Search found 29 matches

by DevilHunter
Wed Feb 12, 2020 1:36 am
Forum: Levels
Topic: Autoload Edition (Episode-Ready Conversions)
Replies: 36
Views: 25838

Re: Autoload Edition (Episode-Ready Conversions)

Ok so.. Where is the weapons that are shown in the D64D2 video?? I loaded up this thinking I was gonna have those cool weapons, but didn't see them. I even downloaded the original mod from moddb, and didn't see such weapons.
by DevilHunter
Mon Sep 23, 2019 3:55 am
Forum: TCs, Full Games, and Other Projects
Topic: [LZWolf] Operation: Nazi Slayer (version 2.0 available)
Replies: 21
Views: 4960

Re: [LZWolf] Operation: Nazi Slayer (also on ModDB)

Here you go > Screenshots . I tried replaying the level several times. I cannot find the key in order to progress. I feel like I am the only one having this issue, either that or not many other's have tried this yet. If it helps any, I am running on Windows 10. Specs are in my Sig. EDIT: Nvm I am an ...
by DevilHunter
Sat Sep 21, 2019 3:27 am
Forum: TCs, Full Games, and Other Projects
Topic: [LZWolf] Operation: Nazi Slayer (version 2.0 available)
Replies: 21
Views: 4960

Re: [LZWolf] Operation: Nazis Slayer (also on ModDB)

Ok I must be doing something wrong. I got this mod, and LZWolf. Dragged the .pk3 file on top of LZWolf. It loaded up just fine, but as soon as I started the first level, things went wrong. First off, there seems to be a missing wall texture. I get HOM's all over the place, possibly where Hitler is ...
by DevilHunter
Sun Apr 07, 2019 9:59 pm
Forum: Closed Bugs [GZDoom]
Topic: [4.0.0]Vulkan Renderer related Crashes
Replies: 9
Views: 905

Re: [4.0.0]Vulkan Renderer related Crashes

I swear I posted the ini.. GRRR... ok take 2 then...

Ok then I see what happend.. appearnly .ini and .old are not allowed for attachments.. I'll just upload to my personal webspace then... https://devilhunter.rfc1337.net/random/ ... -Devil.ini

There we go.
by DevilHunter
Sun Apr 07, 2019 9:28 pm
Forum: Closed Bugs [GZDoom]
Topic: [4.0.0]Vulkan Renderer related Crashes
Replies: 9
Views: 905

[4.0.0]Vulkan Renderer related Crashes

But with an old ini. I made a new ini and no more crashes. But I was told to report these anyhow. I have a feeling its an old setting causing gzdoom to crash, as the new ini produce no crashes at all. This bit came from the Event Viewer, the only one too oddly enough. Related to the Map02/Shooting ...
by DevilHunter
Thu Sep 08, 2016 6:08 am
Forum: TCs, Full Games, and Other Projects
Topic: Wolfenstein EC (formerly Wolfenstein 3DGE)
Replies: 169
Views: 34951

Re: Wolfenstein 3DGE update 2016

Well, I've hit a minor setback. No computer, it broke down. So I've no idea when I'll get back to modding and release anything. Stay tuned, guys. Inb4 dis guy magically disappears like most modders out there.. but srsly, I hope you have backups. Sucks your PC died. I really would like to try this ...
by DevilHunter
Wed May 27, 2015 11:27 am
Forum: Closed Bugs [GZDoom]
Topic: [since 2.6.0]AddKeySection/AddMenuKey no longer work in Au--
Replies: 4
Views: 412

Re: [since 2.6.0]AddKeySection/AddMenuKey no longer work in

On Second thought, no fix is needed here. I just dropped all that into a .wad file under a KEYCONF lump.. It works there. Ohwell...

Mark this as Not a Bug now.. Sorry to waste your time
by DevilHunter
Mon May 25, 2015 4:43 pm
Forum: Closed Bugs [GZDoom]
Topic: [since 2.6.0]AddKeySection/AddMenuKey no longer work in Au--
Replies: 4
Views: 412

[since 2.6.0]AddKeySection/AddMenuKey no longer work in Au--

Ran out of room in title, suppose to end with Autoexec.. Anyhow, it so seems that addkeysection/addmenukey when set from the autoexec or cfg files at startup does not work anymore. I found a copy of 2.6.0 and tested there. Sadly, I can't find any old 2.5.X builds out there. So I'll assume it broke ...
by DevilHunter
Thu May 21, 2015 7:58 pm
Forum: Launchers
Topic: [Launcher] Chronos' (G)ZDoom Launcher
Replies: 2
Views: 6734

Re: [Launcher] Chronos' (G)ZDoom Launcher

I guess its a good start BUT.... It whines about not being able to find default config at start; default action is set to Quit in every error report window When I click on Save Config, it says Field 'IWADPath' defined on type 'Launcher.Config+PathConfigs' is not a field on the target object which is ...
by DevilHunter
Sun Jul 20, 2014 5:03 am
Forum: TCs, Full Games, and Other Projects
Topic: [Boom] Stomper Beta 1-C - Needs your testing help!
Replies: 30
Views: 6099

Re: [Boom] Stomper Restoration Project - Demo included!

wildweasel wrote:This seems kinda cool, but I really feel like these awesome new weapon graphics need to have some more awesome sounds to go with them. It just feels weird that three of the weapons sound like the original Doom shotgun.
I agree. Sounds so weird to have a shotgun sound to a Pistol and Chaingun heh.
by DevilHunter
Tue Oct 29, 2013 11:03 pm
Forum: Levels
Topic: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1
Replies: 47
Views: 9977

Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Well tbh.. I pretty much kept Nextmapping when I couldn't find the exit after about 30 mins of running around. But eh.. Perhaps I should replay the lvls.. Idunno
by DevilHunter
Wed Oct 23, 2013 3:26 pm
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 888
Views: 240447

Re: ZDoom Wiki Thread

Oddly enough, everything is working just fine now. Just the times when I really need it, does it ever 504 heh.
by DevilHunter
Mon Oct 21, 2013 6:54 pm
Forum: Levels
Topic: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1
Replies: 47
Views: 9977

Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Yes I was. I tend to keep up to date with newer Builds. Thanks for that. After awhile playing this mod, the Level Designs are a bit confusing. But hey, its something new heh.
by DevilHunter
Mon Oct 21, 2013 5:09 pm
Forum: Levels
Topic: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1
Replies: 47
Views: 9977

Re: WOLFENDOOM : SPEAR REVISITED (ZDOOM/GZDOOM) V 1.1

Nice mod here.. But for some reason, this crashes in the GZDoom SVN/BitBucket/Beta.. Whateva you wanna call them Build. Dunno Why either. It loads, but with tons of warnings. Then when I start the first level, it crashes.

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