd like to use large-ish models as the "ground" for a map, for instance to have a large crater that the player seems to actually be walking around in, whether or not they hit invisible walls restricting their movement past a point. But I don't believe there is a way to tell gzdoom to draw the model ...
- Tue Feb 11, 2020 3:41 pm
- Forum: Mapping
- Topic: Sector portal questions
- Replies: 2
- Views: 632
Re: Sector portal questions
Ah, oops, I somehow managed to post without being properly logged in. ... sloped 3d floors that aren't aligned 90 degrees to the grid That is where boris's 3D Sector plugin comes in handy, or even for 3D sectors in general. Agreed, but I don't have a Windows machine handy. I'd even be willing to ...