Search found 20 matches

by DovahClown
Mon Jan 20, 2020 5:59 pm
Forum: Off-Topic
Topic: SIGIL
Replies: 15
Views: 2518

Re: SIGIL

I like Jimmy's midi's more, when playing Sigil, to be honest. It feels more fitting. That's not to say the Buckethead tracks are bad - it's more that I feel the midi's blend with the atmosphere better. So many people say the midi, So I will go with the midi for my first play through. Atmosphere is ...
by DovahClown
Mon Jan 20, 2020 5:37 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.3.3 released
Replies: 34
Views: 53131

Re: GZDoom 4.3.3 released

Rachael wrote:It's up to you, you can do whatever you want with it - but most people just overwrite and replace.
OK, that's what I'll do.
by DovahClown
Mon Jan 20, 2020 5:28 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.3.3 released
Replies: 34
Views: 53131

Re: GZDoom 4.3.3 released

Should I overwrite to update or delete and replace the old one?
by DovahClown
Sun Jan 19, 2020 11:22 pm
Forum: Off-Topic
Topic: SIGIL
Replies: 15
Views: 2518

SIGIL

What's everyone's opinion, should SIGIL be played with the MIDI soundtrack first or the Buckethead soundtrack?
by DovahClown
Sun Jan 19, 2020 11:00 pm
Forum: Technical Issues
Topic: DOOM II UNITY NERVE.WAD
Replies: 17
Views: 6757

Re: DOOM II UNITY NERVE.WAD

different secret level After comparing the automap views posted on wad-archive.com, it is obvious the geometry of the red key door has been slightly edited. But they are still basically the same level, of course. OK thanks! That helps! :D I'll just use the downloadable SIGIL, since it can be added ...
by DovahClown
Sun Jan 19, 2020 9:22 am
Forum: Technical Issues
Topic: DOOM II UNITY NERVE.WAD
Replies: 17
Views: 6757

Re: DOOM II UNITY NERVE.WAD

Diabolución wrote:The secret map (of Sigil) is somehow modified, but I cannot tell how exactly because I don’t have access to a copy.
So, the SIGIL you get with unity has a different secret level than the SIGIL Compatible you can download?
by DovahClown
Sun Jan 19, 2020 9:20 am
Forum: Technical Issues
Topic: DOOM II UNITY NERVE.WAD
Replies: 17
Views: 6757

Re: DOOM II UNITY NERVE.WAD

Oh, I already did it. Turns out Ubuntu has xdelta3 in its package repo so I was able to use that. I already created the PR: https://github.com/Doom-Utils/iwad-patches/pull/11 However, this will allow me to see if the BFG and XBLA versions differ. (edit: And it turns out - they're exactly the same ...
by DovahClown
Sat Jan 18, 2020 4:23 pm
Forum: Technical Issues
Topic: DOOM II UNITY NERVE.WAD
Replies: 17
Views: 6757

Re: DOOM II UNITY NERVE.WAD

Rachael wrote:Addressed in this PR: https://github.com/coelckers/gzdoom/pull/1022/files

Had to get a copy of it in order to test this.
Thanks :D

Edit: Does anyone know if there is any difference between SIGIL that you get with the UNITY version of DOOM and the SIGIL you can download?
by DovahClown
Tue Jan 14, 2020 7:01 pm
Forum: Technical Issues
Topic: Unity DOOM Ripper
Replies: 4
Views: 615

Re: Unity DOOM Ripper

Rachael wrote:I highly doubt kevansevans nor Github would have any reason to plug malware into that thing. Chrome is just being overly paranoid.
Thanks! :D I have downloaded it! 8-)
by DovahClown
Tue Jan 14, 2020 5:18 pm
Forum: Technical Issues
Topic: Unity DOOM Ripper
Replies: 4
Views: 615

Re: Unity DOOM Ripper

That command would be to build the ripper from source, not to extract the WADs. You should download the EXE instead. Can you give a link to where I can download the EXE? Edit: found the EXE in the releases section of github. I clicked download and Chrome is saying "UDR_1_2_1.exe is not commonly ...
by DovahClown
Tue Jan 14, 2020 4:46 pm
Forum: Technical Issues
Topic: Unity DOOM Ripper
Replies: 4
Views: 615

Unity DOOM Ripper

I was trying to get the wads from thee Unity version of DOOM via this tool https://github.com/kevansevans/Unity-Doom-Ripper , but I am confused about "open terminal and run command haxe build.hxml within the source directory" Do I extract Unity DOOM ripper to a specific folder then run the command?
by DovahClown
Tue Jan 14, 2020 2:20 pm
Forum: Feature Suggestions [GZDoom]
Topic: Reset After Death
Replies: 6
Views: 3037

Re: Reset After Death

Gzdoom autosaves at the beginning of the each level, except first, so you could just load last autosave. If you dont turn it off of course. Load last autosave is the issue. I want the ability to autosave or manual without it using that save when I die. Say i have a shotgun, a pistol, and 100 armor ...
by DovahClown
Mon Jan 13, 2020 10:32 pm
Forum: Feature Suggestions [GZDoom]
Topic: Reset After Death
Replies: 6
Views: 3037

Re: Reset After Death

Just noting that this probably could be done in a mod. It would consist of two main parts: 1. A script that toggles a user cvar according to current dead/alive status. 2. Assignable key that checks that cvar and calls "map *" or "+use" ("-use" must be accounted here, too). Or, maybe just binding ...
by DovahClown
Mon Jan 13, 2020 9:49 pm
Forum: Feature Suggestions [GZDoom]
Topic: Reset After Death
Replies: 6
Views: 3037

Reset After Death

Currently if you die, you press the spacebar and you reload the last save. I think there should be an option to restart instead. Yes, you could warp to the current map or don't save at all, but I feel there should be an option in the settings that allows you to choose whether you want to reload from ...
by DovahClown
Mon Jan 13, 2020 6:14 pm
Forum: General
Topic: Pistol Start After Death
Replies: 4
Views: 610

Re: Pistol Start After Death

oops, sorry about that. if you turn off autosaves won't you start at the beginning of the level without any gear? yeah, I just checked it and it works. go to misc options and turn off autosaves. Yeah it seems to but as soon as you make a save of any kind the game will reload from there. So, if I do ...

Go to advanced search