Search found 4 matches

by mustycheese
Thu Jul 20, 2017 3:38 pm
Forum: Editing (Archive)
Topic: MENUDEF- Positioning elements precisely.
Replies: 1
Views: 287

Re: MENUDEF- Positioning elements precisely.

I probably should give more information about how I have "mtablenu" set up. Slade is used as the primary editor, "mtablenu" has no addtional offset applied to the graphic lump. The lump's own origin is 0,0. in MENUDEF: staticpatch 0, 0, "mtablenu" *without any prior "position" elements in TEXTURES ...
by mustycheese
Thu Jul 20, 2017 3:11 pm
Forum: Editing (Archive)
Topic: MENUDEF- Positioning elements precisely.
Replies: 1
Views: 287

MENUDEF- Positioning elements precisely.

In the process of creating a custom menu I found that positioning things precisely is rather difficult and I'm curious to how this behavior works. For example in my experiment I placed a graphic "mtablenu" at (0,0) via the menudef lump thinking it would appear in the top left corner and instead it ...
by mustycheese
Mon Jul 03, 2017 9:59 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 895299

Re: The "How do I..." Thread

Is it possible to do this to have an animated patch stop on a certain frame:

texture title1
pic title1 tics 18
pic title2 tics 18
...
pic title5 tics -1

I need this for a menu background and I don't want to use a hacky titlemap if I don't absolutely have to.
by mustycheese
Thu Jun 08, 2017 3:18 pm
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132935

Re: 3DGE 2.1.0-Test3 DevBuilds Now Available (1/2017)

Sorry for the drive by comment, but would anyone here know how to go about starting 3DGE on Linux? The typical ./foo doesn't work.

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