Maybe it has to do with image offsets?Marcelus wrote:They are not vertically in same size in original.I try same size or diffetent but still shaking.
Search found 5 matches
- Mon Apr 20, 2020 9:51 pm
- Forum: Graphic/Audio Patches
- Topic: Doom HD sprites (Not upscaled) Update 26.9.2023
- Replies: 194
- Views: 74505
Re: Doom HD sprites (Not upscaled)
- Sun Apr 19, 2020 10:11 pm
- Forum: Graphic/Audio Patches
- Topic: Doom HD sprites (Not upscaled) Update 26.9.2023
- Replies: 194
- Views: 74505
Re: Doom HD sprites (Not upscaled)
Nice work! Seems that the 2 green pillars are not vertically aligned though?Marcelus wrote:version 1 available for download
Please visit first page...
[imgur]https://imgur.com/a/p2IqCu7[/imgur]
- Sat Apr 18, 2020 11:28 am
- Forum: Graphic/Audio Patches
- Topic: Doom HD sprites (Not upscaled) Update 26.9.2023
- Replies: 194
- Views: 74505
Re: Doom HD sprites (Not upscaled)
Have you taken a look at this project viewtopic.php?f=46&t=60511?Marcelus wrote:Hi All,
I am working on prites in HD for doom, Doom 2 and later maybe Doom 64.
Some contents there are really good and perhaps can be reused in order to avoid doing the same work again. Cheers!
- Wed Aug 07, 2019 9:18 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 202881
Re: New Member Introductions
Hi! Old-school doomer here, 25+ years and counting! Mostly interested in current technologies applied to retro games, like Hi-res textures and game-play mods.
Nice meeting you all!
Nice meeting you all!
- Wed Aug 07, 2019 3:10 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 525
- Views: 247777
Re: Beautiful Doom pre-7 build 7d9dbf8 (June 11, 2019)
That enhancement mod from 2008. Hi, Jekyll! I've been working on a Neural Upscaled sprite set for your mod. I basically upscaled most of the sprites with Waifu2x and then run an ImageMagick script on them to remove some artifacts. I have fully completed weapons and monsters, with more to come ...