moddb being weird, alt do :
https://drive.google.com/file/d/1tYnUpz ... p=drivesdk
Search found 3 matches
- Mon Aug 16, 2021 10:35 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Star Haven (not a typical doom mod)
- Replies: 1
- Views: 1916
- Mon Aug 16, 2021 8:31 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Star Haven (not a typical doom mod)
- Replies: 1
- Views: 1916
Star Haven (not a typical doom mod)
gxAw_1BGSwY https://www.moddb.com/mods/star-haven-pk3 Star Haven pk3 is a TC for GZDoom with 5 new maps so far, listed as map601-606, & a map info that lets you play any other episode or iwad with these bizarre trippy graphics & sounds. Gameplay itself is left intentionally as unaltered as possible ...
- Thu Feb 28, 2019 1:29 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Proper blood colors for some enemies
- Replies: 9
- Views: 2286
Re: Proper blood colors for some enemies
I think there should be built-in settings to turn Cacodemon's blood blue, Baron's and Knight's green, Spectre's to fuzzy, and Lost Soul to no blood. As a bonus, maybe Revenant with a darker red blood. You mean like an option in the menu? That would be pretty neat, but it may conflict with a bunch ...