Search found 3 matches
- Thu Apr 23, 2020 5:33 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 285409
Re: WadSmoosh - merge all official id releases into one PK3
Modified ChapyOne's menudef code to look like this. Note that I've got vid_scale_customstretched on. ListMenu "EpisodeMenu" { IfGame(Doom) { NetgameMessage "$NEWGAME" } IfGame(Doom) { StaticPatch 70, 29, "M_EPISOD", 0 , "$MNU_EPISODE" Position 100, 36 Linespacing 18 Font "SMALLFONT2", "Gray ...
- Sun Sep 22, 2019 10:38 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 285409
Re: WadSmoosh - merge all official id releases into one PK3
Awesome. Just saw the commit on your BitBucket repo.
- Sun Sep 22, 2019 3:26 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 285409
Re: WadSmoosh - merge all official id releases into one PK3
SIGIL 1.2 was released earlier. The end of level switch texture is now broken in WadSmoosh 1.14: https://i.imgur.com/AkxTM04.png This is how it looks loaded with the Ultimate Doom IWAD: https://i.imgur.com/imF3roX.png EDIT: It's a "new SIGIL texture" according to the SIGIL 1.2 changelog: https ...