Search found 29 matches
- Wed Feb 12, 2020 1:36 am
- Forum: Levels
- Topic: Autoload Edition (Episode-Ready Conversions)
- Replies: 36
- Views: 25838
Re: Autoload Edition (Episode-Ready Conversions)
Ok so.. Where is the weapons that are shown in the D64D2 video?? I loaded up this thinking I was gonna have those cool weapons, but didn't see them. I even downloaded the original mod from moddb, and didn't see such weapons.
- Mon Sep 23, 2019 3:55 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [LZWolf] Operation: Nazi Slayer (version 2.0 available)
- Replies: 21
- Views: 4960
Re: [LZWolf] Operation: Nazi Slayer (also on ModDB)
Here you go > Screenshots . I tried replaying the level several times. I cannot find the key in order to progress. I feel like I am the only one having this issue, either that or not many other's have tried this yet. If it helps any, I am running on Windows 10. Specs are in my Sig. EDIT: Nvm I am an ...
- Sat Sep 21, 2019 3:27 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [LZWolf] Operation: Nazi Slayer (version 2.0 available)
- Replies: 21
- Views: 4960
Re: [LZWolf] Operation: Nazis Slayer (also on ModDB)
Ok I must be doing something wrong. I got this mod, and LZWolf. Dragged the .pk3 file on top of LZWolf. It loaded up just fine, but as soon as I started the first level, things went wrong. First off, there seems to be a missing wall texture. I get HOM's all over the place, possibly where Hitler is ...
- Sun Apr 07, 2019 9:59 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [4.0.0]Vulkan Renderer related Crashes
- Replies: 9
- Views: 905
Re: [4.0.0]Vulkan Renderer related Crashes
I swear I posted the ini.. GRRR... ok take 2 then...
Ok then I see what happend.. appearnly .ini and .old are not allowed for attachments.. I'll just upload to my personal webspace then... https://devilhunter.rfc1337.net/random/ ... -Devil.ini
There we go.
Ok then I see what happend.. appearnly .ini and .old are not allowed for attachments.. I'll just upload to my personal webspace then... https://devilhunter.rfc1337.net/random/ ... -Devil.ini
There we go.
- Sun Apr 07, 2019 9:28 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [4.0.0]Vulkan Renderer related Crashes
- Replies: 9
- Views: 905
[4.0.0]Vulkan Renderer related Crashes
But with an old ini. I made a new ini and no more crashes. But I was told to report these anyhow. I have a feeling its an old setting causing gzdoom to crash, as the new ini produce no crashes at all. This bit came from the Event Viewer, the only one too oddly enough. Related to the Map02/Shooting ...
- Thu Sep 08, 2016 6:08 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein EC (formerly Wolfenstein 3DGE)
- Replies: 169
- Views: 34951
Re: Wolfenstein 3DGE update 2016
Well, I've hit a minor setback. No computer, it broke down. So I've no idea when I'll get back to modding and release anything. Stay tuned, guys. Inb4 dis guy magically disappears like most modders out there.. but srsly, I hope you have backups. Sucks your PC died. I really would like to try this ...
- Wed May 27, 2015 11:27 am
- Forum: Closed Bugs [GZDoom]
- Topic: [since 2.6.0]AddKeySection/AddMenuKey no longer work in Au--
- Replies: 4
- Views: 412
Re: [since 2.6.0]AddKeySection/AddMenuKey no longer work in
On Second thought, no fix is needed here. I just dropped all that into a .wad file under a KEYCONF lump.. It works there. Ohwell...
Mark this as Not a Bug now.. Sorry to waste your time
Mark this as Not a Bug now.. Sorry to waste your time
- Tue May 26, 2015 6:00 am
- Forum: Closed Bugs [GZDoom]
- Topic: [since 2.6.0]AddKeySection/AddMenuKey no longer work in Au--
- Replies: 4
- Views: 412
Re: [since 2.6.0]AddKeySection/AddMenuKey no longer work in
So.. how do I go about fixing this??
- Mon May 25, 2015 4:43 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [since 2.6.0]AddKeySection/AddMenuKey no longer work in Au--
- Replies: 4
- Views: 412
[since 2.6.0]AddKeySection/AddMenuKey no longer work in Au--
Ran out of room in title, suppose to end with Autoexec.. Anyhow, it so seems that addkeysection/addmenukey when set from the autoexec or cfg files at startup does not work anymore. I found a copy of 2.6.0 and tested there. Sadly, I can't find any old 2.5.X builds out there. So I'll assume it broke ...
- Thu May 21, 2015 7:58 pm
- Forum: Launchers
- Topic: [Launcher] Chronos' (G)ZDoom Launcher
- Replies: 2
- Views: 6734
Re: [Launcher] Chronos' (G)ZDoom Launcher
I guess its a good start BUT.... It whines about not being able to find default config at start; default action is set to Quit in every error report window When I click on Save Config, it says Field 'IWADPath' defined on type 'Launcher.Config+PathConfigs' is not a field on the target object which is ...
- Sun Jul 20, 2014 5:03 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Boom] Stomper Beta 1-C - Needs your testing help!
- Replies: 30
- Views: 6099
Re: [Boom] Stomper Restoration Project - Demo included!
I agree. Sounds so weird to have a shotgun sound to a Pistol and Chaingun heh.wildweasel wrote:This seems kinda cool, but I really feel like these awesome new weapon graphics need to have some more awesome sounds to go with them. It just feels weird that three of the weapons sound like the original Doom shotgun.
- Tue Oct 29, 2013 11:03 pm
- Forum: Levels
- Topic: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1
- Replies: 47
- Views: 9977
Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1
Well tbh.. I pretty much kept Nextmapping when I couldn't find the exit after about 30 mins of running around. But eh.. Perhaps I should replay the lvls.. Idunno
- Wed Oct 23, 2013 3:26 pm
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 888
- Views: 240447
Re: ZDoom Wiki Thread
Oddly enough, everything is working just fine now. Just the times when I really need it, does it ever 504 heh.
- Mon Oct 21, 2013 6:54 pm
- Forum: Levels
- Topic: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1
- Replies: 47
- Views: 9977
Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1
Yes I was. I tend to keep up to date with newer Builds. Thanks for that. After awhile playing this mod, the Level Designs are a bit confusing. But hey, its something new heh.
- Mon Oct 21, 2013 5:09 pm
- Forum: Levels
- Topic: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1
- Replies: 47
- Views: 9977
Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1
Nice mod here.. But for some reason, this crashes in the GZDoom SVN/BitBucket/Beta.. Whateva you wanna call them Build. Dunno Why either. It loads, but with tons of warnings. Then when I start the first level, it crashes.