Search found 8 matches
- Fri Aug 07, 2020 5:12 pm
- Forum: Abandoned/Dead Projects
- Topic: [Finished] The Russian Overkill - 3.0e
- Replies: 1782
- Views: 806334
Re: [Finished] The Russian Overkill - 3.0b
Oh, one other thing: KeksDose, I should tell you that a similar thing happens when I use the Ramjet altfire's self-destruct sequence. Happened to me when I was playing SF2012 with SpriteShadow loaded.
- Fri Aug 07, 2020 2:31 pm
- Forum: Abandoned/Dead Projects
- Topic: [Finished] The Russian Overkill - 3.0e
- Replies: 1782
- Views: 806334
Re: [Finished] The Russian Overkill - 3.0b
That'd be PB's fancy error catcher. No, mine. The camera missile mode spawns quite a few special actors. It's possible the red colour or control actors getting removed confuses the shadow thing, whatever it is. If you tell me the sprite shadow mod, I can look into it for an update. It was Nash's ...
- Thu Aug 06, 2020 11:32 pm
- Forum: Abandoned/Dead Projects
- Topic: [Finished] The Russian Overkill - 3.0e
- Replies: 1782
- Views: 806334
Re: [Finished] The Russian Overkill - 3.0b
That'd be PB's fancy error catcher. Though, going by the message above it, it looks like this is because SpriteShadow is loaded, and the mod is doing something that SpriteShadow doesn't expect to happen. Aw, piss. Should've seen that coming. Oh well. Gotta redo all my playthroughs that have RO in ...
- Thu Aug 06, 2020 7:49 pm
- Forum: Abandoned/Dead Projects
- Topic: [Finished] The Russian Overkill - 3.0e
- Replies: 1782
- Views: 806334
Re: [Finished] The Russian Overkill - 3.0b
This happened while I was streaming Slaughterfest 2011 with this mod: https://imgur.com/aVloR41 Happened when the missile I used from the true guided mode of the Death Head's altfire was about to impact a group of enemies on MAP02. EDIT: Forgot to mention, I was using GZDoom 4.4.2 for the ...
- Wed Feb 05, 2020 12:50 pm
- Forum: Abandoned/Dead Projects
- Topic: [Finished] The Russian Overkill - 3.0e
- Replies: 1782
- Views: 806334
Re: [Finished] The Russian Overkill - 3.0, Overture Finale
Hey, so this happened while I was playing Slaughterfest 2012: https://imgur.com/NTHwHZ6 This has happened with the Beef Supreme's primary fire in that instance, but I should note that this has also happened when I used the Yamato's secondary fire in MAP04. This is more of an annoyance, but it's ...
- Sat Mar 02, 2019 11:50 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 274922
Re: HXRTC Project Golden Edition (Updated 07 jul 2018)
Hello, uh... I came across a bit of a weird thing while playing this. At some point while playing this in Hadephobia, after killing a Renegade Marine with the Napalm Launcher, the game started puking up Invalid Sound Position errors. https://imgur.com/aVpzBZB https://imgur.com/bzIFP4F IDK what ...
- Tue Sep 18, 2018 8:54 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom Tournament [1.2]
- Replies: 323
- Views: 121070
Re: Doom Tournament [Almost 1.0]
Are you sure you're using the latest available version of the mod? The lines in that error message don't seem to match up. Sorry for late reply, but I am using the latest version of the mod. And not to be pushy or anything, but what do you mean the lines in the error message don't seem to match up ...
- Mon Sep 17, 2018 10:08 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom Tournament [1.2]
- Replies: 323
- Views: 121070
Re: Doom Tournament [Almost 1.0]
Hey, uh, I might feel stupid for this, but I tried to run the mod, and I keep getting this error every time I use any of the weapons that aren't the Impact Hammer (the Impact Hammer works, strangely enough): https://imgur.com/a/4wnNCA9 I'm using GZDoom 3.6.0 (pre-86-g58c6614c0), so I don't know what ...